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Cybernations Roleplay 2nd Edition

Captain Enema

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The Rules


CNRP2 - 50k NS and under


The rule set of CNRP2 is very simple.


Keep in mind, your nation must be 50,000 ns and under to participate.



Starting a Nation in CNRP2

There are three ways to start a nation.


- The first is to find white space that is not labelled as a protectorate, and request a portion of land.
- The second way is to find a protectorate and either request it of them private message its owner (there is a list of protectorate owners below) or find them in our coldfront channel, #cnrp.
- You may also make a post in this map thread asking if there is any significant land. There is a rare occasion that someone will grant you a piece of their own (colored) land, but this is, like I said, rare.

If you don't see land in a continent you want, don't be discouraged. You can RP anything, anywhere. If you want any kind of culture where you're going, you can have it. You may have to discuss it with the protectorate owner, because they may object to you rping certain types of things in an area under their control.

Do I have to have a place on the map to post in this forum?
Nope. You do not have to be a part of CNRP to post here. You can do your own thing, not bothering with the map. However, as most people who post here are posting in CNRP2, you may want to add the tag "Non-CNRP2", to avoid any confusion.


What are the rules?


Character crossing-


No crossing characters/nations. What happens to your in Barfistan, stays in Barfistan. If you reroll your nation and go right back to your old tricks, you deserve to get smashed. You need to remember that a new nation is a fresh slate, so don't roll a new nation to go pick fights with the enemies of your old nation.


This goes for others, a new nation should not be viewed in the same lens as the old one just because the person rping it did something objectionable in their last nation.


If a person rerolls and brings old characters into power in a new nation, that's another story. That's not a reroll, its a successor state and how it is treated is entirely up to the rper.


IC/OOC crossing-


This is hard to prove, but occasionally someone will catch wind of gossip or get shown a chat log of someone plotting on their nation. This chat log is out of character, it should not be acted upon in Character. If someone uses a conversation or argument that happens out of character as motive for attacking someone in Character, this is a problem.


Nor should threads labeled as private be used to influence the actions of another player.  Private means private.


As IC/OOC crossing is hard to prove, allegations of such behavior should not be made lightly. Further, neither should the community be forced to endure endless bleating sheeple claims of someone who thinks they are getting a raw deal.


In short, some times you just have to sack up and role play things for reasons you don't like.

However, should sufficient proof be shown, it should be discussed and dealt with on a case by case basis.

Modifiers And Tech Scale


1) Tech scale


0 - 2001

500 - 2003

1000 - 2005

2000 - 2010

2500 - 2013

2) Infra modifiers for planes

0 to 3500 x 1

3500 and up x 2

2b) Infra modifiers for Navy

0 to 3500 x 1

3500 and up x 2 for frigates, destroyers, corvettes, Landing Ships
x 3 for Submarines

Soldier count: In game citizens x 10 (this does not include ingame soldiers, just working citizens)


Tanks, apcs, artillery, etc are done on common sense basis. Don't get too insane with this.


GM roles and voting


2 GMs are to be voted upon every 2months after a 48 hour nomination period. You may vote for yourself for GM but you may not nominate yourself.


The voting period for a GM is 48 hours, the same amount of time for a nomination period. GMs may not serve consecutive terms.


The role of the GM is to not create a body of precedents.


A GM makes rolls for spy attacks, makes SDI rolls, and if they are faced with an argument that is at a complete impasse, with both parties unwilling to resolve the problem, they can choose to make a 50/50 roll to resolve it.


No one expects a GM to hold a degree in Weapons design, or for them to have served 20 years in the Armed forces. A GM's job is encourage roleplay to keep moving along. Further, they facilitate votes on rules, polls for rules, and discussion on problems relating to specific role players.


GM decisions are a case by case situation as each RP is unique and the role players involved are different.


Autoadvances are to be granted every 7 days after the requesting rper can demonstrate they attempted to make contact.



Community Driven Rules


The above set of rules are by no means complete. The members of the community have a voice in deciding what the rules are and how they should be applied. Members of the CNRP2 community can post discussion threads to talk about new rules, old rules, and/or changing the rules. 


Polls can be posted as well, however, GM polls are the official measure of the community's desire to modify, remove, or add new rules. 

Edited by Tidy Bowl Man
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The African Open Protectorate is as follows; open to any new rper who would like to create a nation within the protectorate. They do not need to ask for permission, nor are their any ooc constraints on the nation they wish to create.


However, size matters, don't get too carried away. 

Edited by Tidy Bowl Man
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