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Right now there is nothing actually stopping anyone from killing another's character.

Not saying we stop it necessarily right now.

Developing a character is a lot of effort.

Sometimes it can take years of effort.

Any joker with a grudge can wreck years of roleplay. 

Generalissimo has a solution.

Phoenix_Down_FF7.pngPhoenix_Down_FFIII_Art.png

Everyone gets a free  Phoenix Down.

An opportunity to resurrect a currently dead character.

Applying to anyone currently dead.

Their, not somebody else's, currently dead character.

Not applicable to any character who isn't already dead.

A clean slate to bring someone back.

Just one character though, miracles aren't common.

 

 

Edited by Generalissimo
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I think the day will come, where people recognize that CNRP had very little actual RP in it. Once they accept that, they'll move beyond giving a hoot what others say and do. Why should a story be scrubbed entirely, why should a character be killed, and so on and so forth just because someone says so?

 

One day people will just wise up and start ignoring these more absurd attacks that have become more and more the norm for CNRP. They'll grow less attached to being on the map and I think the end results will be interesting and refreshing. Those who play CNRisk will be greatly annoyed that their victories are even more meaningless than they are now, those who just want to have fun and write a story will be much more satisfied with their lot in life.

 

So Generalissmo, if someone stuffs an ice pick in your character's skull for no good reason other than to be a dick, ignore it and just keep rping with that character. Either people will think the character is dead or they won't. Does it really matter what they think?

Edited by Tidy Bowl Man
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I voted no. The fragility of life is an important aspect of any character be they fiction or not. I you make the choice to write a character but never wish them to come to harm then do not write them. Death is something no one can avoid and to constantly try to avoid death is in a way an offense to those who can not do so. After all why should your one named person get special treatment when at the same time people seem fine to write off the dead in a war as a mere figure.

 

Perhaps Stalin was right when he said "One death is a tragedy; one million is a statistic". 

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Right now there is nothing actually stopping anyone from killing another's character.

Not saying we stop it necessarily right now.

Developing a character is a lot of effort.

Sometimes it can take years of effort.

Any joker with a grudge can wreck years of roleplay. 

Generalissimo has a solution.

Phoenix_Down_FF7.pngPhoenix_Down_FFIII_Art.png

Everyone gets a free  Phoenix Down.

An opportunity to resurrect a currently dead character.

Applying to anyone currently dead.

Their, not somebody else's, currently dead character.

Not applicable to any character who isn't already dead.

A clean slate to bring someone back.

Just one character though, miracles aren't common.

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Error in previous format so I preserved the conversation from earlier thread. 

I support this, but I have backup plans for my primary characters anyway, this would help others though.

Since I've levelled Conjurer, can't I just use Raise?

I think the day will come, where people recognize that CNRP had very little actual RP in it. Once they accept that, they'll move beyond giving a hoot what others say and do. Why should a story be scrubbed entirely, why should a character be killed, and so on and so forth just because someone says so?

 

One day people will just wise up and start ignoring these more absurd attacks that have become more and more the norm for CNRP. They'll grow less attached to being on the map and I think the end results will be interesting and refreshing. Those who play CNRisk will be greatly annoyed that their victories are even more meaningless than they are now, those who just want to have fun and write a story will be much more satisfied with their lot in life.

 

So Generalissmo, if someone stuffs an ice pick in your character's skull for no good reason other than to be a dick, ignore it and just keep rping with that character. Either people will think the character is dead or they won't. Does it really matter what they think?

I voted no. The fragility of life is an important aspect of any character be they fiction or not. I you make the choice to write a character but never wish them to come to harm then do not write them. Death is something no one can avoid and to constantly try to avoid death is in a way an offense to those who can not do so. After all why should your one named person get special treatment when at the same time people seem fine to write off the dead in a war as a mere figure.

 

Perhaps Stalin was right when he said "One death is a tragedy; one million is a statistic". 

 
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There are really two different types of character death out there.  There are the ones where you put the character in danger and the ones where you don't.  If you have your character inspect the front lines in the middle of a war, then he can die and stay dead.  However, if your character is just going about their business and someone shoots him in the street or blows up their car for shits and giggles, then yeah, they don't die.  This has always been the rule/common understanding on the subject.

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There are really two different types of character death out there.  There are the ones where you put the character in danger and the ones where you don't.  If you have your character inspect the front lines in the middle of a war, then he can die and stay dead.  However, if your character is just going about their business and someone shoots him in the street or blows up their car for !@#$% and giggles, then yeah, they don't die.  This has always been the rule/common understanding on the subject.

Thing is though, especially where covert ops are concerned, leaders die that way quite regularly. Not for shits and giggles, but by things like terrorist attacks, accidents, etc.

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To use a cliche, wars don't have front lines.  

 

I think its retarded to say if you get into a situation where your leader takes a nuke to the face, in the capital during a nuclear war, that that should not count.   

 

Beyond that I find killing a very legitimate response to rerolling.  Players should have the right to reroll, but not always with the same characters.  Sumeragi's RPs were a perfect example of this (choosing a banned player here to avoid pot shots at people).  She would create a nation not even in the same region (I believe the first one being from South Korea to the Indonesian Archipelago) magically with tons of ultra loyal kamikaze followers, and kept the same ideology the same goals, and her people were all willing to die for this carpet bagger to the last one.  She had no problem sending millions to die for the goal of one person who wasn't even from the region.  If you have someone RP nations like that over and over again, causing their enemies a choice between hugely destructive wars and outright surrender to that singular characters goals its a stupid choice.  The only logical response to such a threat is to kill the character, its the only way to create consequence.  

 

If we're talking about a war over a single natural resource regions, say Cent and I fighting over who controls the gas fields in kurdistan, that's fine, don't kill characters.  But if you're facing player who has a history of rerolling with the same leader and a fanatical millenarianism a player is completely in their right to have their leadership IC make the choice to go for killing a character, and as we are in an interactive RP, that other person whose the radical should have to live with the consequence.

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I would never recognize the killing of any of my major characters without my consent - even if it's some ridiculous bio/nuclear attack. I don't really care, my main characters are the central aspect of my RP. You can't just end that for me. 

Even if the primary goal of your characters is to attack someone else?  

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The idea of killing leaders, or characters for that matter, has always been controversial, and I think that a situation like Triyun describes, where you have a character who comes out as willing to sacrifice millions for his own personal glory, is where a new rule would run afoul. I would want to kill or apprehend that character if I was faced off with them, especially if they're committing some sort of heinous war crime, or mass killing political dissidents or something like that. I think there is a bit of a disconnect between people who want to stop character killing, and why it is happening. To be honest, there haven't been large numbers of character killings in some time now, and a number of them have been for fairly legitimate reasons.

 

The matter of killing characters in terms of the rules, as a precedent set down by past GMs, is if its a kill/apprehend movement, basically you have to lock down all manner of escape to them. Its fairly hard to kill a character in CNRP, if the person who has the character has take appropriate measures to safeguard themselves against attack or otherwise. Likewise, if you're putting a character at the head of a military movement, you're inherently putting them in the line of danger, and if the person who counters that person being in that frontline atmosphere states that with fairly certifiable evidence of measures taken to do so, they can claim a character kill.

 

That's always been my interpretation. I think character killing has a place here, especially if that character has given certifiable reason to die. Killing other peoples' characters is a relatively ugly business, but I don't think it should be wholesale outlawed down to where you have to ask someone to kill off their character. Especially if its a meglomaniac, surrounded in a building with no escape routes, and the order to level it, and then burn the rubble is about to be given. I will gladly take on character-kill disputes as a GM, but I do not support wholesale blanket coverage of having the characters' creator decide whether they die or not. We shouldn't have to regulate this with a rule.

Edited by TheShammySocialist
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I think its retarded to say if you get into a situation where your leader takes a nuke to the face, in the capital during a nuclear war, that that should not count.

This could easily be explained away that your leader was hiding in their fuhrerbunker when the attack happened.   

Beyond that I find killing a very legitimate response to rerolling.  Players should have the right to reroll, but not always with the same characters.  Sumeragi's RPs were a perfect example of this (choosing a banned player here to avoid pot shots at people).  She would create a nation not even in the same region (I believe the first one being from South Korea to the Indonesian Archipelago) magically with tons of ultra loyal kamikaze followers, and kept the same ideology the same goals, and her people were all willing to die for this carpet bagger to the last one.  She had no problem sending millions to die for the goal of one person who wasn't even from the region.  If you have someone RP nations like that over and over again, causing their enemies a choice between hugely destructive wars and outright surrender to that singular characters goals its a stupid choice.  The only logical response to such a threat is to kill the character, its the only way to create consequence.

That is correct for the situation you describe. When you reroll, you lose access to pretty much everything from your past nation, and that includes characters. However, we aren't talking about that, we are talking about just killing important characters out of the blue.
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Even if the primary goal of your characters is to attack someone else?  

 

If I'm purposely putting my characters in obvious danger then it would be reasonable for them to be killed if the other player decided to do so; HOWEVER, having them sitting in the capital and then suddenly taken out by assassins or a smart bomb is not acceptable. 

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If I'm purposely putting my characters in obvious danger then it would be reasonable for them to be killed if the other player decided to do so; HOWEVER, having them sitting in the capital and then suddenly taken out by assassins or a smart bomb is not acceptable. 

 

What if someone goes through the long process of setting up the kill attempt on your leader? I know that if possible I would target a nation's leader in the opening stages of a war to help cause confusion. 

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This could easily be explained away that your leader was hiding in their fuhrerbunker when the attack happened.   

That is correct for the situation you describe. When you reroll, you lose access to pretty much everything from your past nation, and that includes characters. However, we aren't talking about that, we are talking about just killing important characters out of the blue.

 

That really is the situation in almost all character killings though.  And what you said isn't true at all.  The only character 'hits' so to speak that I've put out is when people do it on characters people have rerolled with.  People keep characters from old nations they've rerolled with all the time.  Shammy, Sarah, Eva, I'm pretty sure you with Mascuria Pakistan, myself, Mogar, Margrave, Kankou, have all RPed characters from previous nations in new ones.  For those who RP those characters with an agenda against another nation, killing is sometimes necessary.

 

 

If I'm purposely putting my characters in obvious danger then it would be reasonable for them to be killed if the other player decided to do so; HOWEVER, having them sitting in the capital and then suddenly taken out by assassins or a smart bomb is not acceptable. 

 

If they do policies which bring their nation into danger, sitting in the capital is no excuse.  In the age of airplanes there is no 'safe zone'.

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That really is the situation in almost all character killings though.  And what you said isn't true at all.  The only character 'hits' so to speak that I've put out is when people do it on characters people have rerolled with.  People keep characters from old nations they've rerolled with all the time.  Shammy, Sarah, Eva, I'm pretty sure you with Mascuria Pakistan, myself, Mogar, Margrave, Kankou, have all RPed characters from previous nations in new ones.  For those who RP those characters with an agenda against another nation, killing is sometimes necessary.

 

 

If they do policies which bring their nation into danger, sitting in the capital is no excuse.  In the age of airplanes there is no 'safe zone'.

 

We'll just have to agree to disagree. 

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Also if we are going to give characters protection from death from now on then we need to do a similar sort of thing for nations being protected against invasion/take over. Some people put just as much effort into their nation as other people do their characters so if we are going to protect characters we should protect nations. 

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That really is the situation in almost all character killings though.  And what you said isn't true at all.  The only character 'hits' so to speak that I've put out is when people do it on characters people have rerolled with.  People keep characters from old nations they've rerolled with all the time.  Shammy, Sarah, Eva, I'm pretty sure you with Mascuria Pakistan, myself, Mogar, Margrave, Kankou, have all RPed characters from previous nations in new ones.  For those who RP those characters with an agenda against another nation, killing is sometimes necessary.

So it seems that right now we are making a solution for a problem that doesn't exist. Also, I've only kept once character from my past nations, and right now he is in a Kamchatka labor camp. Even his wife and child have mysteriously disappeared.
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