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The Map of CNRP


Voodoo Nova
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Disclaimer: For now, I'll make maps. In the future, I may simply update this OP with the most recent map if someone wishes to make it for that week.

IIT: Post your claims.

Note:
"Update" means there's a new map in the OP.
In addition, requests to change your color will be ignored or, if I am in the mood, will be changed to a color of my choosing.

[size=5]New and previously unseen: Old maps and all that. [/size]
[url="http://smg.photobucket.com/albums/v284/Lynneth_del_Serpentas/AE/CNRP/Mappings/"][Click][/url] <- Use this link; The password is [mapmap], without the brackets, obviously.

[size=7]World map as of Sunday, 07 of October 2012[/size]

[img]http://i271.photobucket.com/albums/jj123/VoodooNova/CNRPMap_zpsb44d6aa6.png[/img]

Also a map with 1st level administrative divisions.
[url="http://img.photobucket.com/albums/v284/Lynneth_del_Serpentas/AE/CNRP/Mappings/9mydw.png"][img]http://img.photobucket.com/albums/v284/Lynneth_del_Serpentas/AE/CNRP/Mappings/th_9mydw.png[/img][/url]

IRC
Server: Coldfront
Channels: #cnrp and #rp

[b][Map Guidelines][/b]
[size=3][color=#ff0000]Main Guideline: Claims must be supported by RP
This is non-negotiable.[/color]

[b]-[/b]Protectorates are land set aside by blocs, nations, etc. for new nations. They are not an integral part of any nation, or bloc, and will normally be ceded to those who wish to place their nation there. However, you must speak to that bloc, nation, etc. before claiming the land.

[b]-[/b]If you want to claim an area already claimed, you have to work something out with the current owner. This means you cannot start a rebellion in their territory, a terrorist group, etc. without their permission.

[b]-[/b]There are three ways to gain land in CNRP:
1) Claiming it through your In-Game Sphere of Influence (SoI)
2) Being given land through an RP, in an IC manner. [OOC Gifting is FORBIDDEN]
3) Winning land through war[/size]

[quote]
[b][Thread/behavior Guidelines][/b]

-This is an OOC thread. Period.

-Any conversations NOT regarding the map do run the risk of being reported for off-topic or spam.

-If you have questions, ASK THEM! The only stupid questions are the ones never asked. There's only stupid answers.

-Never [i]demand[/i] the mapmaker update this. We take our precious time to make necessary changes, and add your requests when we have the ability to do so. Being untoward to any mapmaker may result in shenanigans being played on your own nation.
[/quote]

[quote][b][General Guidelines for CyberNations Roleplaying][/b]

*The first claim made by your nation must be within your in-game sphere of influence (SoI) unless you are claiming a protectorate. If you are claiming a protectorate it is up to the owner of the protectorate to give as much land as he decides. Any claims outside of your sphere after your first claim must be roleplayed out and accepted by the general community.

*Take your in-game working citizen count ([b]not[/b] total population/supporters) and multiply it by 0.80. This number is your maximum in-game soldier count. Multiply this number by 10.0 and this number will be your maximum CNRP soldier count. Tanks are directly equal to what your maximum is in-game.
For example: If I have 10,000 citizens in-game, then I have 80,000 soldiers in RP.

*Artillery, APCs, IFVs, etc. require common sense. If you have none, ask someone who has it.

*You may use whatever citizen count you wish for your CNRP nation - but within reason.

*Your in-game tech (technology) level is directly used in CNRP. See below for technology guidelines.

*Your in-game navy is directly used in CNRP. Meaning, whatever you have IG = whatever you have in RP. The sole exception applies to submarines.

The current submarine multiplier rule when converting from IG to IC fleets is as follows:
0-4,000 Infra, 0-500 tech: No multiplier
4,001-5,000 Infra, 501-1,000 tech: x2
5,001-6,000 Infra, 1,001-2,000 tech: x3
6,001-7,500 Infra, 2,001-3,500: x4
7,501-Infinity Infra, 3,501-Infinity: x5
If you're in different brackets for tech and infra, go with the lower one.

*Nations with less than 500 tech must utilize half-squadrons of planes, which be be less than or equal to six planes per squadron. Planes are equal to maximum number capable of having in-game.

*Nations with more than 500 tech may utilize full squadrons, which would be greater than six but capped at a maximum of twelve planes per squadron. Such 12-plane squadrons are equal to maximum number capable of having in-game.

*The amount of nukes (warheads) you have is equal to your in game level of warheads. Everyone with standard nukes has fission bombs (max 500kt). Weapons research complexes give you hydrogen bombs (With an absolute maximum yield of 20 Mtons), and neutron weapons. This decision was reached by consulting with the GMs and at their urging.

*Also, large Fuel air explosive bombs, chemical weapons, large EMP weapons, and biological weapons are capped at 50 and equal to the number of CMs you have in game.

*You cannot arm your citizens and have them fight a war. It does not matter if you give them full time military training and automatic weapon, the maximum number of armed people you can field in a war is determined by your soldier count.

[color=#FF0000]These rules only apply if two combatants (or more) do not agree to change them. If I declare war on Uberstein and we both agree that he can use nuclear weapons on me then as long as we are the only two in the war he is allowed to use nuclear weapons.[/color]


[u]Game Moderator definition, rulings, etc[/u]

*Go to this thread: [url="http://forums.cybernations.net/index.php?showtopic=91995"]Click me[/url] - This is a must for certain things. Just read through it occasionally for changes.


[u]Game Moderator "wipe" effects[/u]

There are two kinds of wipe effects.

*Type one, total impossibility. IE Death star. Total RP wiped. These kind of god mods are easy to spot, and will be called quickly, so little RP to go back and redo.

*Type two, feature impossibility. IE Fighter jet with a laser. These are sometimes unnoticed, and when found / called, Rp should be paused, while they are argued out in a separate thread. If the feature is found to be impossible, then the Rp continues as if all actions had occurred minus that feature. IE, you still used your fighters, but since they didn't have lasers, they got annihilated.


[u]Communication[/u]

*Whenever you say something that is not "in character", use the 'OOC:' tag before the statement.
For example, if Uberstein decides to hold a gladiator tournament, we may insult the action in-game but then add "OOC: haha, nice" to show that we (in real life, not in game) like the idea.

*If something is to be a private message, put "PRIVATE MESSAGE TO <nation name here>" before the message. While the rest of the community will be able to see the message, only the person you send it to will be able to respond or use that information. There are also other options, like *CLASSIFIED* or whatever else you feel like you need to put. Remember, if it isn't clearly labeled or RP'd as private it may be used against you.

[u]Treaties[/u]
*Any treaty (MDP, ODP, economic, NAP, etc.) can be made in CNRP with another nation. For instance, if you sign a Mutual Defense Pact (MDP) with Uberstein, whenever you are attacked in CNRP, Uberstein will activate the MDP and attack whoever attacked you. Treaties can be broken.

*Economic treaties are treaties where you trade with another nation (Be it food, technology, medicine), and both nations are to be treated as if they have the same level of whatever they're trading. This is usually called tech trading, see the tech trading rules below.

[u]Rerolling[/u]
* A term meaning that you are RPing an entity that is not the one you first RP'd with.


[b][Technology][/b]

[img]http://i211.photobucket.com/albums/bb26/iKrolm/Thing33.png[/img]

[url="http://rechneronline.de/logarithm/"]Logarithm Calculator[/url] <- click

You have a minimum of 50 tech at all times. This is to ensure that tech sellers will not be at a disadvantage.
Tech is capped at the current year, +20. This means, the maximum year is 2032 as of 2012 ie around 11,000 technology.
From 2012 onwards, you can begin roleplaying technology that does not exist yet, but is within the rules of what can and cannot exist in CNRP.
Lasers are allowed within limits, walkers are allowed, no space-based weapons, no mechs [Alá Gundam. Walkers that are feasible, such as IRL designs, are possible, but likely perform worse than standard vehicles.])

The Tech Efficiency formula has been abolished. RP is all. Roleplay well, and you will do well.
[color=#FFFFFF]Design statistics will matter less as there is an efficiency formula for your armies, showing how relatively effective they are.[/color]

Technological Trade.
Roleplayed entities can give/sell equipment to other entities, such a trade shall not be regulated. However, a nation with much lower tech will be required to receive support for maintenance from more advanced nations.[/quote]


List of nations and their players in CNRP
(Not entirely up-to-date)
[url="http://forums.cybernations.net/index.php?showtopic=106075&st=0"]Click this[/url]

Content of this post subject to change.

Edited by Voodoo Nova
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On photobucket under Account Settings > Account Settings > Upload options > View upload options, make sure you select 'Best possible quality (while staying 1mb or less)'. Otherwise, Photobucket will shrink hosted images.

Edited by iKrolm
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Reaffirming my claim on all the land currently marked as the Athenian Federation(Including the French Confederacy), all Lunar Republic land on Earth, the Union protectorate in Northern Africa and protection over the C.I.W.P. That said I do not believe we should have a map reset if that is what is suggested here.

Edited by Centurius
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Reaffirming my claim on Ontario. Why is this even necessary? I think we know who is who and the map is just a tool to visualise the situation, not what the situation is based on. It is nice to have in the way it is nice to have a free windscreen, for if you cannot see the tree, it is still there and you'll feel it when you ram it.

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[quote name='Kankou' timestamp='1350710886' post='3043256']
We're probably going to have to do some mass restructuring, including but not limited to original map file (PS format), link of nations, etc.

Also, has this become a first come first serve situation?
[/quote]

Stop reaffirming your land. It isn't necessary.

First come, first serve has never been how the map operated, due to the ability to challenge. Since this map needs a massive update from Oct 7 to now, those will be taken care of first (not including land that has been challenged). I want people to repost anything since the 7th, with a link showing where it is.

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[quote name='Voodoo Nova' timestamp='1350744090' post='3043352']
Stop reaffirming your land. It isn't necessary.

First come, first serve has never been how the map operated, due to the ability to challenge. Since this map needs a massive update from Oct 7 to now, those will be taken care of first (not including land that has been challenged). I want people to repost anything since the 7th, with a link showing where it is.
[/quote]
Ah, okay. Sorry I misunderstood, heh.

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I believe you're not quite understanding me Voodoo: I'm focusing on how someone who doesn't seem to have the time to talk on IRC or discuss a simple DoE situation yet goes about with things one conveniently needs. It's more than slightly ticking me off.

For that matter, reworking the entire map using the file I have. I'll probably get the thread started soon.

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