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Tech Cost Formula


enderland

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Does anyone have access to this? I am interested in the actual formula for tech costs - regardless of level.

Sample use cases would be: cost of tech from 0 to 500, cost of tech from 10,000 to 15,000 (lol :D), or 500 to 2000, etc.

Please don't bother telling me "why buy tech above 50!?" This is the only meaningful formula for any game mechanic I don't know, so, I'm curious to learn it ;)

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[quote name='enderland' timestamp='1326206743' post='2896872']
Does anyone have access to this? I am interested in the actual formula for tech costs - regardless of level.

Sample use cases would be: cost of tech from 0 to 500, cost of tech from 10,000 to 15,000 (lol :D), or 500 to 2000, etc.

Please don't bother telling me "why buy tech above 50!?" This is the only meaningful formula for any game mechanic I don't know, so, I'm curious to learn it ;)
[/quote]

A great utility is: http://www.cn-utilities.com/techCalculator.aspx

They need you to make an account (pick a user name, and give an email address). Once you have an account, click on the link and calculate.

Price of Tech is determined by what resources you have, what improvements you've bought, what wonders you've bought, so only you can know the answer. But for fun, using the utility I linked to, with the best possible combination of resources, improvements, wonders...

0-500 = $18,148,630.48
10k-15k = $5,652,974,997.72
500-2000 = $233,727,350.65.

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[quote name='enderland' timestamp='1326557413' post='2899432']
Just determining the feasibility of purchasing 2000 tech myself rather than waiting months upon months :)
[/quote]

I see your nation is not even a month old - you must be a noob and don't know better. Let me explain CN to you son, its a game of waiting and patience. If you can't wait months upon months just to get to 2000 tech then I do not think you're cut out for CN. We, the old-experienced-knowledgeable, players have gotten where we are now because we applied our Sim City 2000 building skills and combined it with watching paint dry patientce to zen like levels.

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[quote name='han fei zi' timestamp='1326603810' post='2899909']
I see your nation is not even a month old - you must be a noob and don't know better. Let me explain CN to you son, its a game of waiting and patience. If you can't wait months upon months just to get to 2000 tech then I do not think you're cut out for CN. We, the old-experienced-knowledgeable, players have gotten where we are now because we applied our Sim City 2000 building skills and combined it with watching paint dry patientce to zen like levels.
[/quote]


You obviously didn't recognize his name or look at his post count/register date if you think he's a noob. He's quite aware of what it takes to play the game, just curious what it would cost to buy 2k tech.

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[quote name='Count Rupert' timestamp='1326606257' post='2899923']
You obviously didn't recognize his name or look at his post count/register date if you think he's a noob. He's quite aware of what it takes to play the game, just curious what it would cost to buy 2k tech.
[/quote]

Han and I go... way back... he's just giving me a hard time (I think? :wub: ).

Plus 2000 tech is 40 aid offers. At 3M/50 you are paying 120M (nearly half what it costs to self purchase). But, you also spend about 5 months getting it. 130M for a 5 month head start on tech growth is well worth it imo.

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  • 3 weeks later...
  • 2 weeks later...

Regarding Han-Ender, it's a silly joke.

Back when I was booted from IRON, I was hand-buying tech to 3k in order not to strain alliance tech availability.

Ender seems more interested in 2k, and I can understand why; 3k costs, if I recall correctly, something like 400-600m and for a small nation, especially with the new (ha!) late-game wonders around 14k, cash becomes precious enough that at 500m or 600m, it's enough of a cut into warchests to make buying such massive amounts a bad idea.

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tech amount is T:

0<=T<5: 10000
5<=T<8: 12000+100T
8<=T<10: 13000+100T
10<=T<15: 14000+100T
15<=T<30: 16000+100T
30<=T<50: 18000+100T
50<=T<75: 20000+100T
75<=T<100: 22000+100T
100<=T<150: 24000+100T
150<=T<200: 26000+100T
200<=T<250: 30000+100T
250<=T<300: 40000+100T
300<=T<400: 50000+100T
400<=T<500: 60000+100T
500<=T<600: 70000+100T
600<=T<700: 80000+100T
700<=T<1000: 110000+100T
1000<=T<2000: 160000+100T
2000<=T<3000: 210000+100T
3000<=T<4000: 260000+100T
4000<=T<5000: 310000+100T
5000<=T<6000: 360000+100T
6000<=T<7000: 410000+100T
7000<=T<8000: 460000+100T
8000<=T<9000: 510000+100T
9000<=T<10000: 560000+100T
10000<=T<15000: 660000+100T
15000<=T<20000: 760000+100T (lower limit verified, upper limit unverified!)
20000<=T<29000: 860000+100T (unverified!)
T>=29000 unknown, something really weird happens at this point

That gives just the BASE tech cost. After that you have to apply the modifications from Gold, Microchips, Universities, the Great University, the National Research Lab, and Space Program to get the actual tech cost.

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