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I was bored so i made this chart of number of nations in TE:
[img]http://i.imgur.com/zPA0a.png[/img]

Red lines signify start of new rounds
Round 16 was when nations first started with $5m and were able to change resources, thus large increase from previous round

Numbers collected from casualties race updaters, so earlier rounds = fewer data points
for anyone who'd like the actual numbers:[spoiler]17-jun-2010 1,745
21-jun-2010 1,761
13-aug-2010 1,514
15-aug-2010 1,503
19-aug-2010 1,478
22-aug-2010 1,479
24-aug-2010 1,591
01-sep-2010 1,721
02-sep-2010 1,733
06-sep-2010 1,758
17-sep-2010 1,668
18-sep-2010 1,639
27-sep-2010 1,577
12-oct-2010 1,479
11-nov-2010 1,590
26-nov-2010 1,342
12-dev-2010 1,245
22-dec-2010 1,253
24-dec-2010 1,290
01-jan-2011 1,393
03-jan-2011 1,417
06-jan-2011 1,410
09-jan-2011 1,443
19-jan-2011 1,286
01-feb-2011 1,218
16-feb-2011 1,199
22-feb-2011 1,406
26-feb-2011 1,523
03-mar-2011 1,609
09-mar-2011 1,666
14-mar-2011 1,712
20-mar-2011 1,566
31-mar-2011 1,500
18-apr-2011 1,391
20-apr-2011 1,397
22-apr-2011 1,002
26-apr-2011 1,199
03-may-2011 1,271
11-may-2011 1,361
14-may-2011 1,386
27-may-2011 1,230
05-jun-2011 1,208
18-jun-2011 1,169
20-jun-2011 765
22-jun-2011 926
25-jun-2011 1,001
30-jun-2011 1,064
09-jul-2011 1,177
11-jul-2011 1,197
24-jul-2011 1,066
02-aug-2011 1,035
11-aug-2011 996
12-sep-2011 1,039
18-sep-2011 1,159
23-sep-2011 1,189
27-sep-2011 1,209
26-sep-2011 1,205
29-sep-2011 1,170
30-sep-2011 1,158
03-oct-2011 1,126
05-oct-2011 1,107
09-oct-2011 1,055[/spoiler]

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It's going to be interesting to see what the peak to valley drop is going to be this round. Looking at your chart, the typical peak to valley drop is about 250 nations. It was a little bigger in round 16.

I am think that the 90 day round may increase the peak to valley drop. But it could have the opposite effect since more nations may re-roll with longer time remaining in the round.

It is also interesting to note the valley point of the round was close to the starting point of the next round through rounds 15/16. After that, the starting point was well below the prior rounds valley. Some of that could be because of the delayed starts of the rounds. But notice how the peaks in rounds 17 and 18 only made it up to the valley of the prior round.

So far, it looks like that trend has changed in round 19 because the peak is a fair amount above the valley of round 18. It looks more like what we saw in Rounds 12 to 15.

Edited by Thomasj_tx

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It would seem that the admin making changes has had a 'minor' positive effect in TE attendance. However, its also caused more shifts in folks leaving as well. I wonder if a new idea of after each round, there should be a week break to allow people some 'vacation time' away from TE. I've been seeing more and more people leaving due to stress and time factors of being actively involved in TE.

At least with the current trend, Round 19 is projecting to bring back over 1250 nations minimally. Hopefully that continues up till 1500 :awesome:

Overall this is a good chart and great work Wes!

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[quote name='SoADarthCyfe6' timestamp='1318201631' post='2821757']At least with the current trend, Round 19 is projecting to bring back over 1250 nations minimally. Hopefully that continues up till 1500 :awesome:[/quote]

Actually the drop has already started, but for some reason doesn't show up in the chart:[quote]18-sep-2011 1,159
23-sep-2011 1,189
27-sep-2011 1,209
26-sep-2011 1,205
29-sep-2011 1,170
30-sep-2011 1,158
03-oct-2011 1,126
05-oct-2011 1,107
09-oct-2011 1,055[/quote]
We may have already passed last round's peak, but the initial excitement of the new changes have already worn off and people are deleting from inactivity. The extended time of this round will also likely cause our valley to be much lower than previous rounds'


Additional note: rounds 11 and 12 only have data from the final few days

Edited by Overlord Wes

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Hmm... interesting statistics, thanks for putting this together :)

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Wes, the total number of nations has dropped about 100 nations, but if you look at the World Demographics, there are 452 nations that "couldn't take the heat".

So some portion of those nations have re-rolled and some portion have started nations for the first time this round.

It would be interesting to know what that mix is.

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[quote name='Thomasj_tx' timestamp='1318207149' post='2821802']
Wes, the total number of nations has dropped about 100 nations, but if you look at the World Demographics, there are 452 nations that "couldn't take the heat".

So some portion of those nations have re-rolled and some portion have started nations for the first time this round.

It would be interesting to know what that mix is.
[/quote]

The first day with a significant drop, September 29th, happens to be the day when nations created the first day would be 25 days inactive. This leads me to believe that the difference in nations from then to now is comprised mainly of new nations from SE that stopped paying attention to TE after realizing they have to actually build a nation here too.

Edited by Overlord Wes

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Wes is actually good for something? Shocking!


I'm just kidding around. Interesting graph. Thanks for sharing.

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thanks for the graph wes, kinda sad though that TE has been getting lower and lower in the member count just about every round.

Edited by KillerCruiser

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People should spread the word about CN more. Once you start this game, its hard to stop :smug:

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Update:
[img]http://i.imgur.com/IKEsD.png[/img]

Numbers:[spoiler]17-Jun 1,745
21-Jun 1,761
13-Aug 1,514
15-Aug 1,503
19-Aug 1,478
22-Aug 1,479
24-Aug 1,591
1-Sep 1,721
2-Sep 1,733
6-Sep 1,758
17-Sep 1,668
18-Sep 1,639
27-Sep 1,577
12-Oct 1,479
11-Nov 1,590
26-Nov 1,342
12-Dec 1,245
22-Dec 1,253
24-Dec 1,290
1-Jan 1,393
3-Jan 1,417
6-Jan 1,410
9-Jan 1,443
19-Jan 1,286
1-Feb 1,218
16-Feb 1,199
22-Feb 1,406
26-Feb 1,523
3-Mar 1,609
9-Mar 1,666
14-Mar 1,712
20-Mar 1,566
31-Mar 1,500
18-Apr 1,391
20-Apr 1,397
22-Apr 1,002
26-Apr 1,199
3-May 1,271
11-May 1,361
14-May 1,386
27-May 1,230
5-Jun 1,208
18-Jun 1,169
20-Jun 765
22-Jun 926
25-Jun 1,001
30-Jun 1,064
9-Jul 1,177
11-Jul 1,197
24-Jul 1,066
2-Aug 1,035
11-Aug 996
12-Sep 1,039
18-Sep 1,159
23-Sep 1,189
26-Sep 1,205
27-Sep 1,209
29-Sep 1,170
30-Sep 1,158
3-Oct 1,126
5-Oct 1,107
9-Oct 1,055
10-Oct 1,015
11-Oct 1,003
12-Oct 986
13-Oct 976
14-Oct 974
15-Oct 957
17-Oct 954
19-Oct 941
23-Oct 927
26-Oct 916
29-Oct 908
31-Oct 904
2-Nov 894
4-Nov 897
7-Nov 891
8-Nov 885
10-Nov 882
11-Nov 886
12-Nov 887[/spoiler]

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At the time I post this, there are 15,812 nations in SE.

887 / 15,812 = 0.056%

Is there a way to tell if that percentage has changed over time?

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[quote name='Clash' timestamp='1321131796' post='2843859']
At the time I post this, there are 15,812 nations in SE.

887 / 15,812 = 0.056%

Is there a way to tell if that percentage has changed over time?
[/quote]

GATO has a thread with a counter of nations in SE for [almost] every day since March 31st, 2011. I don't know of anywhere else that has a list like that.

Using dates near the end of each month, ignoring what point in the round it is:
31-Mar 1,500 / 19,937 = .0752
22-Apr 1,002 / 19,510 = .0514
27-May 1,230 / 19,092 = .0644
30-Jun 1,064 / 18,148 = .0586
24-Jul 1,066 / 17,451 = .0611
11-Aug 996 / 17,295 = .0575
30-Sep 1,158 / 16,363 = .0708
31-Oct 904 / 15,938 = .0567
12-Nov 887 / 15,827 = .0560

It seems to be pretty steady around 5 or 6% of SE, with higher percents being near beginnings of rounds

Edited by Overlord Wes

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[s]Gravedig![/s] Update!
[img]http://i.imgur.com/0g4H8.png[/img]

Datas:[spoiler]17-Jun 1,745
21-Jun 1,761
13-Aug 1,514
15-Aug 1,503
19-Aug 1,478
22-Aug 1,479
24-Aug 1,591
1-Sep 1,721
2-Sep 1,733
6-Sep 1,758
17-Sep 1,668
18-Sep 1,639
27-Sep 1,577
12-Oct 1,479
11-Nov 1,590
26-Nov 1,342
12-Dec 1,245
22-Dec 1,253
24-Dec 1,290
1-Jan 1,393
3-Jan 1,417
6-Jan 1,410
9-Jan 1,443
19-Jan 1,286
1-Feb 1,218
16-Feb 1,199
22-Feb 1,406
26-Feb 1,523
3-Mar 1,609
9-Mar 1,666
14-Mar 1,712
20-Mar 1,566
31-Mar 1,500
18-Apr 1,391
20-Apr 1,397
22-Apr 1,002
26-Apr 1,199
3-May 1,271
11-May 1,361
14-May 1,386
27-May 1,230
5-Jun 1,208
18-Jun 1,169
20-Jun 765
22-Jun 926
25-Jun 1,001
30-Jun 1,064
9-Jul 1,177
11-Jul 1,197
24-Jul 1,066
2-Aug 1,035
11-Aug 996
12-Sep 1,039
18-Sep 1,159
23-Sep 1,189
26-Sep 1,205
27-Sep 1,209
29-Sep 1,170
30-Sep 1,158
3-Oct 1,126
5-Oct 1,107
9-Oct 1,055
10-Oct 1,015
11-Oct 1,003
12-Oct 986
13-Oct 976
14-Oct 974
15-Oct 957
17-Oct 954
19-Oct 941
23-Oct 927
26-Oct 916
29-Oct 908
31-Oct 904
2-Nov 894
4-Nov 897
7-Nov 891
8-Nov 885
10-Nov 882
11-Nov 886
12-Nov 887
13-Nov 893
14-Nov 893
15-Nov 895
16-Nov 888
19-Nov 883
20-Nov 881
24-Nov 880
26-Nov 893
1-Dec 894
2-Dec 885
4-Dec 541
5-Dec 708
8-Dec 770
11-Dec 813
15-Dec 868
21-Dec 934
22-Dec 944
23-Dec 963
27-Dec 983
2-Jan 914
4-Jan 904
5-Jan 902
7-Jan 890
10-Jan 877
12-Jan 875
15-Jan 861
16-Jan 854
20-Jan 838
21-Jun Start of 12
20-Aug Start of 13
19-Oct Start of 14
18-Dec Start of 15
19-Feb Start of 16
21-Apr Start of 17
20-Jun Start of 18
4-Sep Start of 19
3-Dec Start of 20[/spoiler]

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Do some more recruiting then... Ive been telling you the last 3 rounds :awesome:

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...If you don't have anything nice to say, edit your post...

Edited by Awesome Dog

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[quote name='Overlord Wes' timestamp='1327118138' post='2904035']
[s]Gravedig![/s] Update!
[img]http://i.imgur.com/0g4H8.png[/img]

Datas:[spoiler]17-Jun 1,745
21-Jun 1,761
13-Aug 1,514
15-Aug 1,503
19-Aug 1,478
22-Aug 1,479
24-Aug 1,591
1-Sep 1,721
2-Sep 1,733
6-Sep 1,758
17-Sep 1,668
18-Sep 1,639
27-Sep 1,577
12-Oct 1,479
11-Nov 1,590
26-Nov 1,342
12-Dec 1,245
22-Dec 1,253
24-Dec 1,290
1-Jan 1,393
3-Jan 1,417
6-Jan 1,410
9-Jan 1,443
19-Jan 1,286
1-Feb 1,218
16-Feb 1,199
22-Feb 1,406
26-Feb 1,523
3-Mar 1,609
9-Mar 1,666
14-Mar 1,712
20-Mar 1,566
31-Mar 1,500
18-Apr 1,391
20-Apr 1,397
22-Apr 1,002
26-Apr 1,199
3-May 1,271
11-May 1,361
14-May 1,386
27-May 1,230
5-Jun 1,208
18-Jun 1,169
20-Jun 765
22-Jun 926
25-Jun 1,001
30-Jun 1,064
9-Jul 1,177
11-Jul 1,197
24-Jul 1,066
2-Aug 1,035
11-Aug 996
12-Sep 1,039
18-Sep 1,159
23-Sep 1,189
26-Sep 1,205
27-Sep 1,209
29-Sep 1,170
30-Sep 1,158
3-Oct 1,126
5-Oct 1,107
9-Oct 1,055
10-Oct 1,015
11-Oct 1,003
12-Oct 986
13-Oct 976
14-Oct 974
15-Oct 957
17-Oct 954
19-Oct 941
23-Oct 927
26-Oct 916
29-Oct 908
31-Oct 904
2-Nov 894
4-Nov 897
7-Nov 891
8-Nov 885
10-Nov 882
11-Nov 886
12-Nov 887
13-Nov 893
14-Nov 893
15-Nov 895
16-Nov 888
19-Nov 883
20-Nov 881
24-Nov 880
26-Nov 893
1-Dec 894
2-Dec 885
4-Dec 541
5-Dec 708
8-Dec 770
11-Dec 813
15-Dec 868
21-Dec 934
22-Dec 944
23-Dec 963
27-Dec 983
2-Jan 914
4-Jan 904
5-Jan 902
7-Jan 890
10-Jan 877
12-Jan 875
15-Jan 861
16-Jan 854
20-Jan 838
21-Jun Start of 12
20-Aug Start of 13
19-Oct Start of 14
18-Dec Start of 15
19-Feb Start of 16
21-Apr Start of 17
20-Jun Start of 18
4-Sep Start of 19
3-Dec Start of 20[/spoiler]
[/quote]

Since I've been leading, I've been trying to track this and it is very distressing. There was once a time where numerous alliances had 40+ members and TE thrived with consistent infusions of new members who stuck with it and gained enough experience to become longtime productive members of the community. Today, it seems like things have become stale for the most part. I wholeheartedly believe the incentive system has to be fundamentally changed in order to bring people to the game and give every member (most of which reside in alliances) a stake in the game and thus a reason to stay.

A few rounds ago, I felt that redoing the alliance score system and giving the top alliance a chance to have a flag for a round was a viable option. With all the "major" alliances being able to upload now, it isn't as viable an idea as it once was.

If TE is going to not just continue but prosper, we all have to take a hard look at what can be done to attract people to the game and give them a reason to gain experience and stay.

Edited by King James XVIII

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To be honest, I think one part of TE's decline is the raiding in general. Rolling a new nation, then getting raided 24 hours later and knocked out is never fun.

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[quote name='Therm' timestamp='1327126305' post='2904088']
To be honest, I think one part of TE's decline is the raiding in general. Rolling a new nation, then getting raided 24 hours later and knocked out is never fun.
[/quote]

Aye I think this is the case.

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[quote name='Therm' timestamp='1327126305' post='2904088']
To be honest, I think one part of TE's decline is the raiding in general. Rolling a new nation, then getting raided 24 hours later and knocked out is never fun.
[/quote]

Completely agree. Some time ago I wrote a post about this. When I came in TPC we were an alliance that raided a great deal and it was encouraged. Now we (for the most part) don't raid and I definitely think larger alliances raiding new comers instead of taking guys in hurts the game. I think over time however alliances have pulled back on raiding.

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[quote name='King James XVIII' timestamp='1327130858' post='2904111']
Completely agree. Some time ago I wrote a post about this. When I came in TPC we were an alliance that raided a great deal and it was encouraged. Now we (for the most part) don't raid and I definitely think larger alliances raiding new comers instead of taking guys in hurts the game. I think over time however alliances have pulled back on raiding.
[/quote]
I agree with that too. That's why I'm trying to convince my members to stop raiding. So, veterans don't raid at all.
Any new player would be discouraged from continuing with the game, once his nation has been destroyed in a few days. That's not about "not having guts" ect.
Admin could prevent that by giving new nations more than one day of "peace time" - more like a week. To give them some time to look around and maybe join an alliance.
Mayor alliance Leaders could've agreed to stop raiding as well and maybe even enforce it on smaller alliances, if necessary. Give it a go for a few rounds and see the results for yourself.
That's the only way - to try things out.

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[quote name='kongland' timestamp='1327132526' post='2904116']
I agree with that too. That's why I'm trying to convince my members to stop raiding. So, veterans don't raid at all.
Any new player would be discouraged from continuing with the game, once his nation has been destroyed in a few days. That's not about "not having guts" ect.
Admin could prevent that by giving new nations more than one day of "peace time" - more like a week. To give them some time to look around and maybe join an alliance.
Mayor alliance Leaders could've agreed to stop raiding as well and maybe even enforce it on smaller alliances, if necessary. Give it a go for a few rounds and see the results for yourself.
That's the only way - to try things out.
[/quote]
I think a 7 day cap on war for a new nation, especially in a 90 day round sounds pretty good. This would also give alliances 7 days to get their AA in shape before a possible war, and avoid the kind of sneak attack that we pulled on LE earlier this round. In my opinion, this would also keep more players that are recruited from SE.

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[quote name='StevieG' timestamp='1327149661' post='2904152']
I think a [b]7 day cap on war for a new nation[/b], especially in a 90 day round sounds pretty good. This would also give alliances 7 days to get their AA in shape before a possible war, and [b]avoid the kind of sneak attack that we pulled on LE[/b] earlier this round. In my opinion, this would also keep more players that are recruited from SE.
[/quote]

wait are you being serious?!??!?! :lol1:

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[quote name='matt01867' timestamp='1327155657' post='2904172']
wait are you being serious?!??!?! :lol1:
[/quote]
matt, StevieG is a decent and objective person. He might have a slightly different approach to the game than I have, for example, but he's a true blue, trustworthy and consistent bloke - doesn't matter what others are saying.

You may know a few people, who have double standards and mouth up and twist each situation the way it suits them. They are always good guys and those who disagree with them - bad guys;
when they are discussing something - it's a serious analysis, when somebody else is doing the same with a different view - they call it whining ect.. a complete circus. Too many clowns here.
I'm afraid you are getting used to those faulty standards, mate.
No disrespect meant, my friend

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