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War Trade Circle


Vladimir Stukov II

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[b]aluminum:[/b] [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=117276"]Vladimir Stukov[/url]
[b]fish:[/b] [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=117276"]Vladimir Stukov[/url]
[b]uranium:[/b] [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=214463"]Emperor Brutus[/url]
[b]wheat:[/b] [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=214463"]Emperor Brutus[/url]
[b]oil:[/b] [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=57567"]hizzy[/url]
[b]pigs:[/b] [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=57567"]hizzy[/url]
[b]sugar:[/b] [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=173452"]Petrovich4[/url]
[b]cattle:[/b] [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=173452"]Petrovich4[/url]
[b]coal:[/b] [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=118025"]Marsh[/url]
[b]iron:[/b] [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=118025"]Marsh[/url]
[b]marble:[/b] [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=251078"]MrOtingocni[/url]
[b]lumber:[/b] [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=251078"]MrOtingocni[/url]

Edited by Vladimir Stukov II
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Secret trades?

EDIT: Wouldn't this be better for a war circle?

Aluminum
Coal
Fish
Gold
Iron
Lead
Lumber
Marble
Oil
Rubber
Uranium
Wheat

Steel
Automobiles
Construction
Microchips
Radiation Cleanup
Asphalt
Scholars


7BR w/ Wheat and Fish. Not the best citizen bonus but a good soldier efficiency, and it keeps a lot of war expenses down quite a bit.

Edited by Viluin
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Grey team. Happiness bonus doesn't matter when you are in nuclear anarchy. :lol1:

EDIT: With 7BR you have no cattle, pigs, or sugar. You gain automobiles, microchips, radiation cleanup, asphalt, and scholars. Only two of those are useful, asphalt and microchips. Asphalt reduces infra upkeep which is basically useless when you have low infra. Microchips reduces navy costs which is useless when you have no navy. So no, 7BR is not better.

Maybe lead could be switched in for sugar.

Edited by Vladimir Stukov II
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[quote name='Vladimir Stukov II' timestamp='1316278800' post='2802326']
Grey team. Happiness bonus doesn't matter when you are in nuclear anarchy. :lol1:

EDIT: With 7BR you have no cattle, pigs, or sugar. You gain automobiles, microchips, radiation cleanup, asphalt, and scholars. Only two of those are useful, asphalt and microchips. Asphalt reduces infra upkeep which is basically useless when you have low infra. Microchips reduces navy costs which is useless when you have no navy. So no, 7BR is not better.
[/quote]


7BR has cheaper infra, aircraft, nukes, tanks and navy. This circle has 5% more citizens and a slightly higher soldier efficiency. I guess it just depends on what you're going for, slightly cheaper stuff (stretching the warchest, especially the aircraft and nuke discount are nice when you're at a low infra level) or a slightly stronger ground force. I haven't decided which one I'd like.. I'll get back to you. With a Moon Colony that provides a static 10k citizens, the citizen boost from the resources just seems insignificant @ 1000 infra.

Radiation cleanup is useful if your NS is low enough (~20k) to actually have a shot at getting out of nuclear anarchy. Doesn't work if you have a lot of tech I guess.

Edited by Viluin
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[quote name='Viluin' timestamp='1316279594' post='2802341']
7BR has cheaper infra, aircraft, nukes, tanks and navy. This circle has 5% more citizens and a slightly higher soldier efficiency. I guess it just depends on what you're going for, slightly cheaper stuff (stretching the warchest, especially the aircraft and nuke discount are nice when you're at a low infra level) or a slightly stronger ground force. I haven't decided which one I'd like.. I'll get back to you. With a Moon Colony that provides a static 10k citizens, the citizen boost from the resources just seems insignificant @ 1000 infra.

Radiation cleanup is useful if your NS is low enough (~20k) to actually have a shot at getting out of nuclear anarchy. Doesn't work if you have a lot of tech I guess.
[/quote]

It's actually +11.5% citizens and +15% soldier efficiency.

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[quote name='Vladimir Stukov II' timestamp='1316279873' post='2802349']
It's actually +11.5% citizens and +15% soldier efficiency.
[/quote]

Oh, you're right, I somehow misread the resource calculator.

How does soldier efficiency from trades stack with guerrilla camps / barracks? If it's multiplied then that's pretty good I guess, but if it's +0.15 for 15% then that's tiny.

Edited by Viluin
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[quote name='Viluin' timestamp='1316280192' post='2802354']
Oh, you're right, I somehow misread the resource calculator.

How does soldier efficiency from trades stack with guerrilla camps / barracks? If it's multiplied then that's pretty good I guess, but if it's +0.15 for 15% then that's tiny.
[/quote]

It's multipled.

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