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The International!


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[center][b]The Left United Can Never Be Defeated![/b]

On January 20, 2010, the Communist Party of Cybernations, The Righteous Fist, and the Socialistic Empire came together in solidarity to form the International. Since its foundation, The International has been a pillar of strength and unity for the entire left.
The International is a place where anarchists, communists, and socialists of all stripes can live together in peace, security, and fellowship. More than that, it is a fighting force for the preservation and advancement of equality, justice, and democracy throughout Planet Bob.

[b]What can The International offer you?[/b]

The International is an active, friendly, and helpful community. We welcome both new and old comrades. Our messageboards and chatroom offer a forum where you can learn about and discuss Cybernations as both a game and a community, where you can debate political theory and current events with insightful commentators, and where you can laugh with your comrades about anything that is funny in life.

The International specializes in pairing buyers of tech with sellers of tech, ensuring fair and rapid growth for all nations concerned. We can also direct your nation-building towards goals that will measurably strengthen your nation, and reward you handsomely, in cash, for achieving those goals.

Every comrade has a vote in the Congress, the supreme power within the International. Through discussions and votes in Congress, everyone in the International can determine foreign and domestic policy, and determine the makeup of the Central Committee that will carry out these policies. Anyone can run for office, and we are always willing to give responsibility to talented and committed members.

Through our Liaison service, you can meet and deal with some of Cybernations' major players. Together with the Global Alliance and Treaty Organization, the Orange Defense Network, and The Last Remnants, we form the Complaints and Grievances Union, the most unified bloc in the world. We hold treaties with classy alliances like R&R, the Nusantara Elite Warriors, and The Phoenix Federation. And we stand in solidarity with our leftist comrades Nations Empowered Against Totalitarianism, the Libertarian Socialist Federation, and the Union of Communist Republics.

Since the April Revolution of 2012, members can also fly the flag of the International, the red flag of peace, freedom, and human brotherhood, over their nations.

[b]How to Join[/b]

- Go to our forums at [url=http://theinternational-cn.com]theinternational-cn.com[/url] and register an account.
- make an application in our [url=http://theinternational-cn.com/index.php?board=1.0]Sign Up[/url] forum in the format given [url=http://theinternational-cn.com/index.php?topic=69.0]here[/url].


Forums: [url=http://theinternational-cn.com]theinternational-cn.com[/url] (or [url=http://www.lolcommies.com]www.lolcommies.com[/url] if you prefer :))
IRC: [url=http://theinternational-cn.com/index.php?action=chat]#the_international[/url]
Wiki: [url=http://cybernations.wikia.com/wiki/The_International]cybernations.wikia.com/wiki/The_International[/url]

[b]The Constitution [Connie] of the International[/b][/center]

We, revolutionary leftists of the Cyberverse, in the spirit of unity and solidarity, establish the International. In order to ensure our common defense and development, encourage thoughtful discussion, cultivate camaraderie, and gain popular acceptance of our worldview as legitimate, we agree to live under the following Constitution and the following civil and martial flags:



[b]Article 1. Rules of the International[/b]

§ 1. All National Affiliates and Affiliate Delegates will act in accordance with policies once they are enacted, and in a manner that does not bring ill repute upon themselves, the International, or its allies.

§ 2. The International is an exclusive alliance; non-Affiliates may not send Delegates to its boards.

§ 3. All decisions are made openly and collectively, to the greatest extent possible.

§ 4. Affiliates must make every effort to move to Orange team; the International is an Orange alliance.

§ 5. Affiliates must protect and defend each other against attacks theoretical and physical, the latter either through participation in the Red Guard or contributions to the Treasury for use in war, and will not attack other Affiliates unless those Affiliates are supporting unlawful action against this Constitution.

§ 6. Affiliates may only undertake unilateral military action against nations that are neither Orange nor under an alliance of ten or more members. If such an action escalates to the point that diplomacy or intervention is required, the member nation is not automatically entitled to military backing or reconstruction aid. Any assistance is entirely at the discretion of congress, the government, and the military chain of command, in accordance with the authority reserved for those entities.

§ 7. Delegates will not engage in offsite espionage against any other alliance.

§ 8. Affiliates will not unilaterally violate contracts held by the International with other alliances.

§ 9. Affiliates will abide by the military chain of command at any given time, and Delegates will respond to any and all military roll calls unless they are unable to access the International at all.

§ 10. Affiliates which do not agree with its basic goals and rules will not be admitted to the International.

[b]Article 2. Delegates[/b]

§ 1. Affiliate Delegates represent Affiliates in the International's forums and other offsite venues.

§ 2. Delegates may and should:
[li]propose at any time any measure that they feel in accordance with the International's rules and which will help advance the International's goals to the Congress, and vote on all such decisions;[/li]
[li]criticize in a private forum any measure that they feel violates the International's goals or rules;[/li]
[li]nominate during nomination rounds other Delegates to enter the Central Committee, accept one nomination offered, vote in elections, and hold one Central Committee position at any given time;[/li]
[li]ask, at any time, for a recall of a Central Committee member and vote in the recall.[/li]

[b]Article 3. The Congress[/b]

§ 1. The Congress, made up of all Affiliate Delegates - except those formally accused of breaking the International's rules - each having one vote, is the supreme power within the International.

§ 2. Votes are to be expressed in a post in the following format in case of votes on measures: Aye: - Nay: - where in order to have voted one must take a position; and in polls in case of elections.

§ 3. Votes nominally take forty-eight hours.

§ 4. The Congress may decide by a simple majority (greater than fifty percent) vote to:
[li]pass any measure that is in accordance with the International's rules and will help, either by reforming the internal life of the International or some other way, to advance the International's goals;[/li]
[li]make contracts with other alliances which do not violate the International's rules, and cancel them;[/li]
[li]elect Commissars and a General Secretary, and recall any member of the Central Committee; [/li]
[li]declare the beginning and end of hostilities against another alliance;[/li]
[li]depending on the violation: fine, mandate reparations, decline military protection, or expel from the International an Affiliate for violating, directly or through its Delegate, the International's rules.[/li]

§ 5. The Congress may decide by a super majority (greater than sixty-seven percent) vote to:
[li]declare the beginning and end of a Crisis in the event that something other than war threatens the International's existence;[/li]
[li]declare Delegates from expelled Affiliates Enemies of the International; their IP addresses are recorded and they are unable to reapply while the designation remains, and lift such designations;[/li]
[li]amend this Constitution.[/li]

[b]Article 4: The Central Committee[/b]

§ 1. The Central Committee consists of Delegates given the following mandates through election:
[li]determination of whether a vote in the Congress, depending on extraordinary circumstances, should take less or more than forty-eight hours to complete, with a lower limit of twelve hours and an upper limit of one hundred and sixty eight, determination of whether the other Central Committee members are carrying out their mandates competently, intervening if they are not even to the point of removal of the member from office without a vote in the Congress, organization of elections, determination of whether an Affiliate should be expelled, starting all Congress votes on that issue, and communication with the Cybernations community at large (General Commissar);[/li]
[li]assistance of the General Commissar by exercising the same powers (General Secretary);[/li]
[li]communication with other alliances through the Liaison Service (Liaison Commissar);[/li]
[li]organization of mutual-aid and other economic relations between two or more Affiliates, or between Affiliates and outside nations, and the organization of the International Treasury (Treasury Commissar);[/li]
[li]organization of Affiliates into a Red Guard to defend themselves and the International with force, and organization of bi-weekly roll calls to ensure activity (Martial Commissar);[/li]
[li]determination by a Census and a Security Task Force that the International is free from infiltrators who wish harm it, maintenance of a Recruitment Corps to recruit new Affiliates, publication of the newsletter International Communist written by Reporters, as well as other propaganda, and the socialisation and education of new Affiliates (Membership Commissar);[/li]
[li]integration of alliances which decide to merge into the International (Matriculation Commissar: this position and that of Matriculation Secretary are filled only during the period between a merger and the following election. Matriculation Commissars are selected by and from the merging alliance. There can be more than one Matriculation Commissar and Secretary at one time, one per merging alliance).[/li]
and the Secretaries that the Liaison, Treasury, Martial, Membership, and Matriculation Commissars appoint to assist them, and which share their mandates for their duration.

§ 2. These mandates expire on the last day of every other month.

§ 3. Eight days before mandates expire, Delegates may nominate during a period of ninety-six hours one or more candidates to stand in ninety-six hour elections. Should no candidate attain a simple majority, a forty-eight-hour runoff between the two most popular will be held. There are no term limits.

§ 3.1 The runner-up in the General Commissar election will become the General Secretary. If the runner-up declines the position, the incoming General Commissar may appoint a General Secretary of his own choosing, provided the appointee meets all constitutional requirements for holding office.

§ 4. If a Commissar retires before mandates expire, is successfully removed, or becomes inactive, the Secretary assumes the position and appoints a new Secretary. If a Secretary retires before mandates expire, is successfully removed, or becomes inactive, the appropriate Commissar will appoint another.

§ 5. While the International is engaged in hostilities or is in a Crisis declared by the Congress, the serving Commissars, excepting the Matriculation Commissar, are granted the power to, by a simple majority vote, pass any measure that is in accordance with the International's rules and will ensure that the International emerges intact and victorious. These decisions hold equality with decisions made by the Congress. The Congress does not relinquish lawmaking power thereby, but shares it during these times.

§ 6. All Commissars except the General Commissar must report their activities weekly to the General Commissar, who will compile them and forward them to the Congress.

§ 7. All Commissars and Secretaries have an obligation to ensure the quality and user-friendliness of the boards, to mask forum users appropriately, and to perform any needed administration tasks.[/spoiler][/quote]

Edited by Jackred
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