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CRexx

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Everything posted by CRexx

  1. All external parties should blame Lowsten, but don't worry Argent efficiently transfers the blame internally to former Emperors. It's a good system.
  2. In Hoc Signo Vinces! Another step in the internal TOP coup of Argent unfolds. I mean, Hail Lowsten!
  3. Let all be pure and may [redacted] by the game changer both parties hope it is!
  4. [quote name='The Mad Monk' timestamp='1289418215' post='2509539'] My home system died three weeks ago and I got the following email message four days ago: The Mad Monk, This is a notice reminding you that your Cyber Nations account is currently 21 or more days inactive and will be deleted on 25 days of inactivity unless you login to http://www.cybernations.net and collect your taxes. If your account is deleted due to inactivity it will not be restored. If you no longer wish to receive emails from us please login to the game and delete your nation or simply let your nation remain inactive for 4 more days and it will be automatically deleted. Thanks for playing, - Admin of Cyber Nations Since today is the 10th of November and that was sent on the 6th of November, I should be able to login today and it will not let me. What is going on? Four days from November 6th is November 10th, today. My nation should not be deleted until tomorrow. So what is going on? I have to use the public library computers but I can still login. If you jumped the gun by 24 hours and deleted my nation, I will never play this game again, donate to it as I have done in the past nor will I refer anyone to it again. The Mad Monk The Mad Monk. [/quote] I show no nation with the ruler name "The Mad Monk" when I search in game. Also: Nov 6th: 21 Days Inactive Nov 7th: 22 Nov 8th: 23 Nov 9th: 24 Nov 10: 25 Email says on the 25th day, today would be the 25th day. Work on those math skills good sir.
  5. Aqua Trade Circle, 3BR + .... [Preference given to Uranium] [b]Construction[/b] Aluminum Iron Lumber Marble [b]Beer[/b] Aluminum Lumber Water Wheat [b]Fast Food[/b] Cattle Pigs Spices Sugar Aluminum: Cattle: Rawrflake Pigs: Rawrflake Iron: Xafar Lumber: CRex of Gulo Gulo Marble: Xafar Water: abacus Wheat: abacus Sugar: Crex of Gulo Gulo Spices: Fish: manussa Uranium: manussa
  6. [quote name='LJ Scott' timestamp='1289314355' post='2508008'] Where do people get the $80 figure from? I don't know how much the later versions cost (nor do I know how many times they were re-printed), but I know I paid nowhere near $80. [/quote] If the NPO was feeling extra Machiavellian they'd just set a store front to buy these things and mark them up by say $20-40 dollars and automatically route the profits into donations. Think about the pure evil genius of it. Find the right price point so the flags will sell and act all offended/scream/cry when their flag is defaced. This would prompt more people buy them up to deface them, massive donation flow to aid in their rebuilding effort. Then once they're rebuilt they can use the defacing of Francos's Star as a casus belli, roll the alliances and get massive reps. Win win.
  7. [quote name='Voytek' timestamp='1289311276' post='2507963'] It's called goodwill CRex. Whatever desire we might have had to come to a reasonable settlement with them ended the moment they decided to get nasty. I'm sure there's a metaphor to be made here that would illustrate the situation but I can't be bothered coming up with one [/quote] It comes off as insecurity and the inability to take the high road to me at least. I'd simply say "Well my team did kind of treat them unfairly, so it's reasonable human nature they'd lash out a little. I won't hold that against them considering my team committed the first foul. Let's just move forward." Oh well you got your pint of blood and the Sith got their PR.
  8. So.... Your team goes to the NSO with a deal you freely admit is unfair. Talks don't go very well and the NSO end up having the deal shoved down it's throat. Talks leave the NSO feeling MK was perhaps somewhat threatening. You guys are known for liking war, being good at war and being politically well connected so it makes sense they'd worry about your military capabilities. Thus NSO goes to the only weapon they have, popular opinion and gives you a bit of a black eye. Your reaction is to admit that yes your team made a mistake, but still demand punitive reps because the NSO dared to say mean things about you on the forum. This is awesome, we've moved from overpriced reps demands based on trade circle mistakes to speech restrictions. I guess thought crime is next.
  9. You'd think all of Bob could come together and simply agree that as a community standard active military operations trump raids. Especially when the active military operation deals with taking down a guy who is kicking out nukes and generally causing mayhem. One would argue this is a policy that benefits us all since we can all agree it would stink to have a rogue you're trying to bill lock get hit by a raider whose timing allows the rogue to escape the stagger and make it to peace mode to recover. Of course there is also a community standard where smaller and unproven alliances who run their mouths and talk big about sovereignty and such will be mocked by the big boys. We're definitely seeing that one in action tonight. As a side note, this policy can take you interesting places with logic. For example lets say I rogue 64Digits (purely as an example). GOONS then tech raids me. So now the result is you go to GOONS and say "Hey you're causing us to take more damage by raiding CRex. Thus because of that we're going to threaten to initiates military action against you*". I bet that series of steps end with your alliance taking more damage than if you kept your mouth shut and let the GOONS raid me. *After all any demand for reps or the like has to be backed by force
  10. I think the failure to win a PR war against AcTI is always a pretty bad defeat.
  11. Why does an ODP have a timeout on the cancellation clause? Defense is optional anyway, so it's not like your bound to defend the person until the timer ticks down to zero...
  12. I love small alliance drama. Whereas do you get to see slap fights over the wording of generic peace and friendship causes? If you're so insecure you need to defend the wording of a clause like it's your greatest accomplishment maybe you should focus on accomplishing more things rather than defense of wording. People used to copy NAPs wholesale in the GWIII era and no one ever screamed. It was just funny when they failed to replace all the instances of an alliance name so it was obvious whose NAP they C&Ped.
  13. Methrage won't even make it a third of the way through those reps before his DERP generators make it back to full power and he's launching another "preemptive strike" on the GOONS. We should get a betting pool going on the exact date.
  14. You are focusing on the wrong variable here. It isn't the curbstomp that made the alliance great, it was the community. In every case you cited the alliance had the community prior to the curbstomp. (OOC: NPO from !@#$%* and their entire IC Francoism ideology, FAN, LUE, FARK, Genmay etc all had offsite communities. VE had a strong internal community and in game goals, etc). Legion, GATO, ODN, LOSS, the NAAC and a myriad of other alliances lost multiple wars and if they exist today they exist only as mid tier powers. A few have sanction like The Legion and ODN but they've never led Bob. Rather their internal community has let them reach of a state of just consistently being sanction but nothing special as far as sanctioned alliances go. Or to put it simply. The history of Bob is long enough every "old" major alliance has been on the losing side of at least one major war. Those that survived survived because of a strong community and many of them have been able to rebuild into great powers.
  15. [quote name='Daeryon' timestamp='1287625906' post='2489171'] This is Planet Bob. People start lobbing nuclear bombs because they want something to do during winter break every year. Bob is a cold, hard world. [/quote] Hey, at least we scared him peace before the raiders got to him. It's a cold hard world with an economic penalty but he gets to keep his tech. I was kind of hoping one of the "moralist" alliances would issue a unilateral protectorate to show off their swagger and cover him until they could politely beat some common sense into him, but peacing out is a decent second option. OOC: I enjoy the junior psych work on how our IC personalities are determined by our OOC hangups. I guess it never occurs to people that we simply chose to be blunt for our IC persona because things get awfully boring if everyone IC holds hands and sings happy songs. Ivan obviously being the gold standard for bluntness we all aspire to.
  16. [quote name='Venser' timestamp='1287612370' post='2488991'] Is this how you people treat all newcomers? [/quote] just the ones who have basically slathered themselves in hot sauce and walked into the Lion's den. That tech to infra ratio that Euroboy is running just screams raid me. Natural selection is a cruel but harsh mistress.
  17. [url="http://forums.cybernations.net/index.php?showforum=24"]Recruitment goes here.[/url] I'd really just save yourself the eventually heartbreak of the raiding and join an alliance for awhile and learn the rules of Bob. You have no charter, no flag none of the standards of a legitimate alliance. All you have is one nation and a 108 technology that you're about to lose.
  18. Someone raid him. Look, we can spend hours trying to politely explain to him that this is a a horrible idea (OOC: and in the wrong forum) or a nice quick quad strike will get the point across in short order.
  19. The NPO, or perhaps more correctly The Orders, stood as one of the dominate civilizations simply because they had the will. People like Emperor Moldavi, The Pantless Thunderbolt, and Electron_Sponge were some of the first people who were willing "to do something about it." The Orders had a militaristic swagger, a willingness to fight and the effective internal organization to carry it off. Coupled of course with the foreign affairs skills to build a coalition (at least once they learned to wait for the expiration periods of treaties to kick in as opposed to hitting the "nuke it now" button). That is why Pacifica became and remained one of the dominate civilizations. GATO, The Legion, the NAAC, LUE and the surrounding states were conquered and ground beneath the Pacifican boot. It is important to note here that the rest of the world was not some innocent little peaceful commune that the Pacifican wolves rampaged through. GATO was party to one of the first alliance wars ever (INC-GATO) and various GATO Assembly heads advocated for the conquering of The Orders. The NAAC was both militaristic and prone to espionage. Great-Britain, found of The Legion, was known for his anti-Orders stance. LUE of course was also against The Orders. All these alliances willingly plunged into the early wars. The protesting and sudden love of peace came later, only after Pacifica won those wars and began to secure it's place in the world. Simply put people look to Pacifica because they have a history of "doing something about it." Pacifica eventually lost one of its wars for security and fell. Now the denizens of Bob have become bored and they mewl for Pacifica to do something about it so that they can hop back on their bandwagon of choice and engage in conflict. At no point in history have we ever lived under Pacifican domination. We have only lived in a world where others were too cowardly, servile or lazy to do something about it*. When Aegis fell people began advocating for GUARD "to do something about it." Then GUARD imploded and people began to consider the GPA, the number one alliance at the time, as a potential challenger (yes some people were that desperate). The reason people cry for Pacifica's return is because we still live in that same world. The one where we remain slaves to a group of people who have no interest in doing anything but bandwagoning. These people cry for the return of Pacifica because they are incapable of doing something about it or thinking critically. All they can do is remember that Pacifica once did something, so now they cry for Pacifica to do something again. They'll never do something about it, just cry for a few key people whose names are the only names their small minds can remember to do something about it. *Pacifica had a long run as the number one alliance in the world, yet they did not dominate the game due to the fact the "South Web" was organized and provided a counterbalance. Pacifica domination came to pass when the South Web failed to build its nations properly, arm them for battle and organize it's military command structure. The laziness of the masses and inaction in GWII led to the complete failure that was GWIII.
  20. [quote name='Beefspari' timestamp='1287592453' post='2488794'] You really should stop complaining about things when you don't know the details. FnKa turned down an alliance-wide surrender in favor of individual terms because it made more sense for their particular situation. [/quote] I would totally volunteer to do a mercy if it would knock down the alliance wide terms for The Ninjas. However we went with straight cash, so no worries.
  21. [quote name='JT Jag' timestamp='1287588208' post='2488767'] Ninjas, according to one stupid guy we're forcing you to disband in a few weeks in secret. Just putting that out there, making sure you know what the deal is. [/quote] Can you imagine how crazy Bob will go if the full peace treaty ever makes it off either of our internal forums?
  22. [quote name='ChairmanHal' timestamp='1287540630' post='2488236'] $300 million now qualifies as lenient terms for a 14 nation alliance. I'll make a note of it, thanks. Ejay: Read more Tokugawa Ieyasu. Good luck rebuilding. [/quote] Considering I rolled into the war and hit a guy who had just taken in 15 million in aid and was sitting at DEFCON 5, my hot little 1,200 NS nation managed to lift a good 2 million off the GOONS. Which in turn funded a lot of cruise missile fun and took out at least 150 tech. So just turtling and firing cruise missiles let me up my damage total to over 5 million. I can only imagine the damage the WRC nations dishes out. War is pricey. A couple rounds of war offset by a couple rounds of aid slots seems fair.
  23. [quote name='Haflinger' timestamp='1286089073' post='2472857'] The main cause of the departure of nation leaders is the zomg-this-takes-more-than-a-week-to-get-started factor. Most nation rulers abandon their nations within a week or so of starting out, and this is pretty well-known. All the arguing is over what the #2 cause of departure is. [/quote] Pretty much. Most persistent games tend to go back and make the pre end game content easier. Endgame these days is somewhere North of 4999 infra. I'd like to see a game where infra is much cheaper up into the 2k/3k range and tech is cheaper up a point (so say you can sit on 300 tech and still make a decent profit selling tech, that way you have some tech and a decent air force while still having a source of outside income. Navy, Lvl 9 plans and Wonders would be more in the endgame and stuff you'd have to work for). In coming out of alliance wars, rebuilding to say 2,500 infra and 250 tech would be cheap and then after that the alliance had best hope it has a good banking strategy to get you back up. I keep pondering if I want to write up an official suggestion or not for the box. I'd argue tech raiding is a cause of exit because they can blow away multiple weeks worth of work in a couple days of 3v1 war. You look at the game and go "Well what was a waste of time." Make it so the victim is only losing a few days of work due to his small size he's less likely to bail. Plus quicker rebuilding to a lower level means more targets for raiders. Win-win.
  24. [quote name='Mirreille' timestamp='1285962233' post='2471325'] Words [/quote] Kindly go back and reread the thread. Focus on my posts where I point out I'm talking about politically unconnected micros as the useless micros as those that have no protectorates, no political or economic times to the majority of the Bob community. The minute you start to sign treaties and/or sell tech you leave that group. Politically connected smaller alliances like The Order of the Sword are not called as part of the problem by posters like myself and Denial. The Order of the Sword is neatly connected over to the NoR side of things. No straddling the fence and keeping options open to multiple sides so the alliance can bandwagon whoever appears to winning. The exist, they plug in and it's clear which vision they're supporting.
  25. [quote name='quigon jinn' timestamp='1285958928' post='2471279'] Is this an alliance guide, or an individual nation guide? [/quote] It contains elements of both. I think of it as a white paper on how to build/use your nation and how your nation should be uses in an alliance sized strategy.
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