http://www.cybernations.net/nation_drill_display.asp?Nation_ID=180198
prefer 3, 1 or 5. cattle and pigs, any color
[quote name='etrain' timestamp='1286411694' post='2477565']
First off, the color of the circle will be decided by the members of each FULL trade circle. Also, you MUST have a harbor in order to be in a circle, except for Circle 4 and 5. When applying, please give your Nation Link along with your Nation name and Ruler. Also, GIVE THE NUMBER TRADE CIRCLE YOU WANT TO BE IN! Happy Trading!
Circle 1: The Nation-Improving Resources
Cattle:
Fish:
Furs:
Gems:
Pigs:
Rubber:
Spices:
Sugar:
Water:
Wheat:
Wine:
Wild Card (preferably uranium):
BONUS RESOURCES: Affluent Population, Fast Food
Circle 2: The Heavy-BR Circle
Aluminum:
Coal:
Gems:
Gold:
Iron:
Lead:
Lumber:
Marble:
Oil:
Rubber:
Silver:
Wild Card (Possibly Uranium):
BONUS RESOURCES: Asphalt, Automobiles, Construction, Microchips, Radiation Cleanup, Steel, Fine Jewelry, and Scholars.
CIRCLE 3: Nation-Boosting Bonus Resources Circle
Aluminum:
Cattle:
Coal:
Iron:
Lumber:
Marble:
Pigs:
Spices:
Sugar:
Water:
Wheat:
Wild Card (possibly Uranium):
BONUS RESOURCES: Beer, Construction, Fast Food, Steel
Circle 4: The 4-Slot Trade Circle with Heavy Bonus Resources
Aluminum:
Coal:
Gold:
Iron:
Lead:
Lumber:
Marble:
Oil:
Rubber:
Wild Card (Possibly Water or Uranium):
BONUS RESOURCES: Asphalt, Automobiles, Construction, Microchips, Scholars, and Steel.
Circle 5: 4-Slot Circle with Nation-Boosting Resources
Cattle:
Fish:
Furs:
Gems:
Gold:
Pigs:
Rubber:
Silver:
Sugar:
Wheat:
BONUS RESOURCES:None, but this circle can be modified to include some, but it must stick with the "Nation Building" resources.
[/quote]