Count Rupert
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Posts posted by Count Rupert
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Yes there is a six month anniversary. If your nation was started prior to 12:00 noon (gametime) you get the bonus (+4 happiness) on day 180. If your nation was started after 12:00 noon (gametime) you get the bonus on day 181.
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The first number is the unmodified base number of soldiers you have. the bracketed number is the modified number of soldiers you have.
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No. There is no exact set time or formula a nation is deleted by. There is a script run at some point during the day and it deletes all nations showing 20 days of inactivity. Your nation is at risk any time on the 20th day. The script could be run 5 minutes after update if they want to.
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The recommended solution posted by Vivi in the thread linked in the OP was to pm a mod to have it changed. I'm not sure where the problem is as I had no problem registering and my forum name has spaces.
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I'm not in the IAA, but according to the thread pinned at the top of this forum, their forums are HERE.
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Apparently he liked my message to him so much, he's decided to go back to ghosting TAB.
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Well, it seems he's added to his problems as he's now ghosting GOONS.
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Did SOUL let you off for the last time you tried this? I don't think BANG will, seeing as you're establishing a clear pattern of trying to pay people to attack alliances. And what does the Aquatic Brotherhood (your listed AA) think of your shenanigans? If you're actually a member, why aren't you asking them for assistance?
Do you have any idea what an alliance is? That pretty much describes all of them.
The Aquatic Brotherhood doesn't think much of his shenanigans. He had applied for membership was declined. He is ghosting our aa and as such is open to attack by us. When we first were made aware of his ghosting he had full slots; but I see he has an open slot now, so we'll have to see about filling it. Anyone who can find him with an open war slot and wants to attack, can do so with our blessing.
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My guess would be he hasn't been validated after registering. There have been problems with people receiving the required validation e-mail as noted in the stickie HERE. I would check to see if he has in fact validated his account.
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Well the conventional wisdom for nations in your position is to go for the schools/univerities before moving onto the clinics/hospital. The reason for that is the increase in income will bring in more money than the increase in citizens paying taxes will (a 5% boost to your current income (goes from $182.47 to $191.53) will bring in $2.54 more in taxes per citizen which equals to an extra $46,903.54, on the other hand, the clinic will increase your population by 382 who would pay your current taxes of $51.09 and that comes to $19,516.38). However, your situation because of the jump means you have an opportunity to make the most money waiting to cross the 2k jump by getting one clinic first enabling you to buy an extra improvement before you cross the 2k jump. If that extra improvement is a school, then you're in the same position the conventional wisdom tells you to be in with a bonus of 2% to your citizens. Only different is your closer to getting your second school if you got the school first since you're be at 18,811 citizens while the clinic/school combo leaves you at 19,193. Depends on how long you expect to sit at the 2k jump. If you're not going to really stop, then the school/university route is the best money maker. If you're going to sit for any length of time, go clinic school for the extra income. After you cross the jump, ditch the clinic in favor of the second school and complete out the schools/universities.
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Yes, if you bought a clinic it will allow you to buy another improvement before crossing the 2k jump. You're basically getting 9 citizens a point (9.4 but that would include gains from land), multiplying by the 39 points of infrastructure remaining before the jump will garner you 351 citizens added to your current total of 18,466 equals 18,811 adding 2% extra citizens from a clinic would bring you up to 19,193 as a rough approximation.
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Whenever the script is run. I've seen it happen a couple of hourse into the day, I've seen nations go to within a couple of hours of 21 days. There is not set time and it doesn't depend on the time the nation was created.
I agree with TheDave, it can happen anytime on the 20th day. Though the old saying there is an exception to every rule seems to hold true on Planet Bob too since here is a nation 49 days inactive.
http://www.cybernations.net/nation_drill_d...Nation_ID=58540
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While we're at it, how come, when I hit the 6th day of my peace mode also received the dramatic income reducement. I'm only 8days old.
It says that new nations get a grace periode of 7days into peace mode, without any penalties. After that the peace mode penalties begin with the -3 happiness at 3days.
Today I found out half of my taxes were gone. how's so?
The grace period lasted seven days. However, on day eight, the penalties were imposed, not as if it was day one, but as day eight since you've been in peace mode that long.
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Hey,
One of the nations I'm attacking recieved an in-game private message from my account. As follows:
Now this player has replied claiming that I'm forging battle reports and have broken the game rules (which I haven't) and I certainly didn't send the pm. Is this a System Generated message? And what does it mean?
Well, that is the standard battle report for a defeat alert and it means he's already in anarchy and does not have enough soldiers to give an attacker odds in a land battle. The only thing that has changed from before is the losses are higher now and they lose money in a defeat alert. Before they could sit without any soldiers and their money was protected; no longer.
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Well, they do affect the percentage chance to win. However with all those improvements, you end up putting those attacking you in a position where the underdog bonus kicks. So they're useful, just not as much as they appear. Maybe one or two, enough to give you a slight edge but not enough to gurantee the underdog bonus.
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What you're missing is the way the game handles the modifiers. You start with a base number and that number is adjusted for various modifiers; in your case having Aluminum,Pigs and all five barracks. Losses come from the base number which in turn affect the modified total since there are no longer the same number being modified.
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That completely sucks for me. But thanks.
Moreso if you stay up late to be on at update and get a server busy message for 30 minutes plus due to the large numbers of others trying to be on an update due to the current war.
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one of you says that the military bonus max out at 300 tech, while the other says that it still have military purpose after 300.
so, which is correct?
As Rozalia stated it does not continue to give a combat bonus after 300. It's "military" bonus after 300 is the increase in NS and you need to have extra to keep the combat bonus you get up to 300 to cover losses. And given that the nuke line is up around 35,000 NS, if having nukes is a goal, that means tech. Also, you need 400 tech to max your literacy rate at 100%.
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Yes, peace mode. you must have hit day six when you start suffering the 50% loss of economic activity in addition to the happiness point losses.
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It will be 1am.
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Your request belongs the GamePlay Sales Thread.
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*Count Rupert reads from a brief prepared statement*
The Aquatic Brotherhood announces we are proudly honoring our treaty with our great friends NpO and are declaring war on \m/ effective immmediately.
tl:dr version: We's warring \m/
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Mine is based on a movie set in the post world war II timeframe of the growing cold war between the USA and USSR. It was a comedy starring Peter Sellers who played three different roles in the movie. The name of the fictional country was the Duchy of Grand Fenwick. I had to eliminate the spaces between the words to get it to fit in the space limitation for names in the game. The movie is called, The Mouse that Roared, which is based on a book of the same name by an Irish writer. Sadly I haven't read the book. Guess I should try to correct that oversight one of these days.
Question on map.
in Question Center
Posted · Edited by Count Rupert
There is no longer the ability to show all the nations on a map. It proved to be too great a strain on the servers. You can see a map of the top 50 nations in the game. Additionally you can also see a map of the top 100 nations of any alliance.