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Tamurin

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  • Location
    Germany
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    Male

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  • Nation Name
    Tamurin
  • Alliance Name
    The Foreign Division
  • Resource 1
    Coal
  • Resource 2
    Wheat

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  1. [quote name='Clash' date='15 July 2010 - 06:26 PM' timestamp='1279211197' post='2372996'] Yeah I kind of expected posts like this. In your rush to criticize, did you see this part: [/quote] Weird that you would quote me with "Stuff" although I never used that word in my post. Well, if you had read it, you would have seen a lot of constructive criticism there. Maybe not written in the nicest way, I'll give you that, but still useful.
  2. This is a very weird list. I have created two alliances myself and I'd like to comment on those points. 1.) Flag: Flag? That's your number 1 point? A flag is a JPEG-thing used for internal and external propaganda. It's a picture. It's packaging. Definitely not the number 1 thing to do. An alliance can exist for months without having a perfect marketing machine. 2.) Forums: Good. However, your forums should be unique in some way. Nobody will want to log on to some boring standard forums. You need a forum developer and someone who really knows about themes. [i]This[/i] is where you put your effort into marketing first. Second, much more important, you need to work out an application system, user masks and a good sub-forum structure. 3.) IRC: Optional. Only power-users use IRC and in the beginning you'll hang out there alone most of the time. 4.) Active government: On the contrary. In the beginning, that is just YOU. If you are lucky and you are co-founder of an alliance with 2+ founders, then YOU is in fact you 2+ people. If you are alone, then it's just you. Prepare yourself to do all jobs simultaneously. Too much work for you? Then don't found an alliance, join one. Also, I wouldn't start with six (!) ministries to begin with. In the beginning you can work with two ministries (Internal / External) with sub-divisions. External can include Defense and Foreign Affairs, Internal everything from Recruitment, Immigration to Finance. With just a few members in your alliance, there isn't much to manage, so you shouldn't start with a bloated structure. Remember, you don't write your charter for the new 1000 years. A small alliance should have a small-alliance-charter and adapt over time. 5.) Charter: That's your number 5 point? It should be number 1. The charter defines what your alliance is and how it works. Dictatorship? Oligarchy? Democracy? Communism? And most importantly: What makes your alliance unique? There are hundreds of alliances out there - what makes yours different from all others? What is your point, why did you found this place? Just because you could finally rule or do you have a point beyond that? 6.) Protectorate agreement: Probably necessary nowadays. There was a time when it wasn't necessary (and yes, GOONS existed back then as well). 7.) Just like Flag. Can be done later. 8.) Really, a DoE? Today? I recommend not to do that. It's just an invitation for raider-alliances to attack you and test if your Protectorate-agreement works. There is no rule that says you must write a DoE, so just skip that until you are someone who can really reach out (like a 20-member-alliance with at least one nation with nuclear weapons).
  3. At least this web doesn't give you eye-cancer when you look at it and try to understand it. Back then, it was still possible to categorize everyone into "good", "evil" and "neutral" (although "good" and "evil" depended on the viewpoint, but you get my point). Today, you're practically allied with everyone and where you end up fighting depends on which "chain" arrives at your alliance first or a choice.
  4. Congratulations to NATO and to the father of the princess. May the Royal Family prosper and enjoy many sunny days.
  5. Look what "gems" I have here: [img]http://img408.imageshack.us/img408/2224/warmarch23rd.jpg[/img] [img]http://img443.imageshack.us/img443/6002/warmarch26th.jpg[/img] What I liked: - Alliances were much larger - Alliances were more rare - The treaty web was simple - One war didn't trigger everyone to join because of the many many many MDPs (and variants of that) around I fought AGAINST TI in GW2 and in GW3 I was neutral, but that time had its advantages. Today it feels like real-world politics.
  6. I suggest that new alliances don't make DoE's anymore. You can declare your existence when you reach 50 members and can defend yourself.
  7. Keep talking about yourself, Gear Anyways, congratulations to TFD and RoA.
  8. True friends don't need treaties. They'll help each other out anyway That said, it's just reality that sometimes two alliances move into different directions and that is the case here. But that doesn't mean this can't revert. The CN-treaty web has fundamentally changed so often, I wouldn't rule out anything for the future.
  9. What's wrong with blue? It's a good color. And with a little luck, this alliance will thrive.
  10. Good luck, you blue dragons. [img]http://www.ryanthusar.de/Drachen-Pics/drache02.jpg[/img]
  11. Congratulations, Europa! And welcome on board.
  12. Congratulations, NEAT. Good to see that you're still out there.
  13. GOONS raiding a protected AA...somehow this sounds familiar... Well, what can you expect? I'm sure TFD-gov will find a way to deal with the situation.
  14. My dear, where have you been these days? We should catch up when you're less busy. :)

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