This is a very weird list. I have created two alliances myself and I'd like to comment on those points.
1.) Flag: Flag? That's your number 1 point? A flag is a JPEG-thing used for internal and external propaganda. It's a picture. It's packaging. Definitely not the number 1 thing to do. An alliance can exist for months without having a perfect marketing machine.
2.) Forums: Good. However, your forums should be unique in some way. Nobody will want to log on to some boring standard forums. You need a forum developer and someone who really knows about themes. [i]This[/i] is where you put your effort into marketing first.
Second, much more important, you need to work out an application system, user masks and a good sub-forum structure.
3.) IRC: Optional. Only power-users use IRC and in the beginning you'll hang out there alone most of the time.
4.) Active government: On the contrary. In the beginning, that is just YOU. If you are lucky and you are co-founder of an alliance with 2+ founders, then YOU is in fact you 2+ people. If you are alone, then it's just you. Prepare yourself to do all jobs simultaneously. Too much work for you? Then don't found an alliance, join one.
Also, I wouldn't start with six (!) ministries to begin with. In the beginning you can work with two ministries (Internal / External) with sub-divisions. External can include Defense and Foreign Affairs, Internal everything from Recruitment, Immigration to Finance. With just a few members in your alliance, there isn't much to manage, so you shouldn't start with a bloated structure. Remember, you don't write your charter for the new 1000 years. A small alliance should have a small-alliance-charter and adapt over time.
5.) Charter: That's your number 5 point? It should be number 1. The charter defines what your alliance is and how it works. Dictatorship? Oligarchy? Democracy? Communism? And most importantly: What makes your alliance unique? There are hundreds of alliances out there - what makes yours different from all others? What is your point, why did you found this place? Just because you could finally rule or do you have a point beyond that?
6.) Protectorate agreement: Probably necessary nowadays. There was a time when it wasn't necessary (and yes, GOONS existed back then as well).
7.) Just like Flag. Can be done later.
8.) Really, a DoE? Today? I recommend not to do that. It's just an invitation for raider-alliances to attack you and test if your Protectorate-agreement works. There is no rule that says you must write a DoE, so just skip that until you are someone who can really reach out (like a 20-member-alliance with at least one nation with nuclear weapons).