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Cyrogen

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Everything posted by Cyrogen

  1. its a multiplier not an additive percentage. for example were it an additive percentage the following could happen. Say someone has a 91% chance of winning a battle without the pentagon...if it were additive that would mean that their percentage chance to win is 101%...whereas if it were a multiplicative percentage (assuming the calculations are floored) the winning percentage would be 100% <.< >_< >.>
  2. Due to the recent reintroduction of GR there appears to be a bug with the border walls environment effect... Border Walls are meant to give you a +1 environment bonus while your environment rating is not at maximum yes? Well at the moment its not...whats happening is that Border Walls bonus is being applied before the GR value is removed...which means that nations that get to the size where BWs actually are worth it the environment effect never gets taken into account as your environment now can never go below 1+(GR Value)...thus if your environment is at 2 to start with and GR is at a value of 1 a Border Wall gives you a +1 bonus while GR takes it away and since you cannot get a lower environment rating than 1 Border Walls now have no effect environment wise for larger nations (which is where it counts)
  3. gonna just say something quickly here: Compare the following nations: Defcon 1 w/ 0 GC: 100% Defcon 1 w/ 1 GC: 135% Defcon 1 w/ 2 GC: 170% Defcon 1 w/ 3 GC: 205% Defcon 1 w/ 4 GC: 240% Defcon 1 w/ 5 GC: 275% Defcon 5 w/ 0 GC: 76% battle odds Defcon 5 w/ 1 GC: 102.6% Defcon 5 w/ 2 GC: 129.2% Defcon 5 w/ 3 GC: 155.8% Defcon 5 w/ 4 GC: 182.4% Defcon 5 w/ 5 GC: 209% So as you buy more GC's the difference gets wider from 24% with no GC to 66% with 5 GC and this is before you factor in any other improvements The more improvements you factor in the wider the gap will get if you add 5 barracks onto both of those nations the two effectiveness percentages are 412.5% for the defcon 1 nation and 313.5% for the defcon 5 nation now add in that the effect of governments 445.5% for the defcon 1 nation and 338.58% for the defcon 5 nation or in other words A 106.2% DIFFERENCE in your soldier efficiency!! Now explain to me how in the name of god that is "not a significant difference" to your chances in battle? oh and this is of course neglecting the possible 24.2% (multiplicative) increase by having the trades which increase efficiency which would increase the percentages to 553.31% and 420.52% respectively for a grand total...wait for it wait for it 132.79% possible efficiency difference between two otherwise equal nations...all due to DEFCON level... now i ask again how in the name of god that is "not a significant difference" to your chances in battle? *edited for formatting* *edit 2* i also think this would be the worst possible update ever to the game and would put an awful lot of the 32000 people playing the game right off...
  4. Also why not scale the cost of Spies to something like $10,000 + 5*NS
  5. why, beacuse when is the last time you heard of a nation with 18,000 citizens making 1 mill plus a day? a day in CN time is a long time... i have to agree with this...threat levels should be hidden...but then again so should your defcon rating... (maybe now it can be that we have spies...that way people would have to do an actual spy mission to find out that info about a nation and then a further one to do damage...just like how a proper terrorist/spy/special forces works)
  6. thats better than what it is Irish time - 5/6 am....
  7. just make it so that you need spies to spy on people... something along the lines of if(attacknationspies=0) { send message sorry but you can't use the spy feature at this time, please buy some spies... } also make it so you can't spy on someone in your nation and if you have spied on someone in an another alliance you cannot change your AA to that alliances AA for a period of 10 days
  8. Strange i was about to ask the exact same question about my university and i would definitely like to hear an answer to this...
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