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tehfrr

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Everything posted by tehfrr

  1. If you do all the math and account for population growth (rather than just taxes per citizen) the Fast Food, Construction, Beer set is superior. Not to mention with the increased population you will get your improvements faster which will lead to an even bigger advantage.
  2. *bump* for my old home. Good bunch of guys, if you like guns and support the 2nd amendment check them out!
  3. If you havent already try talking to Ro about that, she helps yellow nations put together trade circles: http://www.cybernations.net/nation_drill_d...Nation_ID=37730 You can also find her in #oofs on coldfront
  4. The bonus resources it will provide are Beer, Fast Food and Construction. Gems or Coal as the bonus resource is considered considered by most to be the best in the game. Gems is superior to all the other moneymaker resources. If you are interested and have 2 of the listed resources, let me know and Ill add you to the list. I will edit this post as it fills up, so if you see it open its available. Aluminum: Cattle: Fish: Roentgen/tehfrr Gems: Roentgen/tehfrr Iron: Lumber: Marble: Pigs: Spices: Sugar: Water: Wheat: Sorry, I cant do any substitutions on this list or else it wont work. Once this list is complete, notices will be sent out. 3 days after the notices are sent out everyone will drop all current trades, switch to black and send/accept requests. Also, if you are a large nation and need an occasional uranium trade, I am very much willing to do temporary uranium swaps (which would not affect anyone else at all whatsoever) ** For fastest response msg me ingame **
  5. Im finding it very difficult to arrange a non-standard trade circle. I am closing this and will be posting a new trade circle offer with beer, fast food, construction soon. Please delete or lock
  6. Ill give this a bump, TDSM8 are good folks
  7. Donations are still around. Gone are the days where you can get them for 3 million though. I sell one a month for 400 tech (12 million) and I have already been sold out until July.
  8. Im happy to see this implemented, that was terrible there was a resource that was so hated people would delete their nations over it.
  9. Ill put this back up to the top, Elysium is full of good folks.
  10. I hear all kinds of claims about the Guerrilla Camp improvement, and I would like a definitive answer on this. I have been told by multiple people that Guerrilla Camps are excellent when defending; however, they should *always* be destroyed before attacking. The logic is that somehow the Guerrilla Camps kick in some sort of underdog or other modifier which benefits the defender. Im told that while this is not something in the description, it is a tried and tested strategy built into the game mechanics somehow. If you look at the description, it says the following: So with respect to warfare, do Guerrilla Camps have ANY effect at all whatsoever other than soldier efficiency +35%? The folks who told me about this strategy are quite adamant about it, and seem to do it themselves. Overall I trust them however with this it just dosent add up to me at all.
  11. beer and guns eh? count me in! Just requested an embassy...
  12. yep this post is made of win. If you are patient this method will bring you a lot more profit. I throw a donation in with mine to.
  13. Big thumbs up on the second two, not so much on the first two
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