Trying to get one going:
aluminum -
Cattle - Systemodex - http://www.cybernations.net/nation_drill_d...ation_ID=144357
Coal - Systemodex - http://www.cybernations.net/nation_drill_d...ation_ID=144357
Gold -
Iron -
Lead -
Lumber -
Marble -
Oil -
rubber - vince - www.cybernations.net/nation_drill_display.asp?Nation_ID=279430
water - vince - www.cybernations.net/nation_drill_display.asp?Nation_ID=279430
wheat -
*Bonus resources gained*
Steel - Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%. Requires Coal and Iron.
Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90%, Lumber, and Lead.
Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Requires Lumber, Iron, Marble, Aluminum, and a technology level greater than 5.
Microchips - Reduces technology cost -8%, increases population happiness +2. Requires Gold, Lead, Oil, and a technology level greater than 10. Lowers Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10%.
Radiation Cleanup - Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%. Requires Construction, Microchips, Steel, and a technology level greater than 15.
Asphalt - Lowers infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber.
Automobiles - Increases population happiness +3. Requires Asphalt and Steel.
Beer - Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum.
**STATS**
Initial infrastructure cost: -42%
Infrastructure upkeep: -23%
Population increase: 13%
Citizen income increase: $6
Population happiness increase: 11
Initial land cost: -20%
Purchased land area increase: 35%
Natural growth increase: x0
Technology cost decrease: -13%
Environment: 11
Soldier increase: 38%
Soldier cost decrease: $-6
Soldier upkeep cost: $-0.5
Tank cost decrease: -8%
Tank upkeep cost: -18%
Aircraft cost decrease: -16%
Aircraft upkeep: -25%
Aircraft limit increase: 10
Cruise missle cost decrease: -20%
Cruise missle upkeep: -20%
Nuke cost decrease: -20%
Nuke upkeep: -20%
Water increases number of citizens per mile before population unhappiness by 50.
Sholars require literacy rate of 90% or greater.
Construction requires technology level of 5 of greater.
Microchips require technology level of 10 of greater.
Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.