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firingline

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Everything posted by firingline

  1. No, they make perfect sense. You just don't like them because turtling is a crucial part of OP's strategy. Right now, for OP, it's "Heads I win; Tails you lose." If you're able to win, you win. If you aren't, you turtle and rebuild stronger. That is bonkers, and no other game (including the SE version of CN) works that way. Again, it's super telling how hard you're fighting these changes. TE is a short round. A temporary thing. There's no reason not to experiment with things, and turtle-nuking is objectively a problem. But you don't want to even consider changing that dynamic, because then you'd have to compete in good faith, and that's just not something you're interested in.
  2. I hope SCM's parasite finds a home inside you next.
  3. If Armen wants that to be the terms, I'd be willing to agree to that!
  4. Comrade Armen threw a bit of a tantrum about wanting me to attack him yesterday. What does the cultured CN community think - should he agree to a duel? I'd be willing to let him set the time limit. Armen — Yesterday at 6:46 PM @firingline why wait til max nukes. What are you scared of Armen — Yesterday at 6:50 PM WEAK Y u so scared To add some context, I've provided an intel report from his nation below. Last Tax Collection: 3/31/2024 5:24:24 PM Last Bill Payment: 4/14/2024 3:27:18 PM Desired Religion: Christianity Desired Government: Capitalist Threat Level: Low Tax Rate: 30% Number of Spies: 800 Last Nuke Purchase: 9/16/2023 2:12:54 PM Last Wonder Purchase: 3/26/2024 Total Money: $953,463,377 Technology: 200.40 Levels Trade Partners: Queensland, El Dorado, Thuru, NeoNation, Incar Secret Aid Sent To: None Military XP Ratings: Army XP: 4, Navy XP: 7, Air Force XP: 5, Intelligence XP: 16 Assigned Generals: Air Force XP Level 410, Army XP Level 71, Intelligence XP Level 84, Navy XP Level 45
  5. That's not very realistic given the static nature of the game today.
  6. Bishop laid it out pretty clearly. Peace was established, then CLAWS broke the peace agreement by nuking. Seems pretty simple to me.
  7. CLAWS certainly deserves all the nukes they'll eat for breaking peace terms.
  8. They absolutely do not. The turtling mechanics I describe allow you to turtle for a round or two of war and rebuild stronger afterwards. You can't do that in SE.
  9. If it's so irrelevant, why are you so adamant that we don't even attempt to curb turtling as a tactic? Seems like it actually is pretty important after all.
  10. Turtle mechanics don't exist in SE. SE came before TE. If the issues were created for TE, they can easily be fixed for TE.
  11. Just what the world needs - yet another CLAWS treaty!
  12. Things have slowed down a lot. It'll take a few more years to have enough opportunities for PGSG to make an ass of themselves enough to require a rebrand.
  13. pOwErEd bY wAr. Still making me chuckle a day later. Thanks for that, sadcat.
  14. One thing's for sure - you are most certainly not a serious person. That's !@#$@#$ gold.
  15. 1) You can turtle and hit 1 million casualties quite easily. These are not mutually exclusive concepts. 2) The money from defeat alerts has not risen. It's the same. 3) I'm sure others have turtled - I don't see what that has to do with whether the current mechanics make sense or not. Can you please try to channel every ounce of energy and discipline you have into addressing the actual issue at hand? Which exists within the context of a broader set of game mechanics that must be considered as a whole.
  16. I've been complaining about the broken mechanics behind turtle-nuking for well over a year. Has nothing to do with this round or the fact that we defeated our competition so thoroughly that they had to abandon any hope of competing with one another, merge into one large functional alliance, and petition admin to kill off our banks while protecting theirs. It's pretty telling that you resort to ad-hominems rather than discuss the actual issue. Seems like you're basically admitting I'm right here. I will continue to mention how broken the mechanics are until they aren't broken - win, lose or draw. It's just that simple.
  17. I mean there's no point to any of it right now. It's among the most boring games on earth. The current game mechanics have fatal flaws. The only reason to play at present is the tech bonus. Aid at least allows there to be some level of excitement. I'd rather have uncapped aid than another round of turtle-nuking. Capping aid a bit lower makes more sense, granted, and I agree with that. But not without first taking a look at several major problems: dealing with the use of fake "mule" nations, and profitable turtling. Those loopholes are even more dire threats to an enjoyable, fair round than unlimited aid. It's critical that if we limit foreign aid further, we address the other two major issues preventing a competitive round. Until admin takes a hard look at game mechanics and how they are abused, TE will continue to languish. Maybe we'll have another round where OP just fights itself because nobody else even bothers to play.
  18. Yeah, darn, I keep bumping it above the last thread that was posted on checks notes Feb. 22nd. You've got it all figured out, SW! No wonder life is so good!
  19. "Absolutely NO standards, absolutely NO expectations, and we definitely don't have great players like firingline here." Keeps getting worse and worse. You may say you'd consider PGSG, but the reality is you fled from that !@#$show of an alliance, so...
  20. I'd probably avoid this alliance tbh. Their biggest selling point here seems to be that they have absolutely NO standards and NO expectations. Is that really what you're looking for?
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