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SeaBeeGipson

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Everything posted by SeaBeeGipson

  1. I'm halfway there and getting about $135,000 a day. I could see a rework benefitting new nations for sure. Agreed. I completely get what you are saying here, and think the "default" wonder is a great thing. I think coupling that with decreasing the wonder timer would be great. We still have wonders like Foreign Naval Base (20,000 Infra requirement) and EMP (5,000 tech) that would take alot of nation developing to get. Preventing a new nation from quickly getting aid and maxing wonders if we reduced the wonder timer.
  2. New Rule: No one below the rank of Carpenter Bee is allowed to post in this thread
  3. Loved seeing the stats every update, going to make the OWF feel somewhat empty without these. Major kudos to @Piejonkand @Sarkinfor the stat updates provided. Thank you both.
  4. Happy holidays and New Years to you as well Marti.
  5. But if their private opinions are different than mine, they deserve to be shamed. Hello Tevron, long time no talk.
  6. Are votes not public or am I just inept and can't see it? I want to know who to shame for not picking the obviously right answer. The Great Awakening. That is the beauty of it.
  7. I think there would need to be a lot of rebalance to be more noob friendly imo, but anything is a start. I don't personally see how this effects new players, rather than changing the war tactics of established nations. Beyond that, I imagine removing the upper bound would be horrible for players like Jerel. Some kid starts a nation, sees he can declare war on the #1 guy, and does so. Jerel would be flooded with war declares from random people. I don't know about him personally, but I'd eventually get annoyed. It'd also only serve to move tech and land upwards. New players wouldn't have nukes, but would lose near every GA, moving their tech and land to the larger nation. I think 200% is far more reasonable than removing it entirely. My issue with this comes from my issue with wonders and aid in general. It is 2022, almost 2023. People don't want to stand in line for more than 2 minutes. They surely don't want to wait 10 days to receive/send aid, and wait an entire month to buy their next wonder. Sometime to fast track at least the initial growth of a nation would be great. Nations under say 100-200 days old have half the timer for receiving aid (doing this with sending aid could probably be abused for fast tech upward), no wonder timer, and much more gracious starting amount. I'm not sure what nations start with, but based on new nations seeming to always jump to 500 tech, 1k infrastructure, I'd wager maybe $50,000,000? Up this to say $200,000,000. Allow them to buy wonders instantly, and really get them fast tracked. We don't need to fast track them to like 400K NS, but getting them to say a 20K-30K range or even 50K-60K could reshape the game a lot in my opinion. This, however, could decrease the amount of tech sellers. Everyone grows to tech buying range. Fixing that would require a rework of the aid system with math that I just haven't done. Could be worth discussing. I just don't want to do math and discuss all this for it to fall on deaf ears and never get implemented. I like this idea a lot. Maybe 2,000 per military wonder (WRC, Manhattan Project, Pentagon, Foreign Bases), and maybe 500 per economic? I don't see much use to an economc wonder throwing people high up. It could result in another imbalance of an economically heavy wonder nation having little military wonders and getting rolled over by a heavily militarized nation. Still should have an NS value, but maybe a lower value. I do think the donation bonuses are great where they are. 2k infra, 2k land, 300 tech. However, maybe special deals? Most games I play have the EA effect of microtransactions. Beyond that, there are some crazy whales that spend $10,000+ a month on some weird ass games. $1 deals for this, $20 deals for that. The $200,000,000 starting bonus above could be implemented here. "New nation bonus, $10 for $150,000,000, 2k infra, free (select) wonder, etc - 1 time offer" On one hand, admin would make money and be encouraged to toss some updates our way. I'm sure at a $10 threshold, plenty would buy it. Even nations that only exist for a little while. On the other, new nations would have access to a neat deal for those that do stay and get that initial thrust into the game. Outside of recoding a lot of the game though, I don't see many ways to balance the warfare without completely changing it. The easiest solution imo is to try and fast track new nations to be competitive. I don't want to see any nations leave the game. I think we all benefit from having our enemies, it adds spice to the game. Rolling a nation to dust, bankrupting them, is much harder for more established nations but pretty easy to do to some little guys. You can bill lock a nation while at war and they have to wait every 10 days to get aid to fight for what, 2, 3 days before they are out of cash again? I truly believe fast tracking new players to avoid this outcome, unless they are terribly stupid with their money/growth, could add more life. We see from tracking the player count in another thread, we get anywhere from 100-200 new nations created every 7-10 days. Retaining even a few of those could boost more life over time. Lastly, to end my soapbox, I haven't created a nation in nearly a decade. I do not remember if we have a "Welcome to CyberNations" automated message. If we do, it surely must be outdated. I'd be more than happy to collaborate with anyone to write a new one and offer it to admin. A message with a quick guide for players, encouraging them to join an alliance, benefits of alliances, how to reach the community on the forums / discord, etc. Apologize for the long post, but this thread I think is really great to discuss how to keep players and make the game more noob friendly.
  8. I wouldn't be opposed to helping. I can see how an informative wiki could help new players gather interest in the game / get politically involved. That said, like Hershey mentioned, I am not sure how the wiki works. A little teaching and I could probably get going myself. Also, I wouldn't be able to give too much time to this, but some time is better than none.
  9. Hope this clears up any confusion. At the end of the day, nothing stops DBDC from raiding anyone outside of this agreement.
  10. Congrats on peace everyone! Let's do it again sometime.
  11. Nations 2,488 (+11 since last update) 171 New nations in the past 10 days. Roughly 794,500 NS lost globally in the past 10 days. NOTE: With the global war ending, it will be interesting to see if the number of nations stays plateaued and where the global NS trends go.
  12. The Wake Up Call Alot of old AAs woke up for this war. I like the Great Casualty Crusade mentioned above too
  13. You called out neither an alliance or a person in your original statement or any following statements, but claimed "pixel shruggers" as a coalition are bullying people out of CN. This is not how accusations work. You stated something, and when asked to back it up, you basically resorted to "figure it out". You've offered no hints, no clues, no information further than a generic blanket statement. I can only conclude you were talking out of your ass and do not have anything to justify your statement.
  14. Midget Land, with a lot of planning and tactful strategy, was able to send an elite group of special warfare operators that skillfully acquired ONE mile of land from an opposing nation without destroying any infrastructure, battling any soldiers, and avoided disrupting the technological advancements of the nation invaded. Truly a spectacular move.
  15. At only 10 days, there really isn't much to do to win. However, you can be easily rebuilt with a single package of aid / tech deal. As St. Mungo said above, based on your war history, freely declaring on nations might get a response if they're in an alliance. Most alliances exist to protect individual nations from raids, by providing multiple nations capable of protecting them. If you have discord, there are multiple individuals who can help familiarize you with the game. If you do not have discord, reach out to me "Nation Name: Denton" and I can help you with any questions. Always great to see new faces and I hope you can join the greater community.
  16. Just a few "terribles" and it comes full circle to mean "The Great War". Eventually, right?
  17. Nations 2,477 (-16 since last update) 126 New nations in the past 10 days. Roughly 1,308,000 NS lost globally in the past 10 days.
  18. Nations 2,493 (-95 since last update) 138 New nations in the past 10 days. (Same as last post lol) Roughly 1,830,000 NS lost globally in the past 10 days.
  19. I assume someone or multiple people might've had a script running, and this prevents it. I'm not tech savvy to know how that works, but it's my assumption.
  20. As always to @Piejonk and @Sarkin, greatly appreciate the stats. It's a very fun and neat thing to look forward to on the OWF.
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