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fonsy

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Previous Fields

  • Nation Name
    Asgarth
  • Alliance Name
    Sengoku
  • Resource 1
    Pigs
  • Resource 2
    Uranium

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  1. Bump this. Can be fixed? I’ve checked, and she doesn’t even use the same ISP... The only thing that I can think of (remotely) that can cause this, is that Clark just copy&paste the info I gave him about how to create his nation, with color and such, editing only her name. So basically they both create the nation with the same parameters, but I fail to see how that can be flagged as same network.. It isn't like she's dying to play this game TBH, but at least is willing to try, so I guess the options are: fix this and give it a try, or delete and forget about it. Btw, the system is ok with me, living in the same island, to send her a trade request, but Clark in another island is in the same network...
  2. A friend of mine, just asked a common friend to join CN, in order to complete the TC, just about the same reason why I invited him to join a year or so ago, and not that far from the reason another friend invited me three years ago. Once she created the nation, he was unable to trade with her because the same network rule, the thing is she isn't in the same network at all, we all live in the Canary Islands, Clark lives in Tenerife, and She lives (like me) in Gran Canaria, a whole island apart. As I said, I also live in Gran Canaria, and I'm in the same TC that Clark, no problems about same network. I have heard before about download sites that mark people in the same island as the same IP, because some ISP uses transparent proxies to speed things up, but as far as I know that isn't the case here. Neither of them speak english, so Clark asked me to find out, also, I'm an interested party because I'm part of that TC. Edit: if she tries to start the trade, instead of him, she gets: "Please do not attempt to cheat".
  3. Lol, man, that's is what I'm trying to tell you, we aren't going out our way to play with you, we are going out of our way to *NOT* play with you. Going to quote myself here: We don't want to raid you, we don't want to disband you, we don't want to even have to talk to you again, you are *not* our enemy or our friend, or our nothing, two days after the last wars expired, and we were already forgetting about you, but this whole thing ruined that. You can try and stretch this as long as you can to get some attention, but the true is that it was a simple mistake, a common one, and that could have been resolved so easy, that is beyond ridiculous that we still talking about that so many hours since it happend. Two of the wars had already peace out. So, you don't resolve something in the simple and efficient way, just because is the standard convention and you don't want to adhere to that?, really?. Let me tell you, if you see everyone in the highway going in the wrong direction and hitting their claxons and lights, everyone but you, you may have to accept that maybe, just maybe, is you who is going in the wrong direction, and as many here had trying to explain, you are driving a bus full of people relying on you...
  4. Lol, again with the verbosity... let see, what you say is that declaring a war back in this situation is the right move? So, if the mistake was made for one of your nations, we be right that instead of contacting you, we would directly go and declare on one or more of the nations in your AA? And, I know that technically two nations are "several" nations, but c'mon, seeing how we operate, and having experienced it at first hand, do you really think that those "several" nations are anything else that two guys that didn't check the target list properly?, and hey, you can use the words you want, but you are talking about two guys. I'm not an expert in FA, or in anything CN related to be honest, but my understanding is that this kind of situation are always resolved by few PM and some reps, not going full rhetoric and declaring wars. I can tell you, on good authority that Sengoku isn't planning to attack your AA, stole or enslave your tech sellers (or something like that I read in one of your posts), and one thing that may get you by surprise, we don't even give you or your AA a single thought, that is until !@#$ like this happen and the ones that drew the short straw are here talking to you.
  5. So, your AA get hit by two nations just after the wars end, common case, you know that as you've been playing this game for a long time, but instead of just do what everyone does (that is contact the attackers alliance and show your indignation to their gov, ask for reps, etc.) you go full rhetoric, call us "honorless scum" (lol) for what you know (c'mon, you know that we all know that you know!) is a common mistake... Then, when someone is trying to talk to you, you let him hanging half conversation (can put the logs if you want) and go and open this post full of more verbosity, even when there is post in the other thread, telling you that it was a mistake. And, ofc, you go ahead and before anything can be discussed, and declare on one of our nations, losing a good chunk of the moral authority you had, because your response to a mistake with an intentional (and irrational) act, excessive wording exclude, ofc. But yeah, Galerion have full authority to go and clean the mess, that could have been easily fixed in the most common way it get resolved every time it happen, that is a lot. I think that you should probably take a deep look at what brucemania is trying to tell you, even if you don't acknowledge here, but you should, it makes a lot of sense.
  6. Ah, ffs, two nations didn't got the memo, and went ahead and declared, at least one of them got the PM and sent peace. Diplomats were informed, and gov. already working solve the thing. This happen in almost every war, someone doesn't know war is over and declares. Last time we declared, you got 38 wars almost at once, if we were out to get you, won't be only two nations... What just happen is very common and there is no need to freak out, just talk with Pansy and Petro and fix it.
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