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Gh0s7

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Everything posted by Gh0s7

  1. You shouldn't buy past 100 land to start, 20 tech, and don't buy infra until you've paid bills for 20 days. Join an AA where they'll get you some tech deals, and read up on some guides.
  2. o/ SWC Congratulations on the DoE, and I like that protector. :P
  3. It'll be interesting to see where this government will take Mi6. All I know is that it's capable.
  4. DK has cookies...And occasionally Hershey.
  5. Gh0s7

    Trades

    One of my trades was deleted or something, and I never received a message about it happening, and I know I didn't cancel it. I'm not sure if the person deleted or maybe dropped into inactivity mode, but it never gave me a notice
  6. o/ ODN o/ us Glad to see this go up
  7. A Doom Kingdom Declaration of Existence [spoiler] The Contract with the Doom Kingdom Before signing the contract with the Doom Kingdom, abbreviated as DK, a doom apprentice is encouraged to scan the contract before agreeing to. Once the doom apprentice agrees to sign the contract in blood, he, she, or it will become a kong of the Doom Kingdom. Additionally, to hereby swear to obey and to carry out the will of the Doom Kingdom’s only true ruler, Doomfather, under any circumstances, including acts of doommolation. Provision Number I: Doomembership Section Number I: Doommission A candidate to the Doom Kingdom may only be accepted by the Government affiliates of the Doom Kingdom, with final confirmation from the Doomfather, the Doomanager, or a Doom Councilor. It is expected of a candidate to be proactive and to be interviewed by a Doom Councilor or higher through a form of instant communication. A conversation log between the candidate and the Doom Councilor will then be distributed to the Doom Kingdom Government to determine whether the candidate is suitable to comply the Doomfather’s wishes. If the candidate is to be recognized as a kong of the Doom Kingdom, it is expected of the kong to be respectable and honorable to his or her equals. Finally, the kong is strongly encouraged to participate in the Pink sphere. Section Number II: Dual Memberships We, at Doom Kingdom, do allow dual memberships. It is imperative for a kong to inform the Doomfather, the Doomanager, or the Doombassador so the Doomfather, the Doomanager, and the Doombassador may consider the kong’s position for the Doom Kingdom’s foreign affairs direction. The Doom Kingdom is not obligated to defend its kongs with dual memberships if the kongs are not present in the Doom Kingdom’s alliance affiliation. The kongs will be informed that once their departures from the Doom Kingdom occur, they will be perceived as a resignation of doomembership unless previously approved by the Doomfather, the Doomanager, or the Doombassador. Section Number III: Doomicide The Doomfather, the Doomanager, or the Doom Councilors may banish any kong they find to be incapable of carrying out the Doomfather’s will. Provision Number II: The Dooministration of the Doom Kingdom The dooministration structure of the Doom Kingdom is primarily operated by the Doomfather, and the Doomanager. The Doomfather and the Doomanager has the authority to designate or detach any kong from a government position. Each Doom Councilor or higher is strongly advised to take in kongs to learn the arts of a Doominister’s own department’s field and to perform daily tasks. Doomarshall, Doombassador, Doomerchant, and Habringer of Doom are considered Dooministers. Section Number I: The Doomfather The Doomfather is the benevolent and incorruptible dictator of the alliance. The Doomfather has final authority on all matters involving the Doom Kingdom. The Doomfather has the final say in affairs of establishment and cancellation of ties, issuing declaration of wars, and reaching conclusion of wars. Should the Doomfather be slain in battle, resigned his or her duties, or doommolated, the Doomanager will ascend to the position. Section Number II: The Doomanager The Doomanager is the second in command of the alliance. It acts as a bridge between the doomembership and the Doomfather. In addition, it acts in an Councilory capacity to the Doomfather and a representative of the Doomfather in all matters should the Doomfather be unavailable. Section Number III: The Doomarshall The Doomarshall is the overseer of the Doom Kingdom’s military. The Doomarshall’s responsibility is to assess the condition of the Doom Kingdom’s doomembership body along with its ability to defend itself from external threats by means of inspecting treasuries, wonders, and revising and updating guides. The Doomarshall is given the “blank check” authority by the Doomfather to implement and maintain a military system that optimizes the Doom Kingdom’s ability to vaporize its enemies with banana peels. The Doomarshall has the Doomfather’s authority to permit raiding targets to kongs of the Doom Kingdom but not granted the permission to authorize wars on a sovereign alliance. Section Number IV: The Doombassador The Doombassador is the champion of the Doom Kingdom and its foreign affairs. The Doombassador’s responsibility is to assess the condition of the Doom Kingdom’s foreign ties and to confirm that the foreign ties remain compatible, ideally and philosophically. The Doombassador has the Doomfather’s authority to assign diplomats to other sovereign alliances and to maintain and regulate the Doom Kingdom’s foreign embassies and consulates. Section Number V: The Doomerchant The Doomerchant is the banana merchant of the Doom Kingdom who controls all economically viable assets in the Doom Kingdom, especially bananas, and its doomembership body. The Doomerchant’s responsibility is to assess the condition of the Doom Kingdom’s economy and ensure that the condition remains dynamic and sustainable. Section Number VI: The Harbinger of Doom The Harbinger of Doom is the propagandist and recruiter of the Doom Kingdom. The Harbinger of Doom is responsible for operating the Doom Kingdom’s media and to recruit potential candidates that emboldens the image of the Doom Kingdom. Section Number VII: The Doom Councilor The Doom Councilor is an individual with great experience and knowledge of the game. A Doom Councilor’s assessment is greatly respected by kongs and the Government of Doom Kingdom. Additionally, it serves as a mentor to the kongs and bears responsibility of all assistants’ positions as stated above. There can be more than one Doom Councilor. Provision Number III: Doom Council The Doom Council is strictly composed of Doom Councilors. The Doom Council will, collectively, assign a Doom Councilor to fill a Government member’s position temporarily should the Government member of the Doom Kingdom remain absent. The Doom Council reserves the right to promote a kong, if deemed to be appropriate, to a status of a Doom Councilor. Provision Number IV: Raiding The Doom Kingdom strongly supports raiding, as long as it is regulated. A kong conducting a raiding mission will need the Doomarshall’s authorization to proceed. [/spoiler] The DoomSquad alliance, having refused all reasonable overtures of perpetual peace placed before them have left Doom Kingdom only the option of perpetual war. Each alliance shall be inviolate of and to itself, eternally vigilant and forever protective of it's own members by any means necessary. Peace shall be maintained in the diplomatic language of war, a tongue that DoomSquad well knows. Peace is War, and war is peace. We protect Order of Liberty and Defense, League of Small Superpowers, Vae Victis, Sovereign League of Armed Superpowers, and the Black Knights Hapapants, Doomfather Gh0s7, Doomanager WhiteChocolate, Doombassador Xavier Renegade Angel, Doomarshall Banned, Doomerchant Stonewall, Harbinger of Doom Addaff, Doom Councilor High Chancellor Liq, Doom Councilor Supreme Emperor Daeg, Doom Councilor Caliph, Doom Councilor Mitch, Doom Councilor Forums #DoomKingdom
  8. That point is irrelevant, the fact remains they were offered white peace, and they refused. Yes, they have every right to refuse, but they don't have a right to complain that DBDC is evil and out to destroy them when they have, in fact, given them an out well before this escalated to the point it has, and if they have proven anything, it's that they could have easily rebuilt back to what they had lost. Now I'm not saying that they should or should not have fought back, but the fact that remains is, they made a choice, and they don't need to complain anymore at this point.
  9. He's not DBDC, but I'll answer the question for you. DBDC offered white peace to WTF after the first round, I believe. They refused, as is their right, so DBDC continued.
  10. That would be why I see you as attempting to manipulate them. As for the rest, I can't verify or refute that, but that seems exceptionally convenient given the circumstances.
  11. o/ Atlas o/ UCR I like the name, and the treaties' pretty cool to. :P
  12. That still doesn't change the fact you intended to isolate your own ally to hit your NAP partner. Hell, hitting the NAP partner would be reasonable, in that scenario. But attempting to manipulate your own ally and force them to isolate themselves, rather than just explain the situation straight up? That's just sad/pathetic
  13. (Smurf) What do you think of putting SP&TRs entire upper tier on the NEW AA? I don’t think DBDC will attack until they rebuild from the WTF war so we have like 3 months… and they won't attack NEW because of the FTW (FEAR/WP merged) treaty.. 15 hrs · Like (Person) I am aware.. But i think we need to sound to new that they are also in dbdc's sniper scope.. 14 hrs · Like (Smurf) III%, FAN and NEW probably ..maybe could get the others DBDC has raided. We would need FTW to come with NEW. 12 hrs · Like (Person) They can be beat. Hitting them with WTF, NEW, SPATR, KASKUS, etc... they couldn't hold up. 1 hr · Like (Person) They would have allies join. Its never one. 1 hr · Like (Smurf) With FEAR we'd mathematically have the advantagem 56 mins · Like (Person) And we are friends with FEAR and so is NEW so they won't attack.
  14. Okay, so clearly you're retarded, Smurf, so let me break down the statistics for you. 830,484.25 dealt by DS vs 531,059.67 dealt by Invicta DS 877,005.84 overall damage taken vs 1,916,867.18 dealt 482,370.73 taken by Kaskus vs 662,738.92 dealt by Kaskus So we took double the damage, but tripled the damage dealt. Clearly Kaskus needs to put a tighter leash on you so you can stop emberassing them, especially considering you actively plotting to isolate your own allies(NEW) to attack a NAP partner(DBDC) Ontop of the fact that the only war that made sense was the one that occured, unless we intended to just sit by and let a war not happen this year, which would be absurd. It wasn't DBDC's political clout that made the war possible, it was our position in the treaty web ontop of the usual war boner. Try harder son. In regards to whether or not we are a vassal state of DBDC, I've heard it before, go cheer lead for Polar.
  15. Because we needed DBDC during the last global war. Oh wait, that's right, we didn't.
  16. o/ DT o/ NPO Goodluck between you two, looks promising.
  17. Perhaps you're missing them hitting Noobcake while he's still in ODN?
  18. Why don't you stop trying to threaten(no one is scared of Val) and actually declare to back up your empty threats. Because until then, you look relatively pathetic trying to play it up as if you actually intend to do something Also, that's rich coming from Val. At least Sparta did damage this war, and barely had a deficit when fighting multiple alliances, as opposed to Val, who did no damage.
  19. We protect our protectorates. And hey, at least we actually fight with our allies in a global war. If anyone hits our protectorates, we will roll out on them without a second thought. So see you around if you're dumb enough to try it.
  20. A friendly reminder that Blood Pack is protected by DoomSquad, and that while we wont intervene in between them and WTF, we will, of course, be obligated to intervene should a third party try and take advantage of the situation. [spoiler] [/spoiler] Also, back to the actual topic, happy birthday, Sparta
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