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NucleaDisasta

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  • Sanctioned Alliance
    New Pacific Order
  • Nation Name
    Project A
  • Resource 1
    Water
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    Spices

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  1. I've done some testing and the calculation for number of criminals in the population is off. My nation has 55109 population (with all of my criminals rehabilitated, so this should be my pre criminals population). I have Crime Index 0, so I should have 0.5% of that number rehabilitated. 55109 * .005 = 275.54 ~ 276 My nation says I only have 273 criminals rehabilitated. This means I either have 3 criminals MIA, or one of these options is occurring: Criminal Population is calculated against some other, lower number (which is unlikely as I can calculate my population to be 55109 using my vital statistics) The multiplication % is not exactly 0.5% fro CI 0 something else that I can't think of right now
  2. My nation is only 17 days old, however I can collect 18 days worth of taxes... edit: I should point out that I think this issue is specific to new nations. My proposed fix for this issue would be to set the last taxes collected date to be equal to the nation created date for new nations. edit2: Thinking about this some more I can see why nations would need it to be set this way, so new nations don't have to wait a day to collect taxes. So this could be WAI.
  3. So I've been doing a bunch of testing and I believe that there is a display bug on the nation_drill_display page when the value for working citizens and criminals are calculated (potentially left over from when criminals was being road tested without any effects being applied). To accompany the screen shots below I've done up a spreadsheet that shows this effect using numbers and formulae which is available here: https://docs.google.com/spreadsheets/d/1E6-M3XUbshx2RWvKk9XFRwlAcjYNjQ_Bz7t9JbQPDmw/edit?usp=sharing Basically If I move my crime index down by one level from Index 1 to Index 2 (with no other changes to my nation) I would expect the number of criminals to double, which it does and the citizen figures to reduce by an equivalent amount. To give a more concrete example if a nation has Crime Index 1 Pop = 9990 with 10 criminals I would then expect that, with no other changes aside from Crime Index, the same nation on Crime Index 2 to have 20 Criminals and their working Citizens to be 9980. This is what happens with the Taxes and Improvements Citizen counts, which leads me to believe that they are applying the Crime Effect correctly. However the Citizen count on the Nation Display screen does not act like this. Instead it acts as if a further 2% need to be taken off the Taxes & Improvements Citizen Counts and that is what it displays. Screenshots below showing this. Crime Index 1 amalgamated screenshot (with sensitive info redacted): Crime Index 2 amalgamated screenshot (with sensitive info redacted): I can send further info via PM if required with more detailed calculations if required.
  4. The red team now has 7 active proposals which contradicts this from the update log:
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