[size="5"]Resources Needed: [/size]
[size="4"]Aluminum: [b](PresidentHunter)[/b]
Coal:
Gold: [b](NBMGamer)[/b]
Iron:
Lead:[b](docjr)[/b]
Lumber: [b](Bad nurse)[/b]
Marble: [b](NBMGamer)[/b]
Oil: [b](KingSteve)[/b]
Rubber: [b](Bad nurse)[/b]
Uranium: [b](PresidentHunter)[/b]
Water: [b](docjr)[/b]
Wheat:[b](KingSteve)[/b][/size]
[size="5"]Bonus Resources:[/size]
[size="4"]Asphalt, Automobiles, Beer, Construction, Microchips, Radiation Cleanup, Scholars, Steel[/size]
[size="5"]Effects:[/size]
[size="3"]Initial infrastructure cost: -42%
Infrastructure upkeep: -26%
Population increase: 8%
Citizen income increase: $6
Population happiness increase: 11
Initial land cost: -10%
Purchased land area increase: 35%
Natural growth increase: x0
Technology cost decrease: -13%
Environment: 11
Soldier increase: 38%
Soldier cost decrease: $-6
Soldier upkeep cost: $-0.5
Tank cost decrease: -8%
Tank upkeep cost: -18%
Aircraft cost decrease: -16%
Aircraft upkeep: -25%
Aircraft limit increase: 10
Cruise missle cost decrease: -20%
Cruise missle upkeep: -20%
Nuke cost decrease: -20%[/size]