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Jarlaxle

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Previous Fields

  • Nation Name
    Xenobian Empire
  • Alliance Name
    the gremlins
  • Resource 1
    Fish
  • Resource 2
    Wheat

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  1. Im not sure if im interpreting this right but the way he is phrasing things it seems to me he had lost forum access BEFORE he surrendered. If it is indeed the case i don't blame the guy for wanting payback and blowing up some NPO nations might make him feel better...thus said I don't think defecting and wanting to fight for the other side was really the right way to go about it since the ppl he is angry with are still in Peace mode.
  2. I just wanted to possibly discuss the duration of nuclear anarchy in TE. My personal impression on the matter is that 5 days is pretty brutal duration for the tax penalty if the round only lasts 90 days, 2 nukes well placed will allow you to essentially negate a ninth of the round time. Since there is talk about reducing the war length, maybe reducing the duration of nuclear anarchy is worth considering as well. Also i think there should be adjustments to the global radiation level calculations because regardless of the sideffects of nukes, they are flying so frequently we almost always have the GR lvl maxed out. What i would like to propose or at least have ppl discuss is first and foremost, are the effect of nukes balanced as is for TE. my argument basically goes around the fact that your average nations in TE have around 1000 infra and about 200 or so tech. yet the dmg they can inflict is basically the same than in SE where nations have so much more infra and tech, ppl can take a nuke and somewhat shrug it off. Also I think maybe a revision of NS calculations in TE is in order. Nukes can basically contribute around 6.25 k NS to any nation and the contribution of nukes is exponential. Maybe it would be more appropriate to have them follow a linear progression like it was before in SE?? The next point i would like to bring up is the requirements for the SDI, your typical TE nation can't really afford to have 6 improvement slots dedicated to an SDI. Even combined with spies, its pretty likely you are gona get nuked regarless of any defensive mesure you can take. Granted you reduce the dmg slightly but the wonder definatly has to be revised for TE, either in requirements or effects, if you have to give up 6 slots for an SDI in TE id like more than 60% rate of nukes not going through. Maybe a wonder of something can be thrown in like i duno an N jammer, it could give you 100% protection from nukes but in exchange you cannot use nukes and your governement position has to stay at signed the nuclear non proliferation treaty option. you can add in some other requirements if you wish. But personally after spending over 2.5 mill in purchasing an SDI, and having a nuke deal you over 5 mill in dmg multiple times + anarchy for 5 days all at the cost of a measly 200k i think the dmg is'nt really proportional to the cost. I duno i just feel the whole nuke issue would have to be revised for TE, simply because nukes are supposed to be OMG I GOT NUKED hail merry of all weapons but its obvious the things in game designed to limit their use is'nt working. Its my personal opinion nukes should'nt be used as casually as cruise misstles, and if their contribution to NS was'nt so huge i think there might be less acusations of nations slot filling, nukes would be used less often etc. Maybe you could affect the nations own environement directly when they launch a nuke, or mabye destroy some of its own infra or land ( due to nuclear testing), increase their cost. I duno. I just feel nukes hold too much of a role. Personally i don't like nukes and would much rather see nations duking it out with planes, tanks, soldiers, navy's and spies. im not saying taking them out of the game im just asking that the balance of them in TE be revised cus really I hav'nt really seen anyone in TE use a navy yet... So please discuss your thoughts and avoid OMG UR A MORON, OR NUKES ARE FINE. All im asking is for a discussion on the subject.
  3. Team: Orange Alliance: SUN Nation Name: Xenobian Empire Nation Leader: Jarlaxle Link to Nation: http://www.cybernations.net/nation_drill_d...ation_ID=142470 My Resources: fish, wheat Looking for the pair of ressources: IRON and SUGAR My nations b-day is comming up in less than 3 days time, looking for longterm trade but will take a temporary trade, nation color not important but orange team prefered obviously. Willing to pay 3 million for trade!!!!!!!!!
  4. Iv also had the same problem. ruler name: Jarlaxle nation name: Xenobian Empire. and please admin don't give me the excuse for being on the same network to trigger this whole effect we are not even in the same city.
  5. Hi, iv been playing CN for almost a year now. Last time i checked tech deals are allowed in this game. Iv been having tech deals with a nation for quite some time now and my aid agreement has been flaged for cheating. You can check the logs if you like money is always sent and tech is always sent afterwards. Now i would like someone to explain to me how this is cheating because the last tech block has been cancelled and both our nations adhere to the rules for playing this game. I would like somone to explain to me what the hell is going on. thanks for your time,
  6. I've had the same problem if been having tech deals with this same user for quite some time now and I get that cancelled for cheating message although this is in north america. what is going on admin??
  7. Hi i have 5 trades going 2 on the orange team and 3 on the green team, i was on the green team and was receiving +3 hapiness because of the trades, I then proceded to change to the orange team and I should get a +2 bonus to hapiness, I currently have no bonus. Can someone please look into it. thank you for your time Jarlaxle http://www.cybernations.net/nation_drill_d...ation_ID=142470
  8. I guess the best way to look at the beer construction fastfood vs the other sets is the following, 11% more population = 11% more income at no additional upkeep costs, since the hapiness extra money vs the 3 ressources build compared to the 8 ressource build is almost on par the defining factor is what is more benificial the 5% infra upkeep reduction and the 13% infra costs or the 11% income boost. IF you are looking to grow and starting a nation i would definatly recomend the 3 ressource build rather than the others because of the extra improvements, as your nation ages the differences are less noticible because you reach a point where you run out of meaningfull improvements to buy. But i think there is a point where eventually the 5 ressource build is better because you eventually max out on the money you make per citizen/ day ( the rate anyways) where as the upkeep costs keep increasing per level of infra. I beleive there is a point where the 5 ressource build is better but my nation is too young to say so with absolute certainty and its hard to say what that level would be but i would imagine it would be around 8-9k infra if not a little higher(this is just a rough estimate here). Sorry for the bad spelling my english is horrible
  9. Added you as friend and i r spammin ur commentz

  10. The Spider Queen series looked awesome, but alas I had no money when they first started to come out, so I never bought them, and haven't done so yet. Once I finish with Drizzt and find myself without any books, I'll probably go onto those

  11. I'll have to look into it, the Sellswords series is my favorite as well, other than, as with you, the Dark Elf Trilogy (Sojourn is definitely my favorite) To be honest though, I haven't finished the Legend of Drizzt, I' on The Lone Drow

  12. No problem, always great to see another RA Salvatore fan

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