[quote name='bobdd' timestamp='1301940151' post='2684075']
No strategy. This probably isn't possible on this type of game, but it would be really fun if you could actually have a battle screen, direct your troops throughout the fight, telling them where to go, who to engage and what to do. that's probably too advanced for cybernations but you have to admit that'd make the game way more fun.[/quote]
Well, I wouldn't really like any sort of RTS element in Cyber Nations. Part of the reason I like this game is the slow-paced, cerebral, simple (tech-wise) feel to it. I would like to see a little more strategy, though... perhaps some more "moves", like "Flanking Attack", or even just making some of the little-used options (Dogfight?) more viable.
[quote]Plus there's nothing to really define a nation in this game. All there is to tell one nation from another is basically its name and strength. the only choices we have to the culture of the game is small things like the gov. and religion, the ethnicity, and the gov. positions. no extra stuff like education, healthcare, holidays, crime, or customs and traditions. plus the citizens really don't do anything. They're just there. No protests, no civil wars, no uprisings, no special citizens or advisers, no criminals, no scientific discoveries, no assassination attempts, no racism, no discrimination, no calls for social or economic reform, they don't do anything except give you taxes. Maybe if they DID something, the game would be more entertaining.
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Yeah, definitely agreed. I always roleplay my nation to give it an identity, but I'd like it if there were some more in-game effects from this; perhaps being Viking, my people don't mind fighting wars as much, but also don't grow population as fast, or something.