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Anatidae

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  • Nation Name
    Ordorrodor
  • Alliance Name
    Invicta
  • Resource 1
    Wine
  • Resource 2
    Sugar

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  1. I am for certain it has to do something with the barracks, I just tried buying one again and my enviroment went down, the second I destroyed the barracks the enviroment went back up again, unless global radiation suddenly fluctuated up and then down for 1 second both times I've bought and then destroyed a barrack I am positive that the barrack is causing my enviroment to go down.
  2. The previous topic was closed before I could respond. http://forums.cybernations.net/index.php?showtopic=8145 I know that the barracks increases efficiency, not soldier number, point is that my enviroment went down BECAUSE MY EFFICIENCY INCREASED, the number of soldiers did not change, their efficiency went up but my enviroment still went down for some reason. Nothing else changed besides the soldier efficiency when this happened. My enviroment went back up after I sold my barracks and my soldier efficiency went back down, at no time did the number of soldiers change.
  3. I bought a barrack improvement and my enviroment went down, I thought it was changed so that it was the number of soldiers that affected enviroment not their efficiency.
  4. I just don't like it, as much of games like this should be independent of factors in real life.
  5. I think it gets dull when you may have to wait months for anything out of the norm to happen. I'm not saying we should have war all the time I just think there needs to be more ways of making the player interact more with other nations, as right now often the best option is not to be involved in anything if you wish to avoid conflict with another nation, we don't often see wars for 'religious or ideological differences' between large nations because no one wants to risk conflict as there is no benefit to it, even though in real life this happens all the time despite there been no benefit to it. I really think there should be events or a system that forces the player to make decisions that they may not like and require more proactive involvement.
  6. I guess that is one problem, war is so deveastating to a nation that no one simply wants to have a war. I'm not arguing for war all the time I just find that not enough happens after awhile as nations find that conflict in anyway is not good (like in reality) and that having a 'hands off' policy on most international issues is best, if the world were like that we'd all be living in utopia and have world peace. Unfortunately (like in reality), the world is not like that as one can't avoid all conflict and often trouble comes to you without you looking for it, in CN rarely does any conflict happen in late game unless the player WANTS it too happen, for example: You decide to have a war with another nation just because (as is often the reason), as such you get your face pummeled in by that nations alliance and you never attack anyone in an alliance again (as is often the resulting aftermath), thus another experienced nation enters it's 'bubble stage' where it avoids doing anything that would make anyone angry, yes one could attack an unalligned nation in war mode but they become pretty scare latter in the game.
  7. I find that once my nation reached a certain point where the gameplay feels quite slow at times. Early on a lot goes on as war occurs a lot more often as there are more unexperienced players and less alligned nations. However at some point wars become pretty scarce as most nations join alliances; those that don't simply don't progress much as they are constantly been raided or go into peace mode and are never bothered again. The game seems to degrade into a continous cycle of "get money, spend money", while your soldiers twiddle their thumbs waiting for that rare, once a month or less, war to happen. In the late game war is pretty much impractical as all alliances don't allow unprovoked attacks on other alliances and there are no unallied nations left that aren't in peace mode as, if they were to allow war within a day they'll have three nations tech raiding them and a long que of people waiting for those wars to expire so they can have a go. Most of the military action an alliance does is assisting newer nations that are still threatened by war because of inexperienced players who do not know better. Experinced players come to realize that war is economically unviable if your opponent is able to fight back, as such many simply do not declare war. If it weren't for forums and 'political and idealogical conflicts created here, large nations in alliances would simply sit and never have a war as there isn't much that can happen in-game to force a player's hand to war, and then still it takes a lot of s**t to hit the fan on the forum or in the game for something to happen, and when something does occur it's normally the result of an event happening between newer nations that somehow manages to work it's way up, rarely does anything happen between larger nations initially. Nations or alliances who don't want to be involved, say in a World War, can simply say "Not my problem" and just stay out and ignore it. Right now its like large nations live in bubbles that the events and going-ons of the world can't penetrate unless the player allows it or something drastic happens like someone declaring war, which is unlikely to happen if the nation is in an alliance. That does not reflect reality as no nation of considerable size can go unaffected by a World War no matter how much it tries to keep its hands off, we do not live in bubbles and everything is connected to the actions and beliefs of others. If one wanted to play this game like they were in a bubble that is what peace mode is for. I don't have many suggestions on how, but I really think this game needs more interaction between nations in indirect ways such as international events (i.e uncontrolled terrorist groups from one nation attacking another), or unintended consequences (i.e nation A attacks nation B, nation C who trades with nation B is now unable to recieve resources from nation B ), things that may force players to take more action at times.
  8. When collecting taxes it mentions 'Earned Interest Since Last Collection', how does this work? I've tried saving some money for a bit but the amount never changes from 0, is there really interest?
  9. Which would save more money on infra cost (both initial and billing)? The labor camp does reduce the billing cost more but it also reduces happiness which may affect tax revenue, so may have to buy a stadium eventually if you plan to get more labor camps. In the long term does the labor camps reduction in billing or the factories reduction in initial cost save more money in infrastructure?
  10. One only requires three schools to buy universities, and I have 2 universities and 5 schools but I can't delete any of my schools, is this right?
  11. See the FAQ: http://www.cybernations.net/about_topics.asp#Military Anyone know if the number of wars you've had effect your soldiers efficiency?
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