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ImAHighSamurai

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Everything posted by ImAHighSamurai

  1. I'd like to join as a buyer Nation: http://www.cybernations.net/nation_drill_display.asp?Nation_ID=114691
  2. I am looking to form a simple trade circle with 4 Bonus resources. For every 90 days that you stick around I will send you 3mil. The money will be sent on day 90, 180 etc... If you are intrested in joining this circle please post below your nation or ruler name and the 2 resources that you have. [IMG]http://i164.photobucket.com/albums/u29/imahighsamurai/CN/Tradeset-1.jpg[/IMG] Gold: Lloydland Silver: Imahighsamurai Fur: Lloydland Lumber: Gems: Coal: wine: Imahighsamurai fish: Aluminum: iron: marble: wheat: Thanks Drew http://www.cybernations.net/nation_drill_display.asp?Nation_ID=100767
  3. I'll see if i cant find someone with iron and marble for ya
  4. Sorry guys but i was invited into a trade circle with these exact resources and it is complete. Best of luck finding longterm trades and feel free to use anything from my OP that can or will help you
  5. I am setting up a purple trade circle which will give all persons involved 4BR and 2 million bucks. I'm tired of people backing down at the last min' thus screwing up the whole process and then everyone else involved whining about it. I decided that the problem may be solved when i offer to throw $ your way so we'll give that the good ol' college try and see how it works. Resources required: Aluminum - Coal - Fish - Fur - Gems - Gold - Iron - Lumber - Marble - Silver - ImAHighSamurai Wheat - Wine - ImAHighSamurai Payment will be .5 million the day the trade set is up and running for everyone involved and then 1.5 million after 120 days of you trading with me. I would prefer that the trade circle continue on after 120 days so we can work on some plan once we get closer to then. If your intrested please respond either in this thread, Via PM on the forum or PM ingame. Thanks Andrew [imAHighSamurai] Edit: This is what the trade set will do for your nation. Thanks to the creator of this program
  6. thats it really, i am willing to pay pretty much whatever for a donation deal just name your price in a PM to me ingame Imahighsamurai is my nation's name Thanks Andrew
  7. i dont think posting in an alliance recruitment thread if the alliance is still alive is considered to be gravedigging... Bump
  8. A general rule of thumb for ALL infra jumps is have enough money on hand to buy 150 - 200 infra on the day you make the jump. when you are older i suggest either making a $20 donation yourself or doing a donation deal for the 200 Infra and land. Remember these 2 things with infra 1: Infra purchase and upkeep costs goes up each time you buy some. 2: always buy infra in groups of 10 !!!no matter what!!! It will hurt you in the long term if you buy infra in smaller groups
  9. a thankyou in the forum of a bump. or a bump in the forum of a thankyou.
  10. And a returned friendly bump from TPC.
  11. The Phoenix Collective Charter The Phoenix Collective is a small defensive alliance, primarilly blue, but accepting all colours, Join us. Offsite Forums Sign Up Thread (Requires Forum Registration). Preamble This Phoenix Collective is in place to protect our membership and help them grow in strength. We pride ourselves on being fully democratic and defensive by design. Members 1. Must not belong to any other alliance. 2. Members are expected to be civil to other members. Flaming or insulting other members will not be tolerated. 3. Members can call a vote of no confidence in a Minister at any time, the vote will pass with a 2/3+ Majority and an election for a new Minister held (The ejected minister will be unable to run). 4. Members can overturn a Ministers decision with a 2/3 Majority. 5. All charter ammendments must pass by 2/3 Majority through the membership. 6. Any member can propose a charter ammendment at any time. Elections 1. Members elect all leadership positions from within the alliance with a 50%+1 majority-- Should no one recieve 50%+1 a runoff with the 2 top vote choices will be conducted to have a final result. 2. Emergency elections (for a specific minister) occur at a request of a 50%+1 majority of members. 3. Regular general elections occur every 2 months (on the first of every even month) for all minister positions. War Defence 1. Member nations who have had war declared on them have full right to defend themselves however they feel appropriate -- including use of nuclear weapons. 2. Said member is expected to alert the Alliance of this attack. 3. If the attacker belongs to an alliance, diplomacy must be used and only the PM can order an attack on the that attacker or that attacker's alliance. 4. Should the attacker be rogue or be found to be rogue and diplomacy has failed, member nations are expected if within range to attack the rogue or offer assistance to the attacked member state if possible. 5. Should the attacker agree to reparations and peace, then no other alliance member need get involved-- unless said attacker fails to pay and declare within a timely manner. Authorizing Military Action 1. Nations may always conduct self defense against an attacker but before nations other than the one attacked may get involved the attacks must be approved. 2. The Defence Minister can authorize wars against rogues (those without alliance affiliation). 3. The Prime Minister can authorize wars against rogues and alliances. Illegal Offensive Actions 1. If a member attacks a nation unprovoked, the attacking member will be demanded to pay the reparations and declare peace, if he or she declines, that person will face charges and possible expulsion from the alliance. Foriegn Doctrine 1. We will not sign MDP's with alliances who currently have multiple active MDP's. 2. NAPs and other diplomatic agreements must have the signature of a minister to be binding. 3. Should another minister disagree with a signed treaty, the treaty goes up for general membership approval. If the treaty recieves a 2/3 majority it will be adopted and the Prime Minister is expected to sign it on the memberships behalf. Government 1. Prime Minister a. Oversight of other ministers b. Can overturn decisions made by other ministers. c. Can remove a minister and hold an election. d. Can remove a member of the alliance for breaking the charter. e. Can declare war on other rogues and alliances. 2. Defense Minister a. Oversees all matters of war. b. In case of a war, will organize the war effort. c. Can declare war on rogues. d. Supervises matters of internal and external security 3. Internal Minister a. Oversees all internal matters. b. Can appoint and remove members as diplomats. c. Resolves internal matters of despute when possible. 4. Recruitment Minister a. Coordinate all recruitment efforts. b. Designate members as recruiters. 5. Financial Minister a. Oversees all financial matters. b. Supervises all financial aid (priorities, makes sure that aid is given, etc...). c. Organizes money cascades and other financial programs. -------------------------------------------------------------------------- The Phoenix Collective have just held their 2nd elections and the results are as follows Prime Minister - Canadian 1971 Defense Minister - Votes are still being cast Internal Minister - ImAHighSamurai Recruitment Minister - TooBadd Financial Minister - Votes are still being cast
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