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MrMuz

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Posts posted by MrMuz

  1. [quote name='EgoFreaky' timestamp='1345145118' post='3022471']
    Curious statement..

    Please elaborate, what situation was Int put in?
    - We offered to help out if they decided to help LSF.
    - We didn't complain about their allies hitting us.
    - We didn't complain about them hitting our allies.
    - We didn't request their help, we did however state we understood they wouldn't be able to back us up this war (Even though technically we were at war before any other Int ally (apart from LSF of course).

    Don't get me wrong, it's not about the cancellation, for me this was inevitable the moment Trotsky tried to manipulate us clumsily into making a decision we had made anyway... But I am curious about what position Int was supposedly put in.
    [/quote]

    Still interested in hearing an answer to this. I don't really see what makes R&R such bad allies that they have to be insulted that way.

  2. [quote name='Starfox101' timestamp='1344745910' post='3021075']
    Why do you cancel on "great allies"?

    I hate how fake CN is, sometimes.
    [/quote]

    Anyone who knows the VE-GOD relationship knows that they've always been close. "Friendship" doesn't do justice to their relationship, it's more brotherhood. While the treaty might be cut now, the bond goes far deeper than treaty level. Throughout their history, they've sacrificed more infra for each other than most alliances have even gained.

    This is just one of those cases where friendship and treaties don't align. VE and GOD are both politically ambitious alliances and they've been straining in opposite directions for a while now. You need both mutual interest and a friendship to maintain a treaty. At this point, they are just tired of sticking up for each other.

  3. [quote name='Sardonic' timestamp='1341605812' post='3005026']
    There are, however, groups so despised that the world allows one of the many spheres of power to roll them.
    [/quote]

    Probably closest to the truth.

    "I want to destroy Hegemony 3 too! But first, we have to destroy Power Cluster C to make sure that they don't become the new hegemony. After destroying power cluster C, power cluster B and D will want to get revenge on us, so you'll have to defend us from them. But don't worry, as long as we're less hated than Power Cluster F2, we'll be safe in case Power Cluster A takes the hegemony spot.

    Oh and I'm not really going to directly hit Hegemony 3, because one of our 6 MDoAP allies are tied to one of their allies. But if you can provoke one of the fringe alliances in Hegemony 3 (except alliance a6 and a7) into hitting microalliance A1 tied to fringe alliance H12."

    5 months later..
    "So, they hit A1 after all! Exactly as planned!"

    11 days later..
    "What do you mean A1's allies aren't honoring the treaty?! They have a !@#$@#$ MDP! Everyone knows that gather information attacks are an offensive action, therefore A1 is on the defensive. Karma was started over less!! No matter, we can still win this, our coalition has two mutual defensive treaties tied to alliance Y, Y only has an ODP bloc tied to Hegemony 3, we can pull them and their entire ODP bloc on our side.

    And once neutrals 6 and 7 enters the ring, we've got enough NS to get a Pyrrhic victory, enough to establish these other guys we don't hate as Hegemony 4..."

  4. [quote name='Steve Buscemi' timestamp='1342487584' post='3010967']
    It's been awhile since I've seen an alliance get destroyed to this degree. Congrats NoR. 1.3m to .3m is quite an achievement.
    [/quote]

    Not sure if sarcastic. Nothing to cheer about an alliance losing to a curbstomp.

    Oh, of course LSF deserved this. They deserved this years ago with the choices they've made, their general attitude, and the alliances they chose to befriend. But this isn't the way I'd like to see them go. They're just being systematically shot here, without even a DoW. There's no need to rub salt on their bloodied corpses.

  5. [quote name='Warmongrel' timestamp='1342068107' post='3008892']
    So you just armed a nation with 9 million, and you expect another smaller nation to destroy him with only 3 mil? Someone is getting a raw deal here...
    [/quote]

    Several nations bigger than that nation can do it. Gang up. Maybe gain some of that 9M as loot. And it'd be fun to pick on someone who does deserve it.

  6. [quote name='Starfox101' timestamp='1341640794' post='3005660']
    If you defend an alliance that started an aggressive war, then you are also on the offensive.
    [/quote]

    So, say, a 5M NS alliance hits a 1M NS alliance because they don't like them. 13M NS worth of alliances retaliate on an ODP (or something else that made the 5M alliance not expect it). Would the aggressor here still be able to argue to their MDP allies that they need backup?

    What if the retaliating alliance wanted hefty reps to punish the aggressive alliance? (like they always do)

  7. [quote name='AlmightyGrub' timestamp='1341571443' post='3004733']
    I get it just fine. We do not give a fat rat's arse about our stats, no one is going to attack us then dictate terms in this situation. There doesn't need to be a strategy, just pure destruction. It doesn't matter if what we are doing is efficient, we have long ago discarded any notion of having large nations. You should know better to be quite honest. I will keep attacking this nation every single time it is possible to do so... and I do not care one iota what it costs me personally... my pixels are meaningless to me and have been for approximately 6 years.
    [/quote]

    Yeah, this only encourages rogues. Rogues don't care about how much damage they take, they only care about how much they're inflicting. So, in a sense, you're letting them win.

  8. [quote name='Franz Ferdinand' timestamp='1341506513' post='3004010']
    That is terminology I can agree with, but I don't understand why approximately half of the alliance is sitting in Peace Mode. You could say it is tactics, but to be honest, I can't see what benefit it would provide them except for maybe weakening the assault on Non Grata.
    [/quote]

    Pretty much this. Unknown micros aren't normally a prime target so there's a low likelihood of counter attacks, and Non Grata is already tied up from all the staggered declarations. Plus nearly all of Unita Societatem is in the lower tier, where no meaningful damage can be taken or dealt out.

  9. [quote name='Zoomzoomzoom' timestamp='1341504995' post='3003984']
    Wow, how could you pit a [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=158050"]husband[/url] and [url="http://www.cybernations.net/nation_drill_display.asp?Nation_ID=167776"]wife[/url] against one another.

    This is quite rude.
    [/quote]

    They're not really declaring any wars. :unsure:

  10. [quote name='titodafarmer' timestamp='1341459064' post='3003760']
    Leave update right where it is. It promotes quick thinking and teamwork.
    [/quote]

    I don't think you get the point of the suggestion.. it's just that it's impossible to play TE and SE at your best with update time being at the same time in both.

    Also, it's a good idea because it would put less load on the servers (but from what I've seen, I think they're run on different servers).

  11. [quote name='Baltus' timestamp='1341457029' post='3003741']
    TE was meant for war. SE is a political simulator, with war being the result of successful or unsuccessful diplomacy depending on which side you're in.
    [/quote]

    Ironic.

    TE has more potential for politics, because there is a solid goal and rewards that come with it.

    SE has little potential for politics, because there's no natural goal or conflicts. It's a sandbox, like GTA. You can't really have politics, because there's not enough depth to politicize. Heck, the people who just sit around and do nothing is as odd as the people who play GTA as a Sunday drive game, but apparently, there's a demand for both.

    The main thing stopping either is the culture that's already dug into both. Like anyone who plays TE for the politics (like myself) get bored of the mindless wars. There are literally thousands who play SE for wars, but you don't see them. You only see them as the ones who never log into forums, but always manage full slots on tech importing.

  12. [quote name='Muddog' timestamp='1341403120' post='3003338']
    The interesting aspect of all of this is really that the "change" you want is in your hands. It is all just a matter of perspective when you think about it, if the politics doesn't interest you than your free to change your AA to none and go hog wild on any nation you want to, hell you can even make a good go at it if your good. If you want the political simulator than you can play that aspect of it, logging into IRC, joining the clicke's and getting into the back rooms, if you just want to watch your nation grow, set yourself into peace mode or join GPA and there you have it.
    [/quote]

    So, if I wanted wars to last a week, I'd have to limit wars I declare to a week and complain when someone declares war on me for more than a week?

    (also minor nitpicking, but peace mode doesn't help nations grow)

  13. [quote name='Ostrogothi' timestamp='1341403473' post='3003339']
    Admission of [i]guilt[/i] is different from admission of military defeat.
    [/quote]

    Anything that triggers a real war will probably never result in a (sincere) admission of guilt. Admission of military defeat is usually the closest you can get :P

  14. Lol, I don't even know why you were thinking of just quitting at the start of this thread. Also don't know why Polaris would want to force heavy reps on someone with a multi billion dollar warchest; that's just plain stupid because the only alternative a rogue has is to keep nuking. And frankly, it doesn't even discourage anyone.

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