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tehol

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Posts posted by tehol

  1. 10 hours ago, admin said:

    We were starting to see some gameplay that went against the intent behind enabling foreign aid in Tournament Edition. The intent, as per the original suggestion, was to restrict the FAC wonder to require 2,000 infras in order "to prevent abusing cash received upon starting a new nation. Nations must build before sending aid." We were seeing zero day old nations acquire over 2,000 infras, purchase the FAC, and begin sending foreign aid on their first day. A requirement that a nations must be 14 days old before sending/receiving foreign aid has been added. New nation creation has been re-enabled.

     

    Johnny is right about some of the back-end mechanics. Forgive me, it's been over 18 years since I coded some of this stuff and I missed some of the impacts when adding unlimited foreign aid. This is why even after this long, the game is still technically in beta as per the terms, because I have and will continue to make changes on the fly in order to address concerns like this as they arise. 

    I think this is fair re new nations sending out tech, thanks Admin. Probably 2000 infra should have been 3000 infra. I was trying to estimate enough infra to require a serious build + collection, but it had been too long since I played TE.

     

    Too bad about the cap, though I understand there’s a buffer limit.

  2. 13 minutes ago, Johnny Apocalypse said:

     

    one result is known and it's uncapped aid might fry the planet and the other planet we live on if a large enough amount of something was sent, the forces of entropy are not to be taken llightly!

    I agree that to truly attempt the experiment uncapped is needed. We havent yet hit infra levels where infra becomes super expensive. Nor have we yet built up tech reserves. I am convinced that the increasing costs of things naturally causes diminishing returns to unlimited aid.

     

    iI agree the game strategy is significantly shifted (and likely evolving) but that was kinda the point

     

    edit: for example, the strategy i attempted with firingline totally fails if FL or Warden absconded with my cash

  3. 8 hours ago, admin said:

    Been thinking about this, unlimited foreign aid will break the game completely. I'm going to keep foreign aid on for the remainder of this round, but limit it to 50,000,000 cash and 2,500 tech. 

    Thank you for the change in any event this round. May I ask to confirm if you think it breaks gameplay or if it risks causing server issues?

  4. Hello,


    I propose a special cnte round:

    - aid slots permitted, but need FAC wonder first

    - FAC has infra minimum (eg, 2000 infra required to buy)

    - *no cap* on sending tech or cash

     

    The idea is to test this suggestion: 

     


    The reason for needing the FAC wonder before sending aid is to prevent abusing cash received upon starting a new nation. Nations must build before sending aid.

     

    The other normal CNTE modifications (cheaper infra for rebuilding, income bonuses etc) should stay the same. The GOAL is to recreate CNSE in a short window (highly unequal nations) and see what happens without caps on aid. For this special round to really be interesting I think it should be a longer round, perhaps 120+ days. Around day 80-90 I recall many nations are able to get into the 5-6k infra range, which is starting to be mid tier in cnse.

     

    thanks

    tehol

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