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Alexander the 5th

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About Alexander the 5th

  • Birthday November 21

Profile Information

  • Interests
    Learning about Germany...
  • Location
    USA
  • Gender
    Male

Previous Fields

  • Nation Name
    Russian Empire
  • Alliance Name
    The Austrian Empire
  • Resource 1
    Gold
  • Resource 2
    Oil

Alexander the 5th's Achievements

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  1. If you look around, a lot of important people from this game came from TGE. Even if they werent, a lot of people in general came from that alliance. I was wondering if anyone would be interested in forming some sort of organization to bring together ex German citizens, and just discuss.... stuff. I will admit there were a lot of cool and interesting people at that alliance. By no means is this a plan to resurrect TGE as a political entity, but I must admit it would be nice to stay in contact with some people. So would anyone be interested/supportive of this?
  2. *applause One of the most touching things I have read on the internet in some time.
  3. [quote name='Hereno' timestamp='1329695430' post='2924250'] Who are your protectors? [/quote] Deinos, as we are part of Tinytowne.
  4. [center][img]http://images.tgecn.com/mop/EccardopolisG/Austrian%20Banner.png[/img][/center] [b]Team Color: [/b]Blue [b]IRC: [/b]#Austria [b]Forums:[/b] http://theaustrianempire.forumotion.com/ [b]Current Gov:[/b] [list][*]Kaiser: Leopold Von Hapsburg [*]Kanzler: Alexander II [*]Minister of War: Emperor Dithrick [*]Foreign Affairs Minister: Vistra [*]Finance Minister: Schwieger [/list] We do not seek to impress with this announcement, rather to merely let people know we exist. [center][b]Policy on other Germanic alliances - From announcement to our members[/b][/center] Comrades, as your Kanzler, I come to you today to discuss something important. As we all may know, Austria has been hiding in a shell of isolation, and of limited cultural exchange. I am here to announce that era is over. As of tonight, I declare that in the cultural and social (but not military or political) spheres, we will begin pursing a northern looking policy, Nordpolitik, which should boost interaction with the other two Germanic alliances, TGE and Nordreich. Now this should advance the goal of world peace, and Germanic brotherhood in a way that is not damaging to any side. I advise Vistra to begin looking into embassies within TGE and NoR, as well as somehow setting up cultural exchanges. -The Tsar. [center][b]Second Constitution of The Austrian Empire[/b][/center] [b]Preamble:[/b] To further the general welfare, the well being of all citizens, to establish international respect, and rule of law,we the parliament of Austria hereby approve this new social contract with our citizens, and effectively dissolve the provisional constitution as law of the land. [b]Section 1-Rights of all men[/b] The constitution hereby states that all citizens of Austria shall enjoy freedom of speech, in keeping within the real life limits and laws of the United States and the forum company that hosts our forum. The constitution also protects all real life legal forms of expression, be it in political parties or other organizations, so long as they seek to inflict no harm to others or to subvert the government of this or any other alliance. All lawful citizens of Austria shall have the right to participate in elections, and to cast one vote, unless otherwise specified. All citizens of Austria accused of any crime have the right to a trial within 30 calender days, by a non political and non noble, elected magistrate. No man, citizen or non citizen, shall ever be subject to eternal ZI* Citizens have the right to not carry out unlawful orders. *Eternal ZI meaning the practice of attacking nations even after they have disbanded and reformed. [b]Section 2- Expectations of citizens [/b] All citizens are expected to turn in draft cards when requested by the Kanzler or Kaiser, and also join the ranks of the military as conscripts under the order of these two people. All citizens are expected to not attack anyone in game, regardless of alliance affiliation unless The Austrian Empire is in a state of war, or the order is given either by the Kaiser or Kanzler. Ideologies that call for the extermination or inferiority of any race or ethnic group are forbidden in Austria. The citizens are expected not to pass on information labelled "sensitive" or "top secret" outside of the alliance, such is treason and is punishable as a crime. The citizens are forbidden from advocating or attempting a forceful overthrow of the government, such is sedition, and shall be prosecuted as a crime. To defy a lawful order by the Kaiser, Kanzler, or any military man of higher rank is considered insubordination, and is punishable at the least by a strong warning, and at worst expulsion and ZI. [b]Section 3- Functionality of Government[/b] Every one calender month, beginning from March 1st, 2012, the people shall elect directly, a parliament consisting of one representative for every ten members. In cases where there is not exactly ten members, the number of seats shall be rounded down below the 4 mark, or up past 5 (Ex. 24 members would warrant two seats, while 25 and 26 would warrant three seats). Every lawful citizen of Austria shall have the right to cast [b]one[/b] vote for the the number of candidates to which there are seats. Voting shall last for a period of three days, with a two day preparation period including an announcement of elections consisting of the prior two days. The top candidates shall fill the seats (ex. three open seats, mean the three candidates with the most votes will be elected). Should there be a tie, the Kaiser has the authority to break the tie. Every two calender months the people shall directly elect a single magistrate to enforce constitutional law, and prosecute those committing illegal acts. Every two months, the parliament shall elect a Kanzler (Chancellor) who will be the second in command of the alliance, and the highest elected figure. The voting period shall last for ten days after the announcement is made for a candidate. The candidate with either the simple majority or plurality in the election shall become Kanzler. Should there be a tie, the Kaiser shall break the tie. The chain of command is formally recognized as such: Kaiser Kanzler Minister of War Other Ministers Military officers In any situation, the higher up authority may revoke the commands made by a lower office so long as it does not conflict with any existing laws or the constitution. The Kaiser may change the chain of command as he sees fit, and so long as it does not go against written laws. In the event the magistrate is found committing a crime, the parliament shall convene as a special tribunal, and will be able to decide guilt and punishment by unanimous vote only. To pass a conventional law that does not conflict with the constitution, a 2/3 vote is required. To pass a constitutional amendment, a 2/3 vote is also required. The Kaiser and Kanzler have the power to veto any action made by parliament, however the parliament can over ride this veto with a 3/3 vote to enact the measure. Any regular bill shall be discussed for five days, before a vote that lasts one day is held. Any constitutional amendment will have a ten day discussion period, followed by a two day vote. The Kaiser and Kanzler may issue edicts as long as they do not conflict with existing voted on laws or the constitution, but the parliament may revoke edicts with a 2/3 vote against them. [b]Section 4- Line of succession [/b] Every new Kaiser shall make a new line of succession, that should supersede him should he be gone longer than five days. If the Kaiser does not declare a line of succession, the default line is as follows: Kaiser Kanzler Minister of War Minister of Finance Minister of Foreign Affairs Minister of Education First Division Military Commander Parliament (ruling as a Junta) Should a previous Kaiser return, while a current one is holding the crown, and the previous Kaiser never formally handed over said crown, then the old Kaiser shall be crowned. RATIFIED BY 2/3 on February 17th, 2012.
  5. I was thinking of publishing a work, simply put it would be called "The German Chronicles: The Fall Of Empires". It would detail the fall of the original TGE, as well as talk about some other German alliances I was in. I was hoping to get a full chronicle of the old TGE, from the very roots of the New Imperial Prussian Order, to its end in early 2011, with the fall of the empire, and my few hours of non legitimate rule, and possibly even deal a bit with the reformed TGE. If I decided to publish a comprehensive history, would anyone read it? Would anyone even want one made? It would also help of members of TGE who were they in any period of time would come forward to help me research.
  6. [quote name='Anson' timestamp='1320204886' post='2836915'] Alright. You've made your case. You want action. Now, be the change you wish to see. Do action. [/quote] your right, come tomorrow I am forming an all volunteer organization to revive CN and bring in members, and retain current ones.
  7. [quote name='keenu' timestamp='1320204610' post='2836908'] I personally would love the see the game grow- However I know there are very many who are complacent with the way the game is currently being played. The thing is- Cybernations needs to be more appealing. Perhaps better graphics, and easier game play system- Things that the players cannot produce themselves. Admin will need to do these things, And unless he feels like doing them....Well, There isn't much that we can do. [/quote] ^this.. this.. Defeatism. This is exactly what is destroying the game. Why not actually do something? Petition admin, start a movement, or even *gasp recruit new people from real life and other websites, and try and help out new arrivals. I am tired of complaining, I want action. Complaints without actions is just basically saying "I like to watch CN die".
  8. I notice a lot of people on Cybernations have been complaining about the game dying. I cant say I disagree with that diagnoses, but, I notice a lot of people complain, and then do nothing. My point is maybe its time to stop shouting, and time to start doing. I had an idea for a quasi para-recruitment organization. Possibly some non alliance organization that would help new players get started so they dont leave the game. Or what about trying to recruit players from real life people we know, or other websites (but not other game websites, I meant something like Fark did). I am tired of complaining and doing nothing, and im not sure how much the admin can, or will do. So how about we actually do something ourselves and bring back some revolutionary zeal? Is anyone interested in this idea? P.S [url="http://ansontx.info/cybernations.aspx"]Something we should all look into[/url] [b]How YOU can help:[/b] 1.Send new nations this message so kindly composed by Anson: [quote]Afternoon! You just created your nation, so I wanted to give you some friendly advice. I remember when I created my first nation, and I know I would have been grateful for some. A few things to consider. You will get a lot of alliance recruitment messages. Think them over. Don't go with the one that offers you the most money. Most of the times they're just trying to buy your membership, and the money comes with some serious strings attached. Basically consider all your options, and don't be afraid to ask people questions about their alliance. Do your homework. Next thing is if you aren't already in Peace mode, and you aren't joining an alliance right away, switch over by going into the Edit your nation. As a new nation you'll get people who will "tech raid" you just because they can. The third useful thing is Tech Deals are extremely helpful to build your nation. The current rate is 3 million for 100 tech. Alliances can help you get more of them. Cheers! Anson[/quote] Also maybe post the links to some much needed nation guides: http://ansontx.info/guides.aspx 2. Post a basic primer (like the one below) about how to play cybernations on your facebook, twitter, and all the forums you visit that would allow you to do so. [quote]Cybernations is a free, online nation simulation game. You create a nation, conduct trade and diplomacy with other nations, go to war, and join alliances with many other people. While this may sound boring, in reality its a very exciting game, and no doubt you will meet many interesting people along your way should you choose to embark on this journey to Cybernations. All nations start off without an alliance, no trades, and only 50,000 dollars (buys much more than real life 50,000 dollars would). In this time, it is important that nations purchase as much infrastructure as they can, while purchasing little or no technology, and only keeping the bare minimum of land and soldiers so as not to get the red text warning message on your main screen. Once you have spent most of your money, you should consider joining an alliance. Alliances offer many benefits such as interaction with other human beings around the globe, a chance to put you skills to work (be it writing, web coding, or even military organization), and a place to get millions of dollars worth of aid and advice on how to run your nation in the best way possible. There is no shortage of alliances to choose from, themes: Germanic to Generic, Fascist to Finnish, Communist to Corrupt, and almost anything else you can think of for a theme. Different alliances offer different things, and its ultimately up to YOU, the player to decide. Now it is in your hands, and we can only wish you the best of luck. [/quote] 3. Real life friends Why not talk to a real life friend, lover, or co worker about playing this game? If you have any friends who like strategy games, maybe you should talk to them about Cybernations.
  9. Has there ever been an alliance civil war? I mean a real one with real wars started in game, not the joke TGE one on the forums some time ago (though towards the end the original TGE came very close to civil war). Because if there are alliance coups, why not civil wars?
  10. Maybe Cybernations needs its own August revolution, who knows, maybe a new class of Francoists will rise up here like they did in NS and ferment radical change? Just a thought from someone who studied a bit of Francoist thought.
  11. You kidding me, you cant say !@#$%* on Cybernations? Maybe its time for a deceleration of Independence in Cybernations
  12. My Story Introduction As I now stand, Master of Finance of Ordo Teutonicus, I can not help but think of the elaborate series of events that has brought me here. What started out as a few minutes a day, has evolved into an experience that has even affected me in some of my real life thinking. I have made comrades and I have made enemies along my 2+ year journey at CN. This is not meant to be some sort of triumph story. In CN there have been people who have done more, experienced more and above all, acted with more honor than I have. Still, I have the time and feel others can learn from my experiences in CN. For purposes pertaining to privacy, some names have been omitted or edited so as to not bother certain people (some who are even no longer with us). Since my memory is also a bit blurry, a few events may not be portrayed entirely correctly, but I assure you these are minor details and that this is not done intentionally .With this in mind, I present to you a story of my whole experience here at CN. Chapter-1 Starting out It all began on November 21st, 2009. A few days prior, I had exhausted all fun that was to be had with my disc based strategy games, or the online flash games. I was looking for something new and exciting. While looking up on Google (or Yahoo, I don’t really remember) “Free Online strategy games,” I came across some obscure forum, which was discussing a list of free online strategy games. After scrolling down a list of the games provided, I found one called “Cybernations.” I had heard of the game a few days before that, but was not very interested. Since I was completely new at the time to online gaming, I debated for a few days whether or not to join. I finally opted to join Cybernations. And on November 21st, 2009 I created my first nation. Since I cared little for Euro-Asian history back then, I named my nation, oh so dully “The Republic of Cape,” and placed it in Cape Town South Africa. I did this since I was learning about South Africa and apartheid at the time and decided to do South Africa, since I thought my home town would be boring (and revealing). I had heard a lot about “alliances” and “the need to join an alliance.” However, my line of thinking was so stupid, yet seemed so clever to me back then. It was like this, “well, I always luck out in my on disc games with risky decisions, so why not try that here?” With this I created my first micro AA, with no forums, no experience and no protectorate. What a fool I was. I convinced my friend who at the time lived down the street (he now is in another state) to sign up. My alliance swelled to two members. I spent the next few weeks/months dinking around in my micro AA, with me friend (and possibly a few other people). We neither thrived nor died in this time, but soon the inevitable was to happen. I awoke one day to check out my status of my Cybernations nation, expecting normal peace time growth. But GASP, what is THAT! I couldn’t believe it, I was being raided! The full of myself, macho side of me who knew nothing of CN war, decided I could simply fight on my own. However lack of knowledge of game play and lack of support (with the exception of my friend, who once joked he would sucker punch the guy who invaded if he ever met him) meant I lost, bad. The war concluded and I was humbled. Instead of doing the smart thing, I got pissed at the game. I cursed what I viewed as “mega alliance domination” and “cruel players” for my failures. I continued on for some time, maybe got raided again. Ultimately I one day decided to quit the game, citing the “evil nature” of Cybernations. Chapter 2-Intermission But it was too late, Cybernations was like a drug to me. After a few days, I caved. I realized I NEEDED a online strategy game to keep me going. This time I wanted a fresh start, I would do what people recommended and would join a game that was comparatively young. One day while searching for “Nation simulation game,” I came upon a game called “!@#$%*.” I was intrigued, after some small study, I found out it was much younger than CN. Perfect. I was quick to sign up and named my city after a fictional American city I had always envisioned, North Port. I was determined not to make the same mistakes as back at CN, therefore I began seeking out a Nation (Nation=Alliance in !@#$%*). I had two criteria, I couldn’t have been too large, but also not to small. I always wanted a cool name. I found this in a Nation called the “United States.” To me it was perfect, not to big, not to large. I intermediately signed up on the forums, determined not to make the same mistake as back at CN. After answering various questions, including that regarding my morality in game (yes, I did have ingame morals back then!), I was accepted. The inside was not as cool as the outside facade. The membership was much less active than I would’ve thought, but it was still a respectable nation. This was my first real taste of alliance life, receiving in game aid, talking with people on IRC and forming internet friendships (I do not consider these people RL friends, do not make that mistake) and having a job to do. After doing some various low level work, a congressional seat became vacant. I thought to myself, “am I ready for this?” After some convincing by my online buddies, I decided to run. I don’t think they realized how much this decision of there’s would have far reaching implications outside of CN and indeed even the internet. After wining the “election” unopposed. I became a congressman. My first taste of power in anything resembling a large alliance. Since it was summer time and I was bored, I spent a lot of time on the forums. Soon I was regarded as a rising star, a patriot and above all, a reformer. I soon was talking regularly with government members of the United States (The !@#$%* one, not the real one) congratulating me on my reforms and work ethic. For once, I felt useful, indeed like I had some... greater purpose. I became convinced that I was some important reformer and that I had the power to change things. I continued executing my duties, much to the admiration of other members. I went through many ups and downs, wars and stagnation. So after playing for some while (possibly having a inactive nation in Cybernations, I cant remember now), me and the US “crew” started getting disturbed about how our admin was a bit... controlling. And that is putting it nicely. We began talking, first about politely asking the Admin to tone down his “oppression (as we called it)” however soon it escalated. We finally found ourselves one day disgusted with !@#$%* and preparing a move. We had a whole “Deceleration of independence” in the works against the !@#$%* Admin prepared. Ultimately we went with a hushed departure from !@#$%*, to Cybernations. Chapter 3- Return “After five years on the east coast, it was time to go home” -CJ in GTA San Andreas talking about his return to Los Santos after spending five years in Liberty City. I came back to Cybernations, oh yes. But it was not like the first time. I had new found confidence and experience (both real and imagined). Our leader had a nation also in CN, he was an MHA member and secured us a protector and forums. I was excited about a United States in CN. It must be noted that about a few weeks before the move, I had re activated myself in CN and tried joining the ODN, however I never passed the application stage (since I left for the US) and I only tried to join after my new found “Wisdom” at !@#$%*. After getting disgusted with my name, I re rolled my nation as “Washington Republic”. I spent about a few weeks at the CN reincarnation of the Untied States. Then I realized something, we were going nowhere. After saying farewell, I left the US of CN and thinking I finally had the experience, tried forming my own alliance. This time, I was marginally more successful, I gathered around 4 members and had created an actual forum to use. I existed in this Limbo for some time. Finally after a raid on my micro AA, I decided I had messed up and decided it was best to join a big alliance like everyone else. Thus I submitted my application for the New Pacific Order. Now folks, before I go any further, I have nothing against the NPO, I think they are a great bunch and are an awesome alliance. However their alliance was simply not my style and did not fit my wants. Keep this in mind while reading about my time at NPO. Now I had landed myself at NPO. I got millions of dollars worth of aid and thought I was on the path to CN bliss. I was dead wrong. In my two months at NPO, I tried finding a job, I tried doing recruiting, but I didn’t like it. I then came to the realization that the NPO was lacking a leadership job, since I had become so used to leading and inspiring people back in !@#$%*. I decided I would never like it in a big alliance. After a small dilemma regarding the aid I received, I left NPO and once again, tried to start my own alliance. I spent the next few months throughout CN in various micro alliances. All failed, though at the height of my “success,” I commanded around seven members and a forum. Once again, I got raided, got pissed, said my goodbyes,and left the game. Again. Chapter 4- !@#$%* and my leave This is merely a short chapter regarding what I did between Washington Republic and my next reincarnation. I decided to turn to !@#$%*, largely abandoning Cybernations (and !@#$%*). I tried selling products in the economic section and even Rped a civil war in my nation (those of you with !@#$%* accounts, look up 'Pan Freeland Civil war' in International Incidents). I realized how much fail my RP was, but continued none the less. My RP skills slowly began improving, my posts gradually became longer and I began to learn more about RL wars (I had read Sun-Tzus art of war in this time if my memory serves me well). I also in this time became a Libertarian and joined a Libertarian RP region. Cybernations, Germanic themes and all that seemed so distant to me at that time. I became a semi decent Rper and was constantly improving my role play skills. In this time, I decided to screw around in Cybernations. I created a nation in Cybernations based off of Oceania from 1984 and began invading nations without care. One day, I brought myself to a simple conclusion, “why dont I just give Cybernations one more shot?” With this, I deleted my Ingsoc spoof nation and tried creating a “real nation.” I wanted this nation to be cool, since I am Russian American and had watched a documentary the night before called “Russia, the land of the Tsars,” I decided to name my nation the “Empire of Russia.” Get ready world, im coming back to town. Chapter 5- Kievan Rus and the seeds of my dark side sown Once again, I decided I would do Cybernations “right,” and join an alliance. I decided I would join any alliance that had a decent enough name and messaged me. So in came a recruitment message for an alliance, called “Kievan Rus.” I was intrigued, Slavic? Historically Accurate? Forums? Sign me up! After a brief discussion with leader Karolina regarding my concern about the treaty with Nordreich (I though they were Neo Nazis back then), I signed up. I had high hopes, I was a leader and reformer back in !@#$%* and I was loved, surely that would be the case here, right!? Not so. In this time, I made contact with Heinrich Schsuter (Now Wilhelm Von Berlin) and regularly debated the merits between my Libertarianism and European Realpolitik with Karolina. While things were alirght, I never rose above being a glorified messenger boy. While it crossed my mind a few times that I deserved a better job, I ultimately decided such thinking was treason and that Karolina knew what she was doing. Still, I was “happy”. Then one day the S--- hit the fan. I awoke to a message saying that Kivean Rus was disbanding. I was given no real reason as to why and I became infuriated, the only Slavic alliance, gone like that. I was determined to never have an alliance I loved collapse on me like that again, the seeds of the TGE coups were sown. I tried in vain to gather up people and form a new KR government, but to no avail. I decided to follow then friend Schsuter into a new alliance called “The German Empire.” While it was not my first pick, since it was not Slavic, I still decided a German theme is better than a generic theme. I signed up for The German Empire and was quickly inducted. Chapter 6- The German Empire Quickly, TGE became my new home in a way NPO, Kivean Rus, or even the United States (which is near and dear to my heart) never quite matched. I met great people like Schiweger, Johann, Richard, I continued talking with Heinrich and overall we had great people. Those were some of the best days, both in game and even in real life! I quickly came to love German things, I even met real people from Germany (because I wanted to meet real people who were behind the basis of the alliance I loved) and ultimately became intrigued with Germany. I worked publishing an alliance newspaper, soon I was elected to the ReichStag and much like at the United States, I was lauded. Unlike the US however, I also faced criticism. After some time, I noticed a disturbing trend. Our Kaiser was becoming increasingly inactive. At first we shrugged it off, however it became extreme. Finally, I broke the ice. I asked simply, “couldn’t we have a coup and install a new government?” Many people (but most certainly not the majority) agreed with this plan. Finally, I one day posted a “deceleration of Defiance,” me and other government members resigned in protest. After learning Der Kaiser was sending foreign troops to squash us, we went into peace mode. After some short lived negotiations, we got a small concessions package. But the very few benefits gained were vastly overshadowed by the negative publicity and fracturing of unity the coup caused. I didnt know it then, but I had just set TGE on a path to destruction and I would later regret this. Around this time, the first members began to leave. At first it was nothing, but soon other problems started to surface. Mass corruption, inactivity, emigration all were factors that eventually drove us to more coups. One day, while fiddling around, more or less content with the pace of “reform,” Heinrich came up to me and bluntly asked if I would support a coup of his. At the time I was at a loss of words, but as a “comrade,” I decided to support him. Some hours later he overthrew the Kaiser and declared himself ruler. After some convincing by other members, I decided to join the anti Coup camp. After much pressure, Heinrich resigned and elections were held to determine a new Kaiser. A promising Reichstag reformer, Prince Albert was elected to the post. He was the sweetheart of TGE. But like real reformers like Gorbachev and Obama, we became increasingly disillusioned. Finally, after our last war, embarrassment was rife. We decide TGE was as good as dead and we began entertaining new names for a new alliance (we once considered becoming TJE- The Japanese Empire). Finally, Albert agreed to dissolve us and merge on a pre determined date. I supported dissolution. However on the night before dissolution, I had a sudden urge. The urge was to not have what happened to me at Kievan Rus happen again. A strange mix of Power hunger, nationalism and radical anti establishment sentiment overtook me. I “deposed” Albert and turned TGE into Iran. I thought I was the savior, that the United States was just preparation and that this was the goal, this was it. TGE would be fixed, we would have Direct democracy and I would be a hero. How wrong I was. In an IRC conversation that I had half confused with Adam Suttler, he asked to have admin permission granted to him, so he could “document” things on the forums. In a mood thinking, “Well, he could Coup, but I dont give a S—t anymore,” I allowed him Admin powers. He quickly unseated me. I quickly resigned in shame of what I had just did, as Suttler ruled TGE for another day, and turned our alliance into a virtual brothel. I was ashamed and I would never, ever coup again. Conclusion After that, I drifted again. I encountered trouble. I went to THL, when my friends left THL, I went to OT with them. My story continues past TGE, but its not that exciting. A lot has been left out, but I felt it was important to tell my story. Feel free to comment and ask questions below. And remember, I haven’t bothered to spell check this, so dont get pissed off at me about errors. Cheers.
  13. [quote name='Itsuki Koizumi' timestamp='1285114650' post='2460416'] yeah this is the United States of Alliance not the United States of America Alliance. Also Ishabad, they have nations with 140 day seniority so they were here way before you. [/quote] Hehe, my bad.
  14. [quote name='ishabad' timestamp='1285109792' post='2460365'] few things you did not apply on our forums i never gave you the job we are called United States of Alliance there is no fleet YOU ARE A GHOST CURRENTLY [/quote] *Thinks.. Did I get the wrong USA alliance?
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