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ZKee1

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Everything posted by ZKee1

  1. Found a guy with aluminium and oil http://www.cybernations.net/nation_drill_display.asp?Nation_ID=63474
  2. Going to put this up on my alliance forums to try to fill it up.
  3. I have Lumber and Gold Nation: Lorwyn http://www.cybernations.net/nation_drill_display.asp?Nation_ID=200845 Resources: Lumber and Gold Team Color: Must be orange (Im in ODN) Alliance: Orange Defense Network
  4. I have Lumber and Gold. I'll join once the circle is complete -ZKee1 http://www.cybernations.net/nation_drill_display.asp?Nation_ID=200845
  5. ZKee1 http://www.cybernations.net/nation_drill_display.asp?Nation_ID=200845 Gold Lumber Circle 8, prefer to have uranium but can live without it
  6. Did some updates, SemperFidelis has been removed and iPwnNoobies has been added. Almost there guys...
  7. Resource list: Aluminum Coal Cipher Ultra Gems oakmage Gold ZKee1 Iron oakmage Lead SemperFidelis Lumber Zkee1 Marble Oil sojourner Rubber Cipher Ultra Silver sojourner Fish SemperFidelis Bonus: Microchips Construction Radiation Cleanup Steel Asphalt Automobiles Jewerly Scholars Economic effect: Income: +$17 Happiness: +13 Infra cost: -35.2% Tech cost: -12.6% Land cost: -10% Land bonus: +38% Environment: +1 Env. Penalty: -50% Bill effect: Infra UpK: -23.7% Soldier UpK: -$0.5 Tank UpK: -16.97% Nuke UpK: -60% Navy UpK: -38.44% Aircraft UpK: -25% Military effect: Soldier eff.: +42.56% Soldier cost: -$6 CM cost: -20% Nukes cost: -20% Tanks cost: -8% Navy Cost: -27.33% Aircraft Cost: -15.21% Aircraft Limit: +10
  8. Interesting, It would definitely make Aircraft better than just bombing. But how much should the blockade be?
  9. I'd agree, the navies now in TE are pretty useless, the ability to block a trade would be cool. It also gives the trade partner more iniative to defend the blockaded nation .However, how do we decide which if the 5 trades get blocked?
  10. I agree with 75%/200%; having 3 nations twice as big attacking you is not fun.
  11. Hmm... Maybe make it so you can't attack other nations other than your bounty; that'll get rid of alliances (they'd be no use)
  12. So the current problem in TE now is it is a lot like SE: Big alliances who cannot be attacked. Also many people get attacked by 3 people at once, making it unfair. My suggestion: remove alliances completely and make TE a real tournement: At the start of the round, each nation is issued a 'bounty' another nation which they have to attack. The bounty nation will also have you as their target. Nations can only declare war against their bounty, and bounties have to be simillar in terms of NS. To 'defeat' a nation, you have to put him in anarchy, and you will recieve 1 win. A few days later (maybe 3-5), you will get a new bounty and have to attack them. Nations who have been defeated will have 7 days of recovery before being issued a new bounty. The winner of the round could also be calculated according to victories instead of NS to prevent the last few days of massive warring. I think this would be better for TE as it would allow more wars without having to worry about being ****ed by other alliance members. Some other points: - Even if you have a bounty, you don't have to attack them immediatly, you could develop for a few days before attacking but at the risk that they will attack you first. - The cost of wonders will probably have to be lowered in order for nations to be able to get them without spending all funds - Maybe decrease military upkeep and increase the cap for nuke lauches ( maybe 2-3 days) to prevent instant nuke wins.
  13. OK, I'll try to a replacement ASAP,
  14. Yay! that's everyone, this trade circle is now complete.
  15. Sorry guys, but those aren't the resources we need.
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