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Doommuffin

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Everything posted by Doommuffin

  1. Well, what we're trying to achieve here is a inactive applicant process and have a group of people create the trade circles themselves. But if you guys would like to join our system, that could definitely be arranged. Would you be interested?
  2. If anyone has any working trade circles, feel free to post em if they're not there.
  3. Much appreciated. Going to try talking to other Purple Alliances myself.
  4. Thanks! Hopefully this'll be running within a week.
  5. As to help all purple nations, the UTF is creating a sheet containing every purple nations resources and will be using it to create trade circles for you! All you have to do is simply sign up on This Page. When a spot for a trade circle is open, you'll be messaged asking if you would like to join it. You can reject or decline. Spread this sheet! And for the sake of keeping this thread alive, Please list different trade circles, for reference sake. Note: * This system is still new, and will take some time to become functional. The amount of time depends on how many people join. * This sheet is for solely purple nations. Any nation in the sheet that is not purple will be ignored and possibly deleted off the sheet. * If there is a problem with your circle message the person who created the circle or someone in the UTF. From there you will be contacted. * Members of the same alliance will be grouped together into the same circle, unless their resources don't fit. Trade Circle Sets~ Set 1: Construction, Fast Food, and Beer: Aluminum Cattle Iron Lumber Marble Pigs Spices Sugar Water Wheat Wildcard Wildcard Benefits: (soldier efficiency +35%, and infrastructure purchase -41%, land purchase -10%, number of citizens +22%, soldier purchase -$3.50, infrastructure upkeep -18%, tank upkeep -5%, per purchase land area +8%, population happiness +9.5, citizens per mile before unhappiness +50, nations environment +1, and aircraft limit +10) Set 2: Asphalt, Automobiles, Beer, Construction and Steel: Aluminum Cattle Coal Iron Lumber Marble Oil Rubber Water Wheat Wildcard Wildcard Benefits: (infrastructure purchase -42% soldier efficiency +38% and aircraft purchase cost -8%, number of citizens +13%, land purchase -20%, land per purchase area +35%, soldier purchase -$6.00, infrastructure upkeep -26%, tank upkeep -10%, population happiness +9, aircraft purchase -8%, all navy upkeep -10%, triple value of land when selling, citizens per mile before unhappiness +50, nations environment +1) Set 3: Construction, Beer, Steel, Asphalt, Automobiles, Microchips, Radiation Cleanup, and Scholars (90%+ literacy rate): Aluminum Coal Gold Iron Lead Lumber Marble Oil Rubber Water Wheat Wildcard Benefits: (Infrastructure purchase -42%, soldier efficiency +38%, aircraft purchase cost -16%, per purchase land area +35%, citizens daily income +$6.00, technology purchase -13%, soldier purchase cost -$6.00, infrastructure upkeep -26%, and tank upkeep -5%, soldier upkeep cost -$0.50, cruise missile/nuclear weapon purchase and upkeep -20%, aircraft upkeep -25%, tank purchase -8%, tank upkeep -13%, environmental penalty for having nuclear weapons -50%, all navy vessel upkeep -30%, population happiness +11, land purchase cost -10%, triple value of land when selling, citizens per mile before unhappiness +50, nations environment +1, number of citizens +8%, effects of global radiation -50%) Set 4: Affluent Population, Construction, Fast Food, Fine Jewelry, and Steel: Aluminum Coal Fish Furs Gems Gold Iron Lumber Marble Silver Wine Wildcard Benefits: Add later Set 5: Steel, Autos, Construction, Microchips, Radiation Cleanup, Asphalt, and Scholars (90%+ literacy rate): Aluminum Coal Gold Iron Lead Lumber Marble Oil Rubber Uranium Wildcard Wildcard Benefits: Add later
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