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Bart99

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Everything posted by Bart99

  1. Got iron/sugar. Will switch to purple team when needed.
  2. Bump. Trade circle only needs water and uranium and water for completion, the nations are currently all trading with each other so if you sign up you will have your trade slots completely filled up withinin a day or 2!
  3. Alright we just need 1 more trade then the trade circle will be completed!
  4. Added to the list. Will let you know when the trades begin so you can change your team colour to maroon.
  5. 1 more trade needed! As the topic says, its a 3BR trade circle on the maroon team, so if you are interested you must be willing to switch to the maroon team once the trade circle is complete. The resources are as followed: Cattle - taken (DonGiovanni023) Wheat - taken (DonGiovanni023) Aluminum - taken (Lord Konstantine) Fish - taken (Lord Konstantine) Iron - taken (Bart99) Sugar - taken (Bart99) Pigs - taken (Atmosfear) Spices - taken (Atmosfear) Lumber - taken (PopCap) Marble - (PopCap) Uranium Water Bonus resources will include Construction, Fast food and Beer. If you are interested you can either a) post in this topic, or b) pm me in game (will probably get more noticed): http://www.cybernations.net/nation_drill_display.asp?Nation_ID=322472
  6. I'll join. Got Iron & Lumber, although i won't be beggining trades until the circle is full or closer to full so my current trade partners get some warning.
  7. As the topic says, im buying tech at 6m/150 tech. Basically the tech deals go like this: I send you $3 million You send 50 tech You send 50 tech I send $3 million You send 50 tech Then rinse and repeat. Can use 3 aid slots for this at the moment. If you are interested either a) reply to this post or b) message my natin @ http://www.cybernations.net/nation_drill_display.asp?Nation_ID=322472
  8. As the topic states, im buying tech at the cost of 3m/100t. If you are interested in this, either a) reply to this post or b) message my nation: http://www.cybernations.net/nation_drill_display.asp?Nation_ID=322472 For anyone that becomes a long term tech seller I'll increase the price to 3m/50t (after a month or 2).
  9. For my first nation my resource combo was lead and furs, it is definately something noone wants to get, i was lucky to maintain a trade for a month, they usually lasted a week or 2 at best. Rerolling was the best thing i had ever done, still have to change trade circles a bit due to people going inactive (meaning their nation got deleted) but other than that my trades are usually stable now.
  10. [quote name='Jay Z' timestamp='1285957178' post='2471256'] Too many treaties. Also the # of people isn't declining as some might think. Deleted multies is a huge cause too I'm sure! [/quote] The strictness on multi's may also be contributing to the lower number of nations a bit aswell. I do agree that multi's shouldn't be allowed, but i also think the rule is too strict through the fact that if a possible multi is found, all the nations are deleted that are suspected. I know this personally stops me recruiting people into CN as im scared a sibling might find out if i let others know, register, meaning i lose my nation, and im sure im not the only one in this situation. I made a suggestion a while back were rather than just deleting all the nations suspected, delete the younger ones of the lot caught using the same IP address, leaving just the oldest. This was rejected, but if the punishment was changed to this, i would try more to get people into CN.
  11. Buying tech for 3m/100t, either post here or message me in game if you are interested. My nation link: http://www.cybernations.net/nation_drill_display.asp?Nation_ID=322472 Got 2 slots open at the moment, will have a 3rd for another tech deal in 2 days.
  12. Unfortunately that is true. If he creates a nation yous can never aid/trade/have a war etc, and there will still always be the possibility of deletion. The only way to fix this is by you re rolling which resets the ips you have logged on to, and never log onto his network, but based on your nation size i doubt you would want to do this. Also have to agree that it restricts new players from joining, i personally dont try to get people irl to join because its more than likely i will oneday get flagged as a multi/deleted if i do, but i also understand that players take advanatage of multis if they are allowed.
  13. http://www.cybernations.net/nation_drill_display.asp?Nation_ID=322472 Got iron/sugar.
  14. [quote]it is a very good price, for BUYERS. Like I have said [b]buyers will still save millions[/b] and younger nations can grow faster. If you are a large nation and you think 50/3mil is unreasonable then you are just greedy. Maybe I am a little greedy for wanting this, but there is NO way that I should EVER be considered more greedy than these large nations wanting the SUPER low prices. [/quote] Its not that the bigger nations are worried about giving out an extra 3 mil for every 50 tech they want (3 mil isnt much for big nations), but its the fact that we need more tech. 3m/100t is more than reasonable, it leaves the smaller nation with alot more profit than they would make without them, and it helps the bigger nations. I usually go in between and do 6m/150t, but i wont go any lower than that for now. As stated earlier, if all sellers started selling at 3m/50t, there is basically no chance for players going from selling to buying to catch up to bigger nations, so it disadvantages you in the long run.
  15. [quote name='rjet13' date='18 May 2010 - 10:43 PM' timestamp='1274182994' post='2302089'] I still don't understand how my infra bills (not my total bills) can be higher than my collection. [/quote] It's probaly due to your lack of trades, having a good trade set dramatically inreases your income and decreases your bills. But to reduce your bills, id suggest first getting rid of your aircraft, and as for increasing income a bit, replace your intelligence agency with a bank. Make sure your threat level is set to low, this also impacts on income. Other than that, you really should be selling tech, and keep a max of 50 at a time to save money. you can sell 50 technology to bigger nations for either 3 million$ per 50 tech or 3 million$ per 100 tech.
  16. As the topic title states, im buying tech for 6mil/150 tech. Basically, i send you 3mil, you send me 50tech, another 50 tech, i send 3 mil, and you just send me 1 lot of 50 tech. If you are interested in a long term deal just let me know. If you are interested, either: 1) post in this thread or 2) pm me in game, nation link: http://www.cybernations.net/nation_drill_display.asp?Nation_ID=322472
  17. The 8BR circle is more for war from what ive heard, but the 3BR trade circle that got mentioned is probaly the best option to make money. It provides a huge population boost which is espically good for smaller nations since they get improvements faster. As for governments, i thought it was better to have a democracy for collecting taxes, and monarchy (or capatilist) when it comes to buying infra.
  18. nation - search my forum user name Tech - 1082.18 Tech cost per 1 level - $107,287.05
  19. Got Iron/sugar. I recently applied for another circle, but id prefer this one for fish rather than rubber. will cancel that app.
  20. I got iron and sugar. Once i find out when i have to send/accept the trades by, ill switch to orange team. edit: applied for a different circle, sorry.
  21. That would most likely be because of global radiation. There is a war going on between a few alliances, and nukes are constantly being launched, so global radiation is at its cap. You probaly lost citizens because global radiation makes your envrionment worse.
  22. Bart99

    Buying tech

    bump! 2 more slots left.
  23. Bart99

    Buying tech

    aid sent. got 3 more aid slots now.
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