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Lovefool

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Everything posted by Lovefool

  1. This is my second nation in the game, so i have a lot of experiencs http://www.cybernations.net/nation_drill_display.asp?Nation_ID=437592 Thanks in advance!
  2. http://www.cybernations.net/nation_drill_d...ation_ID=305710 one slot left, feel free to send 3 mil
  3. hey mate! thanks for reply, but i can't fit you in with uranium(((
  4. Aluminium TheJamie Iron TheJamie Lumber LastKing Of Scotland Marble LastKing Of Scotland Coal ED IS RAD Furs Mobster Lead Mobster Rubber Useless Oil Pham Nuwen WC 1 Pigs Useless WC 2 Sugar ED IS RAD WC 3 Cattle Pham Nuwen
  5. Cattle Coal extraduty Fish Epsilon Furs Lovefool Gems Gold Pigs Spices Shaemus Sugar extraduty Lead Lovefool Silver Shaemus Wine Epsilon
  6. 3/50/50 deals fell free to send aid - i have some old nations as key customers, so no fooling around guaranteed http://www.cybernations.net/nation_drill_d...ation_ID=305710 thanks in advance
  7. feel free to contact me in game http://tournament.cybernations.net/nation_...tion_ID=1001272
  8. send aid here! only one slot left http://www.cybernations.net/nation_drill_d...ation_ID=305710 P.S. i have some 1000 days old nations as frequent clients, so dont be concerned;)
  9. Yep. Thanks for the proposal. I totaly agree it should be done this way. On the stage of testing i choosed 5 presets given on LoSS forum But the hardest part of the project is to make people participating stick strictly to wise behaviour policy... to protect formed circles while giving people freedom to deciede... like you can't fall out for at least two weeks and only after replacement is found and stuff. Thanks to +Zeke+ and Magicman657!
  10. Obligatory res: Aluminium Hiram the Hermit Coal Gems xglory5x Gold MahtiMeisseli Iron SGT Wright Lumber Marble MahtiMeisseli Silver Lovefool Water Lovefool Rubber xglory5x Oil Hiram the Hermit Lead SGT Wright Initial infrastructure cost: -42% Infrastructure upkeep: -23% Citizen income increase: $9.5 Population happiness increase: 16.5 Initial land cost: -10% Purchased land area increase: 35% Natural growth increase: x0 Technology cost decrease: -13% Environment: 11 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20%
  11. Hi there! Im writing an online tool for submiting into trade circles Id like to ask for typical presets for running it into the testmode Id apreciate if you submit here most common circles used in CN ive found on 4 variants http://www.mrfixitonline.com/viewtopic.php?p=25714 if you know other good variants to add plz post it here thanks in advance 1. Maximizing Number of Taxpaying Citizens, Increasing Population Happiness, Reducing Infrastructure Purchase Costs Fish, Wheat, Cattle, Pigs, Sugar, Gems, Water, Spices, Marble, Aluminum, Lumber, Iron with bonuses Fast Food, Beer and Construction This resource build has been characterized as a good build for individual nations increasing their nation strength through purchasing infrastructure. 2. Minimizing Infrastructure Purchase Costs, Minimizing Infrastructure Maintenance Cost, Increasing Population Happiness Marble, Aluminum, Lumber, Iron, Coal, Rubber, Uranium, Oil, Water, Wheat, Fish, Gems with bonuses Construction, Steel, Asphalt, Automobiles, Beer This resource build also could be for a nation trying to increase its nation strength through high infrastructure, but is able to capitalize on some form of aid possibly through their alliance. You might choose this build if you have Oil, Rubber, or Coal as a starting resource. 3. Maximizing Population Happiness, Maximizing Citizen Income, Increasing Population Happines Fish, Wheat, Cattle, Pigs, Sugar, Furs, Gold, Silver, Gems, Wine, Coal, Spices with bonuses Affluent Population, Fine Jewelry, Fast Food This resource build might be a nation who has reached its infrastucture development peak and wishes to contribute towards aid distribution within their alliance. 4. Minimizing Technology Costs, Minimizing Infrastructure Costs, Minimizing Infrastructure Maintenance Cost, Increasing Environment Health, Increasing Number of Taxpaying Citizens Gold, Lead, Oil, Marble, Aluminum, Lumber, Iron, Coal, Rubber, Water, Fish, Wheat with bonuses Microchips, Construction, Steel, Asphalt, Radiation Cleanup, Automobiles, Beer
  12. hi there! will sell 50 for 3 (techs first) of 3 mil for 50/50 deal (money first) http://www.cybernations.net/nation_drill_d...ation_ID=305710
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