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Rudolph

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  1. Note: The GM's want this to be an active, involved Hall. Without community involvement we will not have community resolution. Anyone can post here at will as long as it has to do with rules or disputes. First and foremost, roleplay is for fun and is collaborative. We work together to make fun stories. New Members There are two ways in which a new Role Player may join the RP. The first is to receive an invitation. The second is to apply and go through an interview. By receiving an invitation it means another player vouches for your ability to RP as well as to contribute to the Community without attempting to tear it apart. By receiving this invitation you are allowed to request unclaimed territory as your own. This territory will be put on hold for you while the GM's get confirmation of the vouch and do a minor interview with the person. Upon accepting the vouch the GM's may or may not approve the nation, all of the GM's must approve before that player may begin to RP. If you do not receive an invitation, you will be subject to a community interview upon applying to join the RP. The community will ask the person questions, as well as bring up previous RP experience if there is any. The player then will have to receive a 75% or higher vote from the community to allow the person into the RP, as well as approval from the GM's. Land Expansion Land expansion requires a minimum of 7 posts, per RL country/province (whichever is applicable). This is on average a post every 2 days. Multiple posts on one day do not count - the fastest you can expand is a post every day, fulfilling the requirements within 7 days. Your claim can be disputed for a period of 2 weeks. Posts will be checked for the forum date using GMT+1, not the ingame timer, so make sure there's between 20 and 24 hours minimum between each. An excessively large amount of provinces (Balkans, for example) may be combined into one 'region' if this region does not surpass 7.5 million people. Speak to the mapmaker about this to make sure it's legit. It is recommended but not necessary to make a new topic for integration or annexation of new territory, in case you don't want to clutter your news thread or equivalent. Every province requires its own paragraph of 2 sentences minimum. You cannot slap 5 provinces into 3 sentences. Until that time period is up, the land is considered contestable should any other nation put forth forces to contest it In Character. Like so: _ Activity Requirements[Province 1 name, 3/7] Description [Province 2 name, 2/7] Description What are the rules? A total of 3 weeks is the maximum allowed time to go between IC posting before you will be removed from the map, after formally requesting a lock, in a public thread, from a GM you may have this extended to a total of 28 days. If you are locked and haven't posted in the last 28 days you will still be wiped. To request a lock to go on a holiday or deal with personal issues, you must do so in a public thread and not be in an ic state of war. During longer extensions, called a "lock", nations that are locked cannot be touched via RP. Character crossing No crossing characters/nations. What happens to your in Barfistan, stays in Barfistan. If you reroll your nation and go right back to your old tricks, you deserve to get smashed. You need to remember that a new nation is a fresh slate, so don't roll a new nation to go pick fights with the enemies of your old nation. This goes for others, a new nation should not be viewed in the same lens as the old one just because the person rping it did something objectionable in their last nation. If a person rerolls and brings old characters into power in a new nation, that's another story. That's not a reroll, its a successor state and how it is treated is entirely up to the RPer. IC/OOC crossing This is hard to prove, but occasionally someone will catch wind of gossip or get shown a chat log of someone plotting on their nation. This chat log is out of character, it should not be acted upon in Character. If someone uses a conversation or argument that happens out of character as motive for attacking someone in Character, this is a problem. Nor should threads labeled as private be used to influence the actions of another player. Private means private. As IC/OOC crossing is hard to prove, allegations of such behavior should not be made lightly. Further, neither should the community be forced to endure endless bleating sheeple claims of someone who thinks they are getting a raw deal. In short, some times you just have to sack up and role play things for reasons you don't like. However, should sufficient proof be shown, it should be discussed and dealt with on a case by case basis. Rerolling Think twice, think long and hard, and be advised, rerolling in CNRP Ascending isn't as easy as elsewhere. Rerolling is allowed with a 2 week period from the time your previous nation officially dissolves and your new nation begins. This period is to prevent rampant rerolling for the purpose of reducing the strain on the gm team and mapmaker. Waivers for this 2 week period can be requested on a case by case basis providing the land being requested is not in conflict and the GM team approves it. Tech Cap The Tech Cap for CNRP Ascendance uses the following formula to acquire the present tech cap: RL Year - 1 Year = Tech Cap for CNRP Ascendance. As an example, the current year is 2014, therefore the tech cap for CNRP Ascendance would be 2013. All military tech has to go strictly by service year, not by any other metric or year. If it wasn't in service before the tech cap, it cannot be used. Military Stat Saving Simple proposal, screenshot your nation, confirm the statistics with a GM, those are your stats for the duration of the conflict you are fighting, after said conflict is over you have 10 days to remain on those stats(to account for nuclear anarchy and a reasonable collection afterwards), and then your stats revert to whatever they are in game once more. Soldier Count Rules Every nation in CNRP Ascending has a 100k base with an 850k maximum with the following formula. Your in-game citizens x 10. You can raise this number through nuke swaps, but in no other way. Common sense clause (AKA, don't be an idiot clause) Tanks, IFVs, artillery, armored vehicles of any kind and military trucks are left to the judgement and common sense of the RP'er. Naval rules 40 points per nation 5 points for an Air Craft Carrier 2 points for a landing ship 3 points for Battleship 3 points for cruiser 2 points for a destroyer 1 point for a frigate 1 point for 2 corvettes 3 points for a nuclear submarine 1 point for a diesel submarine destroyers, frigates, corvettes, diesel submarines are all x 3. If you spend 10 points on a destroyer, you get 5 x 3- 15 destroyers. Infra modifiers for Aircraft in-game aircraft limit... x2 IG numbers 0-2k infra. (realistically 100 to 120 planes) no wonders included x4 IG numbers 2k to 4k infra. (200 to 240 planes) no wonders included x6 IG numbers 4k+ infra (300 to 630 planes) with 630 as a max cap including all possible wonders and navy. 1 stealth aircraft equals 2 ingame slots Nukes Nuclear Weapons will be not be allowed to be used in this RP to prevent the abuse of players from destroying another person RP needlessly. In exchange Nuclear Weapons may be exchanged for other benefits, to give perks to those nations that maintain them on their nations. These Modifiers are the only way to move beyond the current caps. 1 Nuke = 1 Naval Point 1 Nuke = 10 Planes or 5 Stealth Planes 1 Nuke = 10,000 Infantry Spying and Spyrolls Before a spyroll can be requested, there must be prior roleplay to establish that not only is there a mission to covertly infiltrate/wreak havoc/influence politics/steal intelligence from a nation, but that there is also an operative who will be conducting said mission. Use your head to determine how much is needed. A one-liner is not sufficient. Upon needing the spyroll, a screenshot will be provided to the GMs with the odds against the in-game nation of the RP player you wish to conduct spy operations against. Be sure to hover over and give us the percentage so we can make an accurate roll. Upon either success or failure, the effects of the spyroll should be appropriately roleplayed out. There are no instant wins, or instant detections. Neither side can immediately claim to know something based off of one successful roll, but it shouldn't be totally impossible in the case of a failure either. Further, these rules can be optional if both parties agree that the spy or covert actions are to be role played out. To do so is highly encouraged and the GM team will make themselves available to assist in anyway possible. A possibility, but certainly not the only one, the rpers can private message their assets to be used in this incident to the GM. This will allow the rpers to get the drop on each other so to speak. This does not mean you get to private message the entire contents of your factbook to the GM, just what you have in a specific facility or region that can respond within a short time frame. Protectorate garrisoning Protectorates must be garrisoned. There are two different types of garrisons. The first, 15,000 men for the purposes of ensuring outside parties stay out and keeping eyes in the area without quashing local political and economic activity. The second, 75,000 or more for the purposes of keeping the region under your control and preventing from attaining self-rule. This rule applies for protectorates larger than 1/4th your current holdings. Under 1/4th divide the numbers by 1/2. Newly rolled nations will not attempt to individually gain or control protectorates for a period of four weeks after they have icly declared their national sovereignty. Further, newly created nations will not attempt to expand their borders through annexing for a period of 4 weeks. GM roles and voting 3 GMs are to be voted upon every 3 months after a 48 hour nomination period. This is a staggered process in which one GM spot is open per month. You may vote for yourself for GM but you may not nominate yourself. The voting period for a GM is 48 hours, the same amount of time for a nomination period. GMs may not serve consecutive terms. The role of the GM is to not create a body of precedents. If the same issue is decided upon more than once, perhaps that is an indication that a community discussion ought to be held to create a rule on that matter. A GM makes rolls for spy attacks. Further, if they are faced with an argument that is at a complete impasse, with both parties unwilling to resolve the problem, they can choose to make a 50/50 roll to resolve it. Additionally, GMs may elect to make a percentile roll to determine damages during wars. No one expects a GM to hold a degree in Weapons design, or for them to have served 20 years in the Armed forces. The only official source for technical data is what can be read on wikipedia, not what is linked to it or cited on wikipedia, but what can actually be read on the wikipedia article. Part of a GM's job is encourage roleplay to keep moving along. To that end, on occasion, the GM team can award additional naval points, squadrons of aircraft, or troops to nations engaged in armed conflict for cooperating with each other and being respectful to each other and the GM team. The following are the responsibilities of the GM team: Posting Nomination threads. Posting GM voting threads. Posting and recording the results of community rule threads. Posting discussion threads for disciplinary issues. Because not all situations and GM powers and responsibilities are covered, the GM team has a certain measure of discretionary power to resolve disputes or to take action. The discretionary power clause should not be seen as a permanent solution, but more a short term means of keeping the community peace or moving an rp forward. No permanent changes to CNRP Ascending rules can be made through the use of this clause without a community vote. The Dick Rule... Role players have an obligation to be respectful to each other and the GM team. If a role play can't manage that, the GM team can and is encouraged to issue an autoadvance to the appropriate role player involved in the IC situation. An example, bob and tim are embroiled in a dispute over a tim's president being taken hostage by bob. Bob is refusing to respect tim and the GMs. The GMs can award Tim an auto that allows his president to escape and return to his home country. If Bob gets out of hand because of this, his nation can be lock. If further disrespect is shown while locked, additional autos can be awarded to tim. These are not massive nation shattering autos, think 3 dozen cruise missiles versus the opening day of Gulf War 1's air war. GM decisions are a case by case situation as each RP is unique and the role players involved are different. Autoadvances are to be granted every 7 days after the requesting rper can demonstrate they attempted to make contact and resolve disputes. A three strike policy will be implemented for rule violations, OOC disrespect to the GM team, and OOC disrespect to other rpers when attempting to resolve IC issues. These bans can be issued for bad behavior in ooc official discussion threads, private discussions for the expressed purpose of discussing cnrpa, and irc discussions that are in official channels and involving official business. 1st strike, 3 week "pause" upon your nation, to be treated similar to a lock. 2nd strike, 1 month ban from the RP, your nation is wiped. 3rd strike, 6 month ban. These bans can be overturned by a vote of the community. 10 rpers are required to post their support for a vote on a discussion thread specifically launched, by the banned rper, for the purpose of requesting such a ban be overturned. The rper will post their evidence for supporting their claim that the GMs were wrong or acting improperly when making the decision to ban. Claims that can be summed up as, "I don't like being banned, not fair, GM's are mean" will not be taken seriously and could result in having the original ban doubled. The ban can be voted down with a 66 percent in favor over overruling it. Should the vote go against the contesting rper, the duration of the ban could be doubled. GMs in a war can not rule on their own conflict. They can give nonbinding feedback, but their feedback is just that, nonbinding. If there is only one GM to make rulings in the event of a major conflict, the war will be halted until the community nominates and elects a temporary conflict GM. Expectations of GMs GMs are required to be active on a weekly basis. GMs who go on holiday will announce their plans in public. GMs are required to be civil and respectful and will refrain from using profanity and other insults when dealing with rpers in their official capacity as a GM. Being a GM is more of a burden than a reward, yet being one is important as we depend on them to be a fair and impartial resolver of disputes . Should a GM fail in these expectations, any rper can start a discussion thread to call for the GMs removal at anytime. The RPer must show their evidence that calls for the removal of the GM. If 10 rpers support a vote, a GM team member has 24 hours to post a 48 hour vote. A 66 percent majority in favor of removal is necessary. Temporary GMs can be appointed to fill the role of a GM that is on holiday, voted out of office, and to be a second party as a Conflict GM. The same voting and nominating process applies for these Temporary GMs with their term of office to be specifically stated in the voting thread, which will be different from the official GM term depending upon the situation. The Map Archivist The Archivist of CNRP Ascending's map will be responsible for ensuring the official map is kept up to date and accurate. There are no limitations on who provides the updates, any member of the CNRP Ascending Community can volunteer to assist. However, the final responsibility for accuracy and timeliness is the sole responsibility of the Archivist. The Archivist will serve at the pleasure of the GM team and will be appointed or released from service by the GM team. The Archivist will publicly announce their leaves of absence to allow the GM to take action to cover that period or make changes if needed. The Archivist will link to the CNRP Ascending GM court and will be absolutely clear that the GM Court for CNRP Ascending is the official source of the rule set. The rules for CNRP Ascending will be posted in the opening post of the GM court and not on the Map thread. For service as the Archivist, the GM team may choose to elect to award the outgoing Archivist a small bonus of troops, planes, or naval points. Community Driven Rules The above set of rules is by no means complete. The members of the community have a voice in deciding what the rules are and how they should be applied. Members of the CNRP2 community can post discussion threads to talk about new rules, old rules, and/or changing the rules. Polls can be posted as well, however, GM polls are the official measure of the community's desire to modify, remove, or add new rules. If a rper's discussion shows 7 or more rpers support a vote for a specified set of polling options, the GM team has 24 hours to post a vote.
  2. Classified ==== With the seeming collapse of the governments of Malta and the Hellene Republic, the orders were sent for one carrier strike group with ample to head towards the Suez Canal to re-occupy the base that the League of Nations had under Maltese and Greek de-facto control. The Carrier Strike Group would drop men into the vacant base before returning to the Kingdom to gather more reinforcements, until the base that the Greek and Maltese had formerly stationed themselves in would carry up to three full divisions of men to effectively protect the Suez Canal from invaders till any further orders from the Kingdom.
  3. Declarations of Protection! The Kingdom's Forces to once more enter and protect the region of former Bulgaria alongside former Greece! Issue 14.Y September 18th, 20XX With the collapse of the southern state that used to be the neighbor of the Kingdom, the Kralj has seen fit to publicly announce a declaration of protection above the Kingdom's natural brothers and sisters to ensure peace and stability for its residents, providing much needed peace of mind for the Bulgarian and Greek citizens. Not much has been elaborated upon by the Kingdom but several divisions have been equipped and deployed to act as its peace keepers, the Kralj has been reported to have stated the following: "The Greek and Bulgarian peoples and their lands have had an enormous influence and impact upon the good peoples of the Kingdom, thus it behooves us to help the citizens in their time of need." In addition, working in conjunction with the brand fortification project, the borders of the region would be strengthened and fortified to the same level of the Kingdom's current border defenses. With a regional military base for rapid responses in part of the Kingdom's forces being established in Larisa for former Greece and Sofia for former Bulgaria. In addition, several additional divisions have been discussed to land on the entirety of the Greek islands, including Cyprus and Crete. [hr] Private Having formally declared the protectorate to keep foreigners out of the Kingdom's work - The Kingdom of Yugoslavia would be partaking in bringing the region to the standards of their own state; if the people wished to integrate into the Yugoslav state, naturally the Kingdom would be remiss in denying such claims. Via land 300,000 soldiers of the Yugoslav Army were sent, equating a total of 25,000 for each Division into each region of Greece and Bulgaria, 50,000 additional soldiers would be sent to the Greek islands including Cyprus. Once inside the territory, orders were very strict - fire only if fired upon while preventing one's death. Thieves, bandits and other unruly factors were to be actively searched for and hunted throughout the regions of former Greece, to ensure the relative safety of the citizens. With the unruly elements imprisoned and beaten back, the Divisions were to establish a command center in their respective region, becoming the area's de-facto military protectors and police officers. Aside from that, it was hoped this would remain peaceful. Both Bulgaria and Greece shared a long history with the Kingdom and its people, and the Kingdom hoped violence was not necessary, or another outburst of violence from Bulgaria as was the case.
  4. The polls are officially closed! The Results are as follows: Question 1 - FHIC is the winning candidate. The results is that for the CNRPA community FHIC is the new third GM. May god have mercy on their soon-to-be-suffering soul.
  5. This poll will run for 48 hours, and only CNRPA Players can vote. Everyone has two votes, and if you vote for more than two people, your vote instantly becomes void. If you have the need to post do so on the OOC thread, otherwise posting on this thread also voids your vote.
  6. I'm already on it, just waiting a few to get some feedback from the Nuke Conversion amendment proposal I posted in this post: http://forums.cybernations.net/index.php?/topic/125495-the-nuke-conversion-rule/?p=3356425 If by around 6 PM (EST), I don't get any more feedback, I'll throw the GM Election poll thread up.
  7. This is very true in CN. That said, would this proposal amendment to the Nuke Conversion Rule be adequate? Nuke Conversion Amendment: If a player's nation has the maximum nuclear capacity (IE Possessing both the Manhattan Project and Hidden Nuclear Missile Silo wonders IG), they're able to gain the full points of the Nuke points, while any player nation who only has one of the two can only gain the respective nuke points allotted by the wonder. If a player nation does not have any of the two wonders, they are able unable to use the nuke points until their IG nation has them.
  8. Private "The Kingdom will be more than happy to cooperate with their allies, Marshall Pirikovsky, so do expect the Admiral to be fully willing to coordinate with the famous Foreign Legion." Respectfully, Kralj Dragojev Belojevic
  9. Private "The Kingdom of Yugoslavia sends many well wishes to the good men and women of the Foreign Legion, we are extremely happy to hear that at least a remnant of the French people still survives in the midst of the Civil War. The Admiral in charge of the Carrier Strike Group enroute towards the Gulf of Venice will be the Kingdom's representative while the soldiers we sent into the Friuli-Venezia Giulia region finish cementing their hold." Respectfully, Kralj Dragojev Belojevic
  10. Private "Safety and security within the Mediterranean, alongside prosperity. Before we move into matters of trade, we would like to know what the Kingdom of Malta thinks on the Northlands and the Nordic Hammer."
  11. Private "Understandable. In addition, the Kingdom is informing the government of Alvonia that one of its Carrier Strike Groups will be arriving near the Gulf of Venice and a division will be sent to the region of Friuli-Venezia Giulia to be able to further support the French Empire's Foreign Legion who have entrenched themselves within the Veneto region for unknown reasons. This movement is temporary but could be lengthy until the Foreign Legion finally moves on. The Kingdom would appreciate it if Alvonia relay any movements of troops in this region in order to prevent any unnecessary bloodshed from confusion or lack of information, and we will continue to do so in turn." Respectfully, Kralj Dragojev Belojevic
  12. Classified ==== Given the order, seeing as the military forces of the Kingdom were still mobilized and hadn't been demobilized, the preparation for one division to head into the province of Friuli-Venezia Giulia would be short. The 501st-Pešadija would be en-route towards the city of Trieste. The Division would head north, exiting the Kingdom through the north-western borders of the Province of Slovenia and taking a sharp left on the city of Ljubljana, driving along the well-maintained roads and through several Yugoslavian cities until the 6th hour had passed and the Division had finally reached the city of Trieste. After a quick negotiation with its citizens, the 501st-Pešadija established a command center in the city hall, using several abandoned barracks to house their equipment and themselves, the city quickly came to a peace. The Soldiers the division would act their part in patrolling and essentially acting as the City's police force in the meantime. The division would split in two and the second half would go forth from the city and spread out throughout the rest of the Friuli-Venezia Giulia province, doing their best to appear as non-confrontational to the citizens to ensure their peace of mind. They would establish established a line of supply between the cities of Trieste, Aquileia, Udine, Tarcento and the Yugoslavian city of Ankaran in the Slovenian province, and would await orders before they connected to the entrenched French Foreign Legion within the region of Veneto. The soldiers in the division had explicit orders to not approach the borders of Alvonia within 100 miles, as a show of courtesy to their northern neighbors regardless of the current tensions between of the two countries. With the entirety of Kingdom's carrier strike groups already patrolling the Strait, one would be tasked towards heading north of the Adriatic Sea, to station itself in the Gulf of Venice to support the Foreign Legion while the remainder would continue their job at patrolling the Strait of Otranto.
  13. Private The good Doctor nodded in appreciation, having received a text notification from the Kingdom regarding the issue and updates surrounding it that the madame had mentioned. "It is what it is no matter how unfortunate it may be, Jarl Nova," he answered in reply, "At the very least, the alliances that the Kingdom holds with the countries of France, the Eastern Asian Imperium and Hungary-Slovakia still stand strong." "The Kingdom does not necessarily believe that people do it for power, some do it out of fear while others do it because they simply can and there are those who do so in search of power," he started, "From my personal perspective, something momentous prompted Alvonia to as you say, backstab, the Kingdom and we know not what it is but we have our suspicions. Understandable to a degree their response might be, the betrayal is still a betrayal and it would take considerable effort on the part of Alvonia for relations between the two to normalize back to a neutral one. Some would say that this is forgiving and forgetting but the Kingdom has a different take on it, forgiving but never forgetting. Always alert and careful." "Take the issue of Bulgaria as an example, Jarl Nova. Before anything had happened, the Kingdom and the Hellenic Republic were on somewhat cordial yet positive relations, the Kingdom was doing its own thing and the Hellenic Republic continued marching forward and seemingly shoring its interests strongly enough to secure allegiances with both the Northlands and the Kingdom of Malta. They effectively control the Mediterranean in its entirety between themselves and now the Kingdom is a pariah within said sea, our only other neighbor going through their own issues and being effectively incapable within the 'League of Nations'. The Hellenic Republic now stands powerful and uncontested in their veritable power within the Mediterranean, their false narrative backed by Malta and subsequently Alvonia lead to the Kingdom with no choice but to back down lest something far dire occur within the region of Bulgaria." "And now, given that Alvonia has no Mediterranean port, they apparently seek to annex Italian land to have a port in the Mediterranean sea, effectively boxing the Kingdom between one enemy in the south and a turned potential enemy in the north. Thus, the Kingdom has no effective power in affecting change or preventing land from being invaded or subjugated, due to the very possible reprisal that can come strictly from the Mediterranean."
  14. Private "The Kingdom would like to know as to why Alvonia is invading the territory of the Italian region when it has no rhyme, reason or legitimacy on doing so." Respectfully, Kralj Dragojev Belojevic
  15. "Understandable," lied the Councilor, a bit reassured that this Timmermans wanted to get to business. "While it's a reassuring situation that relations between the Northlands and Alvonia are on good terms, I however must feel the need as to why the Northlands; a primarily Dutch country, is annexing land on the Iberian Peninsula. Land that has language and culture vastly different from the Northlands mainland," Dražen asked outright the Minister. "Considering the tensions between Alvonia and the Northlands ally in Nordisk Rike, as well as being part of the so called Nordic Hammer, it raises concerns and alarms that the Nordic Hammer is effectively encroaching and holding strategic points to potentially enforce their will on Europe through force should token 'diplomatic efforts' fail," the Councilor added, "One can start to see why these concerns and issues might raise, given the present situation, Minister."
  16. Private Sofia, Bulgaria "...Could you repeat that, your Majesty?" Leon Broz had not expected this turn of events, especially not what his Kralj had personally called him about. "Is that so? Then consider it done, your Majesty." With that, the line was dropped and Leon put the receiver back on its cradle as he glared at the phone. Two allies lost, one of which had purposefully thrown the Kingdom under a bus in support of the damned Greeks. The Colonel-general raised a hand and rubbed the bridge of his nose, frustrated at the development which had effectively forced the Kingdom's hand in retreating since they had no support. At the least, Leon Broz would make damn sure that the Kingdom never forgot who betrayed it and that their revenge on those who betrayed it be accomplished. One way or another. [hr] The Kingdom's forces within Bulgaria to withdraw! Issue 14.Y2 October 22 20XX The Kralj announced today that on top of the cancellation of one of its oldest treaties with the country of Alvonia, the order to withdraw from the region of Bulgaria has been given. The main reason given to this is primarily due to the false narrative being told about the terrorist organization known as the Bulgarian Liberation Front, a narrative supported by Greece, Malta and now Alvonia, a former ally and that without clear allied support the Kingdom would have been hindered in its efforts to protect their brethren in the region. This announcement caused an uproar across all of Yugoslavia, especially so in the provinces of Macedonia and Croatia whose population were extremely supportive of both the Hellenic Republic and Alvonia. Citizens took to the streets and staged protests outside of the Greek and Alvonian embassies, several calls for revenge against the Alvonian betrayal were raised by citizens. The Kralj himself and his government have urged for calm in the protests, to show the world that protests in the Kingdom are not violent but peaceful.
  17. Nominate FHIC and Hereno.
  18. Classified ==== Given the order, military forces outside of the Kingdom would be recalled with the exception of the ones stationed within Albania while the fleets of the Kingdom were to be diverted to the Strait of Otranto. Two of the Kingdom's carrier strike groups were already within extremely close proximity of the Strait and would reach it in simply less than half an hour, while the third and last carrier strike group was mid-way in the Ionian Sea before receiving the order, taking several hours to reach the Strait and the full naval capabilities of the Kingdom would establish patrols of ORUiKM's to keep a close eye on the Strait itself.
  19. The Councilor from Yugoslavia stood still even as the other representatives verbally jabbed with one another, "Et tu, Brute," he muttered lowly to himself, echoing the infamous last words said by Julius Ceasar on the eve of his death at seeing his closest and dearest friend in the mob. His smartphone vibrated once more, the representative from Yugoslavia took it out and read the text that he had received, sizable that it was. Dražen Cižek let out a sigh as he put his smartphone back into his pocket, clearing his throat and getting the attention of the other representatives. "It seems that my Kralj has decided on a course of action, for the Kingdom will withdraw from the region of Bulgaria fully. In addition to this and given the actions and statements by the government of the Hellenic Republic, the Kingdom will serve notice to the Hellenic Republic of its intent to withdraw from the Eastern Mediterranean Union."
  20. Private "Yes, the Kingdom's forces did have an investigation personally lead by the Supreme Commander of the forces within Bulgaria, culminating with no evidence being found and a conference that was delivered personally by him. I don't know about you, Madame Dressler, but I trust the word of my general; the grandson of Josip Broz Tito, Leon Broz, implicitly." "For the record, it wasn't intended to be thrown back at Alvonia, merely intended to illustrate the point that there is a false narrative being pushed by both Malta and Greece, one that Alvonia is now pushing as well," the Kralj said as he stood from his chair, disappointment clearly written in his face. "I sincerely wished that Alvonia hadn't parroted the same falsehoods from Greece but it's clear that Alvonia is no longer a friend to the Kingdom and it makes me wonder how long it's been like that," he shot as he turned to leave the room, not particularly caring anymore. "Alvonia may consider this its 'notice' being served of our treaty being cancelled, you have twenty-four hours to order your men to vacate the premises of the Yugoslavian port of Koper or we will forcibly remove your forces," he announced grimly as he opened the conference door, "I wish I could say that you have a good day, Madame Dressler, but I don't have it in me to lie to anyone," he said before exiting the room without waiting for a response.
  21. Private "Unfortunately, such is the case in this world where peace and stability is severely lacking, and once diplomacy fails the only way and method on enforcing peace is indeed through force of arms. One can take the situation in Bulgaria as one example, where the governments of Malta and Greece both continue calling the terrorist organization who struck at the Kingdom in several locations within the region as 'freedom fighters', completely disregarding that these same 'freedom fighters' wounded and killed their own brothers and sisters in their actions," he would reply with before shaking his head. "The Kingdom expected better from its neighbors, especially with regards to Alvonia but disappointment seems to follow the Kingdom of Yugoslavia around with regards to its neighbors. That said, the Kingdom is fully willing to do what it takes to enforce stability and peace on Europe, Jarl Nova."
  22. Private Dragojev snorted, "I do not trust the Greeks for shit, if we're going to be honest, Madame Dressler. They outright slandered and accused the Kingdom of impossibilities without evidence and now you are willing to trust their word over ours?" The Kralj frowned as he did his best to calm himself from lashing out, "This is not a revolt of the people against the Kingdom, of that I can personally assure you or if you wish, I can have Alvonian representatives personally ask members of the Bulgarian Defense Force what they think of the terrorists who are committing crimes and depriving them of their rights. We have no reason to lie nor reason to be dishonest, the Kingdom has always been honest to everyone it has encountered even to our detriment. I would have figured Alvonia of all countries would remember this." "What is happening in Bulgaria is that a terrorist organization is being labeled as freedom fighters and receiving a false narrative that the entirety of the population supports their movement by two nations, one we outright used to consider as a friend in the region. In addition, as I'm sure you must have heard but the Kingdom will not support nor respect such a flagrant over-reach of Greece's, Malta's and now yours sovereignty over Bulgaria when it has no legitimacy on doing so. Hell, not even we would think ourselves so arrogant in over-reaching in such a manner." "I will say this. If Alvonia will consider shooting down Yugoslavian aircraft, effectively choosing a deceitful nation over one of their longest allies, then there is nothing more to discuss here, Madame Dressler."
  23. Private "That it is, Madame," he would said in regards to the reconstruction, having aided at his advanced age in the rebuilding efforts the Kingdom had gone through. The good Doctor would extend his hand, shaking the Jarl's offered hand firmly, "It is likewise from the Kingdom's eyes, Jarl Nova. The Kingdom's past efforts before the war was in mainly ensuring peace and stability within Europe along with trying to curb the imperialism that came from the African continent, which unsurprisingly lead to the global war. Needless to say, we didn't have much contact past our northern neighbors due to that specific task but the world is a very different one now and still more lies ahead for all of us," he would say before tackling the question that the Jarl had asked of him and by extension the Kingdom. "There are two things that the Kingdom has as an endless goal, Jarl Nova, and that is peace and stability in a world severely lacking in such. That is what I believe your government can assist us in doing."
  24. Private Dragojev Belojevic blinked not once, not twice but thrice as he heard the Alvonian representative speak. The Kralj stared at the representative before grabbing his beverage, taking a sip of his water and calmly placing the glass back on its coaster. He thought long and hard on his response, the spirit of the words ringing true to a certain point. "The words do ring true, Madame Dressler, of that you can be reassured. The Kingdom has no issues with humanitarian missions into the region, however there are differences that do need to be highlighted that make this one very different from the situation between Alvonia, the former remnants of the Eastern Bloc and the Nordic Hammer. As such I will ask this question: Has Alvonia lost soldiers to Hungary-Slovakia, Nordisk Rike, Belarus or the Northlands recently? You can start to see why the Kingdom sees things a bit differently, Madame Dressler." "The Kingdom was in this for the long haul once it lost lives of men and women at the hands of those terrorists, snuffing out the light of fathers and mothers, brothers and sisters, sons and daughters. Greece as it stands wants to negotiate with terrorists and let me tell you something, negotiating with terrorists never work because at their core, they will always go the path of least resistance and commit heinous acts of the highest order to get what they want which is what Greece is pushing for in its calls of calling them 'freedom fighters'. The Kingdom has fought criminal factions in Romania long before we were allied, Madame Dressler, and one thing you never do is negotiate with them or terrorists." "Greece has restricted the air space in a flagrant extension of their own sovereignty in land it has no legitimacy to do so. The Kingdom has and will not pursue such a flagrant over reach of its sovereignty as we are not there as invaders but to protect our brothers and sisters, regardless of the few who are ungrateful and lashed out, successfully crippling their own brothers and sisters, taking away water and electricity to two-thirds of the city of Sofia." "The Kingdom is always open to negotiation but one thing is that we will not leave Bulgaria and that is clear, we can negotiate to the air that we breathe in if it pleases the Greeks but the Kingdom shall not leave its brothers and sisters alone to the whims of such extremist terrorists."
  25. Private Kralj Belojevic would nod, allowing the rest of his aides to order what they wished but in moderation, while he simply ordered a cold glass of water. The Sovereign took a light sip of his beverage before moving into matters, "I understand that Alvonia wished to discuss things of an urgent matter and the Kingdom is present to discuss such matters."
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