Ok. I see what you are getting at. In fact, I like that idea. Also we can make it, if a chemical plant or biological plant is hit then a massive explosion destroys a big number of your stockpiled barrels.
We are. Most nations that have a lot of Biological Weapons don't have any Nuclear Weapons. So make sure you have to decided between Nuclear Weapons and Biological Weapons.
I have something to add. If you have more than 25 Bio/Chemcial Weapons, you cannot get Nuclear Weapons. It would make you decided to have either have Nuclear Weapons and a limited amount of Chemcial Weapons or have only Bio/Chemical Weapons.
Brown Trade Circle
In order to join the trade guild you need a harbor and two of the open resources.
Needed
Found
Possible
Resources
Lumber: Karl Peters (me)
Coal: Karl Peters (me)
Gold: Otto14
Wine: Otto14
Water: W1ll1am
Lead: W1ll1am
Marble
Oil
Rubber
Iron
Wheat
Aluminum
Bonus Resources
Microchips (at 10 technology)
Scholars (at 90% literacy)
Steel
Beer
Construction (at 5 technology)
Radiation Cleanup
Ashphalt
Automobiles
Stats
Initial infrastructure cost: -42%
Infrastructure upkeep: -23%
Population increase: 8%
Citizen income increase: $9.5
Population happiness increase: 11
Initial land cost: -10%
Purchased land area increase: 35%
Natural growth increase: x3
Technology cost decrease: -13%
Environment: 11
Soldier increase: 38%
Soldier cost decrease: $-6
Soldier upkeep cost: $-0.5
Tank cost decrease: -8%
Tank upkeep cost: -18%
Aircraft cost decrease: -16%
Aircraft upkeep: -25%
Aircraft limit increase: 10
Cruise missle cost decrease: -20%
Cruise missle upkeep: -20%
Nuke cost decrease: -20%
Nuke upkeep: -20%
Extras
Water increases number of citizens per mile before population unhappiness by 50
Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT