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M C Dent

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Everything posted by M C Dent

  1. Fantastic. If you can't change colour don't worry about it, white is preferred but at the end of the day as long as we can find a mutual colour in order to get the bonus for it it really doesn't matter. I will now send trade offers to anyone that I haven't already sent one to, lets get this thing up and running and start reaping the rewards!
  2. Gems and Spices. Nation Link: http://www.cybernations.net/nation_drill_d...ation_ID=296954
  3. That would be fine by me since it's further along than mine is, but I don't think I'd be much use to you since it would mean me occupying both your wildcard spots and therefore not really helping you out. Your decision. EDIT: unless you wanted to switch asphalt (-5% infra upkeep) for Fine Jewelry (+3 pop hapiness), in which case I have Gems and you could swap the rubber on your wanted list for silver.
  4. Preferably White Team, but not essential. Looking for long-term agreement. 1. Aluminum - Espen 2. Coal - villianfiend 3. Gems - M C Dent 4. Gold - RustyLeg25 5. Iron - Maravani 6. Lead - Espen 7. Lumber - RustyLeg25 8. Oil - darik 9. Marble - villianfiend 10. Spices - M C Dent 11. Water - Maravani 12. Wheat - darik The Bonus Resources will be Beer, Construction, Microchips, Radiation Cleanup, Scholars, and Steel. The overall bonuses will be as follows: Infrastructure Cost: -39% Infrastructure Upkeep Costs: -18% Soldier Efficiency: +38% Land Area: +23% Citizens Per Mile: +50 Citizens: +8% Aircraft Purchase Cost: -8% Citizen Daily Income: +$4.50 Population Happiness: +12.5 Soldier Purchase Cost: -$6.00 Tank Upkeep Costs: -18% Environment: +2 Aircraft Limit: +10 Navy Purchase Costs: -25% Technology Cost: -13% Cruise Missile & Nuke Purchase and Upkeep Costs: -20% Aircraft Upkeep Costs: -20% Tank Purchase Costs: -8% Soldier Upkeep Costs per soldier: -$0.50 Enviro. Penalties due to Nukes: -50% Navy Upkeep Costs: -40% Aircraft Purchase Costs: -4% Radiation: -50% If interested please reply, stating: Resource 1, Resource 2, Nation Name, Nation Link. Kind regards.
  5. Just got myself a harbor and rethought and amended the list in the first post, now have a 6 bonus trade circle, only problem being that its advertised as a 3 in the topic title , that and its full of our conversation lol... Gonna start a proper thread for it to try and get slots filled, and will try and get rid of this one in the meantime. Thanks for the help.
  6. How so? 4 trade slots = 10 resources. EDIT: Actually yeah fair enough, I really should get a harbor first then do a re-think of the resources.
  7. Preferably White Team, but not essential. Looking for long-term agreement. 1. Aluminum 2. Coal 3. Gems - M C Dent 4. Gold 5. Iron 6. Lead 7. Lumber 8. Oil 9. Marble 10. Spices - M C Dent 11. Water 12. Wheat The Bonus Resources will be Beer, Construction, Microchips, Radiation Cleanup, Scholars, and Steel. The overall bonuses will be as follows: Infrastructure Cost: -39% Infrastructure Upkeep Costs: -18% Soldier Efficiency: +38% Land Area: +23% Citizens Per Mile: +50 Citizens: +8% Aircraft Purchase Cost: -8% Citizen Daily Income: +$4.50 Population Happiness: +12.5 Soldier Purchase Cost: -$6.00 Tank Upkeep Costs: -18% Environment: +2 Aircraft Limit: +10 Navy Purchase Costs: -25% Technology Cost: -13% Cruise Missile & Nuke Purchase and Upkeep Costs: -20% Aircraft Upkeep Costs: -20% Tank Purchase Costs: -8% Soldier Upkeep Costs per soldier: -$0.50 Enviro. Penalties due to Nukes: -50% Navy Upkeep Costs: -40% Aircraft Purchase Costs: -4% Radiation: -50% If interested please reply, stating: Resource 1, Resource 2, Nation Name, Nation Link. Kind regards.
  8. Happy to participate, selling tech. Link: http://www.cybernations.net/nation_drill_d...ation_ID=296954 EDIT: actually I'm due a payment for a trade deal that I agreed to, meaning that probably as of tomorrow I will only have 2 aid slots free. My bad.
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