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Caesar_101

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  • Posts

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Previous Fields

  • Nation Name
    SENVille
  • Alliance Name
    Greenland Republic
  • Resource 1
    Marble
  • Resource 2
    Wheat

Caesar_101's Achievements

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  1. oh please...i can't stand people who use guilt-trips. its freaking despicable. honestly, we haven't done anything to cause their blight, its their own fault(well, their parents fault for having them).
  2. the magic 8 is the game's built-in idiot check...i can forgive you for thinking its the best...but if you KEEP INSISTING its the best(when its not for you), then you're just a pure idiot. anyhow...i'm not quite sure about the OPs reasoning behind having a +1 happiness over 8% infra reduction...but you really should have all 5 before your FIRST infra jump. to OP, i would take the advice to get the 5 facts, otherwise you're going to be in a world of pain.
  3. lol at planet bob's one dimensional people this has been brought up before. personally i think it should stay this way, the math is much simpler.
  4. yes, for sure. DO NOT listen to any posts saying otherwise
  5. what the $%&@ are you talking about then? that WAS the formula i was referencing to(in my first post). when all your operators are the same, it doesn't matter what order the terms(is that the right term? no pun...) are placed in. 10 * 5 * 4 = 4 * 10 * 5 therefore, you CAN simply multiply the new bonus against your current value
  6. just for completeness' sake, you can't send out aid.
  7. just for some hard numbers: 54,631 Working Citizens(5 clinics, fish and wheat) after adding a hospital...its 57,906 just what is your formula exactly...? i one i got for you is: x = base citizens total citizens = x + 0.08x + 0.08x + 0.06x + 0.1x total citizens = 54630.9
  8. okay...i'm going to set you straight...alot of what scorp said is just plain wrong. 1. Each +1 to happiness gives my citizens 2 currency units worth of gross (pre-tax) income. Correct? Correct. In addition, each happiness point gives $2 BEFORE multipliers 2. Assuming 1, above, is correct, at max tax rate of 28%, that means each +1 happiness gives me + .56 currency units of tax money. Correct? Correct, provided you have no income-modifying improvements/wonders. 3. If I get an improvement such as a bank, that gives me +7% to my citizens daily income, that means its giving me +7% of their gross income (pre-tax), correct? Correct. like- and unlike-rules apply, but generally, you're right. 4. How are multiple bonuses to daily income calculated? Lets say without bonuses, my citizens earn 20 currency units a day and I have 2 +7% bonuses. Are my citizens earning 20 * 1.07 * 1.07 = 22.898 daily (ie bonuses are multiplicative), or are they earning 20 + (20*0.07) + (20*0.07) = 20 + 1.4 + 1.4 = 22.8 daily (ie bonuses are additive)? like-bonuses add and unlike-bonuses multiply. if it has the same name, it is like. in your example the equation would be like this: $20 * (1 + 0.07 * 2) this is the full calculation: Base Income * (1 + # of Banks * 0.07) * (1 + # of Schools * 0.05) * (1 + # of Universities * 0.08) * (1 + # of Foreign Ministries * 0.05) * (1 + # of Harbors * 0.01) 5. Assuming that bonus income is some sort of multiplier on some sort of base daily income, how do I find out my base daily income per citizen? Is it just Happiness level * 2? to find your base income, simply 'divide off' your bonuses. so, with the same example as above, you would take your daily income and simply divide it by 1.14. also, please stop saying currency units. its annoying to read. everyone uses the term dollar universally here. ps "Now lets say I have a church which says "Church - $40,000.00 - Increases population happiness +1." You are saying that its not actually increasing my happiness level, its increasing the amount of money I get per happines value?" It sounds like he IS saying that getting more happiness affects the base happiness bonus, in that case, he would be wrong.
  9. if you have a good trade set(by good, i mean officially recognized as good, not a nooby 7-B set), then: $2m is good $2.5 is VERY comfortable $3m is too much
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