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Drai

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Posts posted by Drai

  1. This was a real thread on the MK forums. I copied all of those posts to a notepad file and changed the names back to the whatever name the users commonly went by. I was also living in Australia at the time so I modified all of the timestamps back to the American Central timezone to avoid standing out. That was a pain in the ass and I realize now I could have just changed my timezone on the forums...

     

    I posted the content on paste-bin and set it to expire after a month just to see who might come across it. It ended up taking 2 weeks to surface.

     

    No real reason other than being bored, and probably why I'm posting this now.

  2. 8-16-2013
    asterisk_red.gifAdded the ability when declaring war to disable XP gained by both the attacker and defender during the course of a war. This option will useful for war games or for those who do not necessarily want their opponent to gain XP against them.

     

     

    I know Marx posted a similar thread but it didn't ask the same question, and the thread was locked before I had a chance to ask this:

     

    Isn't the reasoning for this change backwards? People would be way more likely to have war games (that is a positive thing, right?) if they could get experience from it. Or is gaining experience from war games frowned upon? The log should be a bit more specific if that's the case because as it is, the update seems counter-productive when explained this way.

     

    Thanks

  3. CCC cowards?  XD  I'd question whether you remember how some of your members ended up after the last time you hit us - looks like my old opponent Bros is hiding in peace mode this time after the beating Wes and I gave him before. :popcorn:  I guess role playing as terrorists I shouldn't be surprised that you'd start suicide attacks against us, although its a pity that you're doing so under the guise of a fellow Abrahamic religion. :facepalm:

     

    Certainly is a quiet DoW so far though - not a single DoW from either side so far as the CCC's concerned! XD

    I don't suppose this rings any bells:

     

    I'm not the person who makes peace mode jabs but you do realize that those top 3 nations we beat up last time also happen to be in peace mode right now?

  4. Well in that case it would be gl building anything below 100k lol. :)

    Drai, your top tier nations will be busy rebuilding everyone for a long time while everyone else is busy buying/fed tech. Tech gap overall will be alot less between the overall sides as you continue relatively longer rebuild then us in general.

    As for nuking in sub-100, the nukes are running out, the damage output is considerably low as compared to first round, cant even hit all in 1 day, at best its 2 per day, at worst its 0. so on avg its one guy getting nuked. Damage output falls, the longer this continues, the more it falls as tech slides and there are plenty of nations to replace and restock.

    We can't get the bronze medal because we've already secured the gold. Darn, looks like we're losing out there!

     

    So are you just ignoring your lower tier nations post-war then? You're going to have even more people in the lower tier (whether they were beaten down or were already a lower tier nation) so I don't see where you get the idea that what's left of your higher NS nations will have all of these free slots to import tech. If anything the demand on them for rebuilding aid will be much higher than the demand on ours due to a combination of sheer numbers of lower tier nations existing on your side, plus the fact that some of ours in that range post-war will have good warchests from being a top-tier nation previously.

     

    I agree with the sub-100k nuking, I said in my post that because of SDIs it really balances out in the end. It's not much of an advantage either side really. Probably wasn't worth mentioning in the first place. But it's certainly not the "omg your lower tier nations are getting beaten down while ours are immune" argument that's been going around.

  5. I disagree, NPO IRON and AI all had higher slot efficiency than Umbrella or MK going into the war. In fact Umbs aid slot % has never been higher than 50% since Roq left. Yes it is higher than any of those 3 now (hovering around 40%), but I think that has more to do with being on the smaller side of the war and having to fund GOONS. (Fun fact Umbrella has already moved almost 700 mill to GOONS this war -- 669mill to be exact). 

     

     

    That number is not growing, its just that the ones who left the AA weren't tracked in this thread until recently. Also you have to take into account the nations from NG who entered the war (less than 2 weeks ago) inflating this number.

    MK had the highest of any alliance above 100 nations for a while (since King Brandon took over the Treasury) so I don't know where you're getting your numbers from. Umb has consistently been above 35%, often above 40%. AI never had anything like that, although NPO was always pretty good. I'm not sure completely about IRON but I think they were somewhere between AI and NPO. Then take a look at TIO, they were rarely pushing 20%.

  6. neither of you seems to dispute the point you can only win at 100k+ range, everyone below that belongs to us, and in a war of attrition, we've got 3 times the numbers in the range that you do, i get to collect without being in nuclear anarchy, how many of your alliance mates below 100k can say the same?

    I don't dispute what you're saying for the duration of the war (I've already explained why i feel we have an advantage in the rebuilding part). It just means we have different ideas of what a statistical victory is.

     

    Edit: The damage done in the sub-100k range also probably lies in our favour as we have the ability to nuke more than 1 nation if you're 3v1ing us. I know SDIs make that much more balanced but the situation still gives us a bit of an edge in damage output.

  7. Alot of your friends have spent alot of money but failed to escape that range, so the damage you talk about is not one way. As for not paying at end of war etc, not sure your alliance would be capable of paying anything anyway and that's what they all say. Personally I have mixed feelings on reps on some of the alliances but I'm open to creative solutions, of which there are many ;). Good to know we're all having fun. One of the more interesting wars in a v. long time. 
     
    Also, gl rebuilding 1700 nations with little or no infra, tech and wcs to 80k in 6 months with 50 nations. lol

    Longer rebuilding time just reinforces my point further. EQ is going to have an even longer wait trying to get top tier nations again. The 6 month was a rough estimate but intended to be referencing the nations you've brought down from our upper/mid tier to the sub-80k range. Those are the ones who will still have some tech to their name and money in the bank.

  8. All I am getting from this thread is a that a few elite nations that the OP is apparently able to list by name as there are so few of them in the grand scheme of things, will be able to happily stand upon the ashes that were the vast majority of their alliances and declare victory.

     

    The fact is, DH cannot hurt Equilibrium. Hell, several Equilibrium alliances (Sparta, Fark) have picked up Sanctioned alliance status due to this war, and the Sanctioned DR alliances are more or less standing steady now that DH is hard pressed to counter any them. Sorry, I have a very different definition of what victory looks like, and saving 60 nations from annihilation at the cost of 1,700 nations give or take, does not constitute victory. If playing keep away by burning through the vast majority of your members to save some ancient piles of tech constitutes victory, well then bravo. *golf claps*. You have "won".

    But everything under 80k takes all of what, 6 months to rebuild? To get to 100k+ can take at least a year, or 3.

     

    A lot of the nations you have brought down and included in the '1700' have warchests that will allow them to easily rebuild. They have also proven to be more active at buying tech and will inevitably reach the top tier faster than most on the EQ side.

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