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Saborn

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Everything posted by Saborn

  1. I'm looking for three nations interested in selling tech. I'll send the cash up front and then receive 50 tech ten days and twenty days later (Thus the entire deal being completed over a period of 30 days) If interested PM me at http://www.cybernations.net/nation_drill_d...ation_ID=127606
  2. I was under the impression from when this has been raised previously that the low NS value attributed to Nuclear weapons is to ensure that there isn't a large jump up at the 5% mark as nations purchase them. Think of it in terms of that the NS that nukes provide then has to be accounted for in other ways if nations outside the 5% are going to be able to break into it and purchase nukes themselves.
  3. After quite a while out of the tech market, I saw this thread by Win and immediately went over to those forums since I know that he's 100% reliable
  4. Assuming you'll join an alliance that will help you grow, you'll be better off in the long run restarting with better resources than having an extra 10 days or whatever to grow with lead and pigs.
  5. Dongs, because there are a million more hilarious 'reason for aid' messages you can use when your currency is the Dong.
  6. My nation is 240 days old and it's never had an event
  7. But once you max out your spys, you'll just once again buy infra/tech/wonders
  8. Doubley true if you're receiving any significant amount of aid
  9. There are a lot of things a starting nation can do to get a leg up on the competition and I don't exactly think it's fair to denounce people who use the system better than others
  10. Thats the exact situation I am in now, since I'm basically going to be at 4999.99 for most likely months if not indefinitely. I just thought I'd throw it out there as an alternative resource set up to some of the more traditional ones people mention in threads like this.
  11. The 200,000 increase was after bills. I did a bit of fiddling with it all and found that the decrease in upkeep was marginally smaller than the increase that I'd get from silver or uranium (pre-nuclear weapons) Just an example from an old spreadsheet I had with my nations stats in it. Bills Amount Upkeep per unit Total Infrastructure 4999.99 $336.09 $1,680,446.64 Without lumber that would be roughly ($336.09*1.08) Bills Amount Upkeep per unit Total Infrastructure 4999.99 $362.98 $1,814,882.37 For a difference of $134,435.73 With 52,786 citizens, that means any resource that gives me a happiness bonus of about $4.08 before multipliers would give me an increased benefit over having lumber. Silver gives a bonus of $6 Uranium (Without nuclear weapons) gives a bonus of $5.5 Wine (Which I would've got but marble was one of my native resources) would give $6 Hopefully my math wasn't to off, I whipped this up pretty quick but I don't think I overlooked anything.
  12. It only goes by your total civilian population Your population of 1,084 Supporters includes 460 soldiers
  13. I'm at 4999.99 and just changed over to have Cattle Fish Gems Iron Pigs Marble Silver Spices Sugar Uranium Water Wheat My income went up by about 200,000 over the traditional fast food, construction and beer combo
  14. This I bought my stock market at 3999.99 and then used a donation to do the jump. I did labor camp cycles to save up money and only bought infrastructure again once I had enough to get my SSS. After that, I purchased my SSS at about 4400-4500 infrastructure and then purchased infrastructure up to 4999.99. On December Eighth, I'm going to get a disaster relief agency, since I don't plan on going over 4999.99 infrastructure anytime soon, and that way I can start doing 2 tech deals a week (And the income bonus of the extra pop is greater than the upkeep savings of an interstate) I personally think it's important to get wonders whenever you can (As in, you should always have the money to be able to purchase one as soon as you're allowed, so you don't lose any time every 30 days) If you leave it to late, you're going to end up having to sit at 4999.99 for 3 months, since you really need to get a stock market, social security system and an interstate before you could effectively try and grow beyond that point.
  15. I have marble and fish, however I had an old nation with oil and wine so I can empathize with how difficult it can be to maintain good trades if you get the short end of the stick. (I deleted right after great war 2 and used my rebuilding aid to start a new nation with better resources)
  16. As someone who's at 8.7% but earns about 4 million a day after taxes, the prospect of being able to purchase a Manhattan Project and be able to get nukes within 25 days is rather appealing.
  17. I have 200 more infrastructure than you and will be purchasing my second wonder in days. Wonders are based on a 30 day timer and provide better advantages than just purely pumping out infrastructure, so I'd advise purchasing them now. Personally, I plan on buying my Interstate System or Social Security system (Most likely the latter) and then working my way to 4999.99 and saving up to do the infrastructure jump and purchase another wonder at the same time as soon as I'm capable next month. I currently make about 3.3 million a day with my nation so wonders are very attainable at our size; just beacuse you can't afford to purchase 20 of them in one day like an improvement doesn't mean you can't save up to buy them.
  18. With all the crying and misunderstanding with the changes to the tech multiplier, I've come to the conclusion the best way to stop the over-importance being places upon the concept of nation strength is to no longer show it at all. Under my proposal nations would only be able to see their rank and percentage, but they'd have no number that flat out states there nation strength. In addition to this would be a change to the war system range, whereby instead of being based upon nation strength, it would be based upon the nations relative strength. IE So someone ranked 5% could attack someone from 2.5% - 10% This formula is obviously not going to work in practice, but it is representative of what I mean This is obviously just a very rough idea being thrown out their for discussion, but I'm curious to see if greater minds than I would see any potential in it's development.
  19. As it stands, my upkeep costs for military on hand (So soldiers and aircraft) is about an even 1% which is basically insignificant. Perhaps a system whereby these costs scale more as a nation grows would be in order.
  20. I think that this is going to come to a head reasonably soon A situation whereby any unaligned nation is open to attack because nations that heavily utilize tech raiding are forced to have obscenely low inactivity limits (I can foresee nations being attack in tech raids as early as 5 days inactive as everyone adjusts to this most recent change) is untenable. There will basically have to be a response, since if people get attacked that freely you're basically not going to allow the community to grow, which is bad for everyone.
  21. Looking at the wiki about battles and saw: If an attacker is unable to battle a defending nation because the defending soldier numbers are too low the defender will automatically be placed into Anarchy, up to 5 defending spies may be killed, 5% or up to 10 technology levels, 20% or up to 40 infrastructure levels, and 5% or up to $5 million in money may be destroyed (not stolen). Call me crazy but has that basically doubled since I last checked?
  22. For any nation with less than 300 tech it is possibly a better situation to tech raid now, since they'll have more targets
  23. I suggested earlier in this thread that the range should be changed to say, 75% - 150% There is still plenty of time for follow up 'tweaks' and the coming nuclear war between GPA and ~ should be a nice demonstration of the influence these changes will have on the war system relative to whole sale nuclear 'bloc' conflicts. *cue lulz there wunt b a war u nub
  24. There are obvious reasons for the change scattered throughout this entire thread and forum While people don't like the changes because their nation strength decreased (Mine dropped by about 8,000 or a quarter of my NS and I don't care) the changes do have the potential to make the game better in the long run.
  25. I wouldn't think so. As a general rule, I'd imagine the VAST majority of people who used donation deals did it purely for the infrastructure and would've done them even if that was all they got out of it.
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