Relin
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Posts posted by Relin
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We got 7BR trade ring going on but one guy had drop out so we need a replacement, need Aluminum & Marble pls!
Post your nation link here if u are interested...first come, first serviced!
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All trade request either got sent or accpeted.
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way ahead of u, I send messages to few guys and waiting for their replys
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Bump, c'mon ppl we only need Iron and Lumber to finish this trade ring!!
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http://www.cybernations.net/nation_drill_d...ation_ID=272852
Cattle( Wildcard )
Rubber
I'll change team color to black.
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Old Topic but we got 4 nations or signed up already( recently ) so let see if I can finish this up! anyone else interested?
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It look like this right now
Aluminum: cyril
Coal:
Cattle: Relin
Gems: CheshireCat
Gold:
Iron:
Lead: italiaRoman nation
Lumber: cyril
Marble: italiaRoman nation
Oil:
Rubber: Relin
Silver: CheshireCat
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I got Rubber and Cattler( instead ot the fish ) and willing to change team color
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Clave Any Cattle & Rubber
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Creating a long term trade ring that is not based on color and to gain the most of it
So if u are interested please post a reply and what two resources u got - You Don't have break any on going trade agreements until the ring is complete.
First come, first servered
Oil - Guybrush
Iron -
Coal -
Gold -Guybrush
Lead -
Water -
Cattle - Relin
wheat -
Marble -
Rubber - Relin
Lumber -
Aluminum -
*Bonus resources gained*
Beer - Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum.
Steel - Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%. Requires Coal and Iron.
Asphalt - Lowers infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber.
Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90%, Lumber, and Lead.
Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Requires Lumber, Iron, Marble, Aluminum, and a technology level greater than 5.
Microchips - Reduces technology cost -8%, increases population happiness +2. Requires Gold, Lead, Oil, and a technology level greater than 10. Lowers Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10%.
Automobiles - Increases population happiness +3. Requires Asphalt and Steel.
Radiation Cleanup - Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%. Requires Construction, Microchips, Steel, and a technology level greater than 15.
**STATS**
Environment: 11
Nuke upkeep: -20%
Initial land cost: -20%
Soldier increase: 38%
Aircraft upkeep: -25%
Population increase: 13%
Citizen income increase: $6
Initial infrastructure cost: -42%
Infrastructure upkeep: -23%
Natural growth increase: x0
Population happiness increase: 11
Purchased land area increase: 35%
Technology cost decrease: -13%
Soldier cost decrease: $-6
Soldier upkeep cost: $-0.5
Tank cost decrease: -8%
Tank upkeep cost: -18%
Aircraft cost decrease: -16%
Aircraft limit increase: 10
Cruise missle cost decrease: -20%
Cruise missle upkeep: -20%
Nuke cost decrease: -20%
Sholars require literacy rate of 90% or greater.
Microchips require technology level of 10 of greater.
Construction requires technology level of 5 of greater.
Water increases number of citizens per mile before population unhappiness by 50.
Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.
Black team 7BR( Need Alu and Marble )
in Trading Harbor
Posted
bump