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Relin

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Everything posted by Relin

  1. We got 7BR trade ring going on but one guy had drop out so we need a replacement, need Aluminum & Marble pls! Post your nation link here if u are interested...first come, first serviced!
  2. All trade request either got sent or accpeted.
  3. I'm there http://www.cybernations.net/nation_drill_d...ation_ID=272852
  4. way ahead of u, I send messages to few guys and waiting for their replys
  5. Bump, c'mon ppl we only need Iron and Lumber to finish this trade ring!!
  6. http://www.cybernations.net/nation_drill_d...ation_ID=272852 Cattle( Wildcard ) Rubber I'll change team color to black.
  7. Old Topic but we got 4 nations or signed up already( recently ) so let see if I can finish this up! anyone else interested?
  8. It look like this right now Aluminum: cyril Coal: Cattle: Relin Gems: CheshireCat Gold: Iron: Lead: italiaRoman nation Lumber: cyril Marble: italiaRoman nation Oil: Rubber: Relin Silver: CheshireCat
  9. I got Rubber and Cattler( instead ot the fish ) and willing to change team color
  10. Rubber - Relin Cattle(Other) - Relin Plus willing to change team color to any.
  11. Creating a long term trade ring that is not based on color and to gain the most of it So if u are interested please post a reply and what two resources u got - You Don't have break any on going trade agreements until the ring is complete. First come, first servered Oil - Guybrush Iron - Coal - Gold -Guybrush Lead - Water - Cattle - Relin wheat - Marble - Rubber - Relin Lumber - Aluminum - *Bonus resources gained* Beer - Increases population happiness + 2. Requires Water, Wheat, Lumber, and Aluminum. Steel - Reduces infrastructure cost -2%. Lowers all navy vessel purchase cost -15%. Requires Coal and Iron. Asphalt - Lowers infrastructure upkeep cost -5%. Requires Construction, Oil, and Rubber. Scholars - Increases population income +$3.00. Requires a literacy rate greater than 90%, Lumber, and Lead. Construction - Reduces infrastructure cost -5% and raises the aircraft limit +10. Requires Lumber, Iron, Marble, Aluminum, and a technology level greater than 5. Microchips - Reduces technology cost -8%, increases population happiness +2. Requires Gold, Lead, Oil, and a technology level greater than 10. Lowers Frigate, Destroyer, Submarine and Aircraft Carrier navy vessel purchase and upkeep cost -10%. Automobiles - Increases population happiness +3. Requires Asphalt and Steel. Radiation Cleanup - Reduces nuclear anarchy effects by 1 day. Improves a nations environment by 1. Reduces global radiation for your nation by 50%. Requires Construction, Microchips, Steel, and a technology level greater than 15. **STATS** Environment: 11 Nuke upkeep: -20% Initial land cost: -20% Soldier increase: 38% Aircraft upkeep: -25% Population increase: 13% Citizen income increase: $6 Initial infrastructure cost: -42% Infrastructure upkeep: -23% Natural growth increase: x0 Population happiness increase: 11 Purchased land area increase: 35% Technology cost decrease: -13% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Sholars require literacy rate of 90% or greater. Microchips require technology level of 10 of greater. Construction requires technology level of 5 of greater. Water increases number of citizens per mile before population unhappiness by 50. Radiaton cleanup removes 1 day of nuclear anarchy. Reduces global radiation effect on an individual nation -50% in CNT.
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