weakestlink33
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Selected Resources (12) Aluminum - Micky Jo Harte http://tournament.cybernations.net/nation_...tion_ID=1002463 Cattle - Screamin Deac http://tournament.cybernations.net/nation_...tion_ID=1001554 Fish - Weakestlink33 http://tournament.cybernations.net/nation_...tion_ID=1000931 Iron - Blacky http://tournament.cybernations.net/nation_...tion_ID=1000885 Lumber - 2Burnt2Eat http://tournament.cybernations.net/nation_...tion_ID=1000290 Marble - Screamin Deac http://tournament.cybernations.net/nation_...tion_ID=1001554 Pigs - Weakestlink33 http://tournament.cybernations.net/nation_...tion_ID=1000931 Spices - Micky Jo Harte http://tournament.cybernations.net/nation_...tion_ID=1002463 Sugar - Chris447 http://tournament.cybernations.net/nation_...tion_ID=1000483 Uranium - Chris447 http://tournament.cybernations.net/nation_...tion_ID=1000483 Water - Blacky http://tournament.cybernations.net/nation_...tion_ID=1000885 Wheat - 2Burnt2Eat http://tournament.cybernations.net/nation_...tion_ID=1000290 Bonus Resources (3) Beer Fast Food Construction Effect of selected resources: Initial infrastructure cost: -34.2% Soldier increase: 38% Nuclear Weapons cost decrease: 0% Infrastructure upkeep: -19.7% Soldier cost decrease: $-3 Nuclear Weapons upkeep decrease: -50% Population increase: 30.6% Soldier upkeep cost: $-0.5 Frigate purchase cost decrease: 0% Citizen income increase: $0 Tank cost decrease: 0% Frigate upkeep cost decrease: 0% Population happiness increase: 9.5 Tank upkeep cost: -5% Destroyer purchase cost decrease: 0% Initial land cost: -14.5% Aircraft cost decrease: 0% Destroyer upkeep cost decrease: 0% Purchase land area increase: 8% Aircraft upkeep cost decrease: 0% Submarine purchase cost decrease: -5% Natural growth increase: x0 Aircraft limit increase: 10 units Submarine upkeep cost decrease: -5% Technology cost decrease: 0% Cruise Missile cost decrease: 0% Aircraft carrier purchase cost decrease: -12.6% Environment: 1 Cruise Missile upkeep cost decrease: 0% Aircraft Carrier upkeep cost decrease: -5% Environment penalty reduction: 0% Other navy purchase cost decrease: 0% Global Radiation reduction: 0% Other navy upkeep cost decrease: 0% To Sign Up, please post- Ruler Name: Nation Link: Resources:
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I am working on a 4 bonus resource set for tournament edition. Please sign up if you have any pair of open resources below. I am currently on the blue team, but I am willing to change colors to whichever the group votes on. Selected Resources (12) Aluminum - Coal - Fish - Furs - Jesusaurus http://tournament.cybernations.net/nation_...tion_ID=1001298 Gems - Gold - Iron - Lumber - Marble - Pigs - Weakestlink33 http://tournament.cybernations.net/nation_...tion_ID=1004723 Silver - Weakestlink33 http://tournament.cybernations.net/nation_...tion_ID=1004723 Wine - Jesusaurus http://tournament.cybernations.net/nation_...tion_ID=1001298 Bonus Resources (4) Affluent Population Construction Fine Jewelry Steel Effect of selected resources: Initial infrastructure cost: -39% Soldier increase: 29.6% Nuclear Weapons cost decrease: 0% Infrastructure upkeep: -17.2% Soldier cost decrease: $-3 Nuclear Weapons upkeep decrease: 0% Population increase: 13% Soldier upkeep cost: $0 Frigate purchase cost decrease: -15% Citizen income increase: $10 Tank cost decrease: 0% Frigate upkeep cost decrease: 0% Population happiness increase: 11.5 Tank upkeep cost: -5% Destroyer purchase cost decrease: -15% Initial land cost: -5% Aircraft cost decrease: 0% Destroyer upkeep cost decrease: 0% Purchase land area increase: 15% Aircraft upkeep cost decrease: 0% Submarine purchase cost decrease: -15% Natural growth increase: x3 Aircraft limit increase: 10 units Submarine upkeep cost decrease: 0% Technology cost decrease: -5% Cruise Missile cost decrease: 0% Aircraft carrier purchase cost decrease: -23% Environment: 0 Cruise Missile upkeep cost decrease: 0% Aircraft Carrier upkeep cost decrease: 0% Environment penalty reduction: 0% Other navy purchase cost decrease: -15% Global Radiation reduction: 0% Other navy upkeep cost decrease: 0% To Sign Up please post: Nation Name: Nation Link: Current Color: Resources:
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Sent 3 mill
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A lot of people suggest keeping a large warchest (like 100 days worth of bills) incase of a war... However, I don't understand how this works... It has been my experience that a large portion of your money get stolen when you lose a battle, so wouldn't you essientally be just handing the first few people who attack you like 30 mill and then be just as screwed as if you had never had a warchest in the first place?
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Still looking for 2 seller
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I'm looking for people to sell me tech tomorrow... 3 mill per 100 tech over 20 days... Standard... Pm me with questions of if you are interested in selling to me Still looking for two seller
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Looking to start 3 1x1 deals on Dec. 2. Looking for 3 buyers
weakestlink33 replied to weakestlink33's topic in Black Market
Well, it looks like this deal is full for now unless someone decides to back out. Thanks to everyone who replied -
Looking to start 3 1x1 deals on Dec. 2. Looking for 3 buyers
weakestlink33 replied to weakestlink33's topic in Black Market
I don't get my aid slots back until the 2nd Thanks . I'll add you to the list. I look forward to working with you -
I'm looking for 3 buyers to start 1x1 deals with me on Dec. 2. The plan is outlined below Day 1: Buyer 1 sends weakestlink33 3 mill Buyer 2 sends weakestlink33 3 mill Buyer 3 sends weakestlink33 3 mill Day 10: Weakestlink33 sends Buyer 1 50 tech Weakestlink33 sends Buyer 2 50 tech Weakestlink33 sends Buyer 3 50 tech Day 20: Weakestlink33 sends Buyer 1 50 tech Weakestlink33 sends Buyer 2 50 tech Weakestlink33 sends Buyer 3 50 tech Sign-ups: * Buyer 1- Quizart * Buyer 2- Pinwheel * Buyer 3- Titus HardCore Starts Dec. 2nd Please post here or pm me ingame to sign up. Include your nation link
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I will have 3 slots available on the 2nd of December? Would you be able to set me up with 3 1x1's to begin then?
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Looking to do a 1x1 deal either 50 tech for 1.5 mill or 100 tech for 3 mill let me know here or in game if you are interested Edit: I'm out of aid slots now