I don't think there is any philosophy in my statement, maybe the pirates got a little rambunctious tonight in their daily rum drinking and swashbuckling. Tis understandable that they are now in a lust for violent adventures.
Ha you spelled it wrong, but I am sure by Munity you meant to say Mutiny. As pirates are democratic are they even able to commit mutiny? I think its normally reserved for Naval vessels in which the Captain and Officers are appointed. Pirates elect their officials so this all could have been avoided with a popular vote.
If anything its more of a coup de ta.
Yay, go us.
I also would like to pass most of the credit given to me to Karl I, aka Karla, aka Jessi, aka Jessikarl deserves a lot of credit for helping (*cough* handling the tech deals *cough*) with the tech deals.
Glad to see this issue has finally been resolved.
I am confused why everyone is still picking fights, either you guys ran out of internet porn or cable television is in decline. Anywho, good luck to all.
We are not a startup trade circle, we are simply trying to replace a member who was deleted and another who left afterwards. Very stable trades!!! I forgot to mention automobiles in the title
Trade Set 6 - Infrastructure Reducing
[Aluminum] [Cattle] [Coal] [Fish] [iron] [Lumber] [Marble] [Oil] [Rubber] [Water] [Wheat] [1x Wildcard]
Bonus Resources: [steel] [Automobiles] [beer] [Construction] [Asphalt]
Citizen:+21%
Infra Cost:-42%
Infra Upkeep:-23%
Happiness:+9
Land Cost:-25%
Land Area:+35%
Soldier Cost:-6
Soldier Count:+38%
Environment:-1 (unless you start with coal or oil)
Aircraft Cost: -16%
Tank upkeep costs -10%
Increases number of citizens per mile before population unhappiness by 50
Aircraft limit +10
[Aluminum]- Trading
[Cattle]- (wildcard)
[Coal]-
[Fish]- Trading
[iron]- Trading
[Lumber]-
[Marble]- Trading
[Oil]-
[Rubber]- Trading
[Water]- Trading
[Wheat]- Trading
[1x Wildcard]- Trading (Gems)