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hefe4711

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Everything posted by hefe4711

  1. [u][/u]I am creating a new 6 BR trade circle. Aluminium: itsacow Coal: Iron: Lead: Lumber: Machiabelly Marble: Oil: itsacow Rubber: Silver: Hefe4711 Uranium: Water: Hefe4711 Wheat: Machiabelly Bonus Resources: Asphalt, Auto, Beer, Construction, Scholars, Steel Some of the Benefits: Initial infrastructure cost: -42% Infrastructure upkeep: -26% Population increase: 8% Citizen income increase: $5 Population happiness increase: 11 Initial land cost: -10% Purchased land area increase: 35% Natural growth increase: x0 Technology cost decrease: 0% Environment: 1 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $-0.5 Tank cost decrease: -8% Tank upkeep cost: -18% Aircraft cost decrease: -16% Aircraft upkeep: -25% Aircraft limit increase: 10 Cruise missle cost decrease: -20% Cruise missle upkeep: -20% Nuke cost decrease: -20% Nuke upkeep: -20% Nation Link: http://www.cybernations.net/nation_drill_display.asp?Nation_ID=416105 http://www.cybernations.net/nation_drill_display.asp?Nation_ID=12946 http://www.cybernations.net/nation_drill_display.asp?Nation_ID=254534 Post Below if interested.
  2. I have Silver and Water. Looking for a trade circle. http://www.cybernations.net/nation_drill_display.asp?Nation_ID=254534 My old trade circle blew up.
  3. Resources: Aluminum: Coal: Fish: Furs: Gems: PrototypeNM1 of Necker Gold: PrototypeNM1 of Necker Lumber: Silver: Uranium: Water: Wheat: Wine: Effect of selected resources: Initial infrastructure cost: -16.1% Infrastructure upkeep: -10.8% Population increase: 21.6% Citizen income increase: $10 Population happiness increase: 15 Initial land cost: -5% Purchase land area increase: 15% Natural growth increase: x3 Technology cost decrease: -5% Environment: 1 Soldier increase: 29.6% Nuclear Weapons upkeep decrease: -50% Submarine purchase cost decrease: -5% Submarine upkeep cost decrease: -5% Aircraft carrier purchase cost decrease: -12.6% Aircraft Carrier upkeep cost decrease: -5%
  4. I am not sure about that. I would think a King is higher than an Emperor. I figure the next step is GOD and I don't mean the alliance.
  5. What I find funny is I have tech raided small alliances and unaligned nations. I have gotten peace out of some and I have gotten nuked by others. In the end, I was the one attacked, not anyone else in my alliance. I have paid reps to people I have tech raided, I have been counter attacked and taken damage and I have paid reps to those as well. At no time did anyone in my alliance help me or were they attacked by anyone else. Interesting that it went this way. It will be good to let the nukes fly and see what happens.
  6. Hi, I am looking to set up 2 3x3 matirix's of 3m/100 tech. I would be in both matrix's and am looking for 2 more buyers who could be in both as long as 6 sellers. Leave a msg here or PM me in game if interested. My nation hefe4711
  7. I can give you water and silver if you want. I know fish doesn't help for any BR's so if you are interested I am in need of a trade circle. Nation Link: http://www.cybernations.net/nation_drill_d...ation_ID=254534
  8. I would like one like Circle B1, but I will take what I can get. Nation: Temple Kingdom Link: http://www.cybernations.net/nation_drill_d...ation_ID=254534 Resources: Silver, Water
  9. Here is an aqua 6 BR circle Aluminum- Soesamh of NaHaille Coal- azazyel of Naunet Iron- Lead- azazyel of Naunet Lumber- Koriin Cornath of Fidesetveritas Marble- Allan Le Rouge of Confederation Zero Oil- Rubber- Allan Le Rouge of Confederation Zero Silver- Hefe4711 of Temple Kingdom Uranium- Koriin Cornath of Fidesetveritas Water- Hefe4711 of Temple Kingdom Wheat- Soesamh of NaHaille The BR are Asphalt, Auto, Beer, Construction, Scholars, Steel Effects: Initial infrastructure cost: -37.5% Infrastructure upkeep: -24.7% Population increase: 8% Citizen income increase: $5 Population happiness increase: 11 Initial land cost: -10% Purchase land area increase: 38% +many others
  10. bump a 3rd time, only 1 nation needed.
  11. I need 1 nations to fill with Aluminum and Lumber. We have been in this circle for a while so the 4 of us can easily accept the other nation immediatly. Msg me at my CN nation here: http://www.cybernations.net/nation_drill_d...ation_ID=254534 Filled Resources: Aluminum: Coal: Archon Gold: Bikiniville Iron: garfield Lead: Archon Lumber: Marble: garfield Oil: Gran DBabu Rubber: Bikiniville Silver: hefe4711 Water: hefe4711 Wheat: Gran DBabu Bonus Resources: Asphalt, Automobiles, Beer, Construction, Microchips, *Radiation Clean-up, **Scholars, Steel Notes: +13 Happiness +$8 citizen income -2 environment -41% infrastructure initial cost -22% infrastructure upkeep cost +38% purchased land area -10% land cost -13% technology cost +42.6% soldier count -$6 soldier cost +8% citizen count Global Radiation Reduction: 50% *Radiation Clean-up requires a tech level greater than 15. **Scholars require a literacy rate above 90.
  12. I need two members now for this trade circle as two of the nations I was dealing with have let there countries expire. You would need to have some combo of Gems, Iron, Lumber and Marble. Resources: Aluminium: SilverSiren Coal: SilverSiren Gems: Gold: Bikiniville Iron: Lumber: Marble: Oil: Gran DBabu Rubber: Bikiniville Silver: hefe4711 Water: hefe4711 Wheat: Gran DBabu Bonus Resources: Asphalt, Automobiles, Beer, Construction, Fine Jewelry, Steel Notes: +15 Happiness +$6.50 citizen income -2 environment +$9.32 per citizen -42% infrastructure initial cost -26% infrastructure upkeep cost +40% purchased land area -10% land cost -5% technology cost +38% soldier count -$6 soldier cost +8% citizen count
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