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Salaman

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Everything posted by Salaman

  1. Thank you all for your wonderful showing of support. Makes me proud to be a Dark Fister when even our little contribution garners so much appreciation.
  2. All right then, I'm full up. Thanks everyone for your interest.
  3. Looking for some reliable sellers of tech. I'll send money first, please send message in-game if you want to do the following deal: Day 1: I send 3 million to you Day 11: You send 50 tech to me Repeat if desired. I have 5 slots to fill. Thanks for taking a look
  4. Bumping again, as I have three slots open and looking to fill them with more deals as originally proposed.
  5. Ok, to update this again, I now have 3 aid slots free once again for the originally proposed deal.
  6. All right then, that means I'm full up again. Thank you all for your interest.
  7. I have two aid slots open now if anyone else is interested in the above deal.
  8. Thanks for the offers those that replied, but my slots are full up with people willing to do the originally proposed deal for now.
  9. Basically I'm tired of getting ripped off on buying tech so I'm looking for reliable sellers (3 max) who can understand and carry out the following deal, that involves sending 50 tech first but overall the price is a little better than the usual 3mil/100 if you're willing to commit. day 1: you send 50 tech day 11: I send 3 million day 21: you send 50 tech day 31: I send 3 million day 41: you send 50 tech Repeat if desired. http://www.cybernations.net/nation_drill_d...ation_ID=238694 Offer 50 tech aid to begin thanks =]
  10. I'm guessing this is for the usual 3mil/100 tech rate? If so, I have three slots that could be filled for long term tech deals http://www.cybernations.net/nation_drill_d...ation_ID=238694
  11. Nation Ruler: Salaman Nation Name: Garbage Nation Link: http://www.cybernations.net/nation_drill_d...ation_ID=238694 Buyer or Seller: Buyer When slots available: Right now Alliance: Dark Fist
  12. I'd have to agree that EZI is too much of an attack on the player rather than their in-game representation and only the game administrators should be able to make the decision to not let someone play anymore. There really is no "one last time" for something like EZI because, by its very nature, you have to constantly enforce it as long as you're capable of doing so, and that just keeps the idea alive and valid.
  13. Maybe my opinion doesn't count for much as a more recent player, but when I started playing I was kind of disgusted that the state of the game was such that one alliance held so much sway and could basically dismantle other alliances at their whim and only face a few muffled squeaks of outrage (if that). The whole idea of playing a game doing little more than living in the shadow of an "evil empire" wasn't totally appealing and it felt like a waste of time on more occasion since it seemed like I was playing a game that someone had already won. I'm glad to have stuck with it long enough to maybe see that all come to an end though. Anyways, seeing so many people put them up on the mantle as the heart and soul of this game or other such nonsense just tells me that they do need to go (or be knocked down about a dozen pegs). I'm of the opinion that it's the individual personalities of the players that give life to a community and having some behemoth organization that can quash any opposition just stifles the development of other personalities that aren't aligned with their own and ultimately makes the game and its community a dull place. So yeah, maybe I've only seen them at their worst or maybe the older players are wearing their nostalgia glasses but that's my perspective on it.
  14. 3 million sent for a long term deal. edit: so despite being the first to send anything, you cancel my deal with no explanation
  15. I have cattle/pigs. Wouldn't be that bad except that it's like the most common resource combo in the game by a huge margin (way too much to be random chance if you ask me). I haven't searched every combo because of the action limit but seriously, pigs/cattle has been over 2x as common as anything else I've looked at and it makes it almost impossible to get and keep trades (and I don't even bother trying for trade circles) Anyways I really wish I had rerolled.
  16. Bumping, I have one slot open once again.
  17. I'd like to see five day wars but with only two defensive slots for each nation. That's still six defensive wars across a fifteen day period as opposed to six in fourteen days but eliminates the 3v1 curbstomp option that, IMO, is the reason most people just give up right away.
  18. If you click on the help tip for "nation strength" in your information panel you can see what factors into it (basically everything you can buy except improvements, wonders, and spies) http://tournament.cybernations.net/about_t...Nation_Strength is the link it leads to in case you can't find it.
  19. Man those guys in the top 50 are screwed. seconded.
  20. This was my plan: Start with random religion, monarchy government and, most importantly, dongs as your currency. Say a prayer for the starting resources to not suck, and then create. Pay initial bill before doing anything else. If the preferred government is republic or capitalism, then I'd probably change over to that, otherwise stay with monarchy, then pick the preferred religion. Spend enough starter money on infra/land/soldiers to get 1000 citizens to buy a harbor, then save the rest. Try very hard to fill all five trade slots before the first day ends (where you can't get attacked and your money stolen). Buy 60 tech (I like the idea of having L2 planes after winning two battles) and like 100 miles of land just before the server update (so you'll show lower NS for most of day 1 until the last minute or so) Pay bill at the start of second day, spend most of the rest on infra. At this point buy a bank if you aren't going to be involved in serious fighting, then collect taxes and then max out your soldiers/tanks, and go into Defcon 1. Otherwise first change government to democracy, collect taxes, then buy a guerrilla camp, then max out your soldiers/tanks and defcon 1. From there it depends a lot on what attacks you launch or what is launched against you, though most people aren't going to F with someone at defcon 1 and max troop strength. If at the end of day 2 nobody has bothered to fight you, then go quad attack an easy target (for you it's pretty much anyone who spent their money right away without setting up trades first) for tech/land. Only weakness is a period of vulnerability at the start of day 2 where you haven't bought everything and someone can swoop in and rob your cash if they're fast and you're slow. Though chances are these types of people spent everything on day 1 and have more than 2x your NS and don't even have you in their sights, and in any case the person setting themselves up to attack you also makes himself vulnerable by keeping his NS low enough to be able to fight you. You can also try getting even more efficiency by filling your four trade slots before even getting the harbor set up, but you risk having a crappy time filling the 5th slot later with the 2 specific resources needed to finish your set and possibly never getting them at all since there can be like only 2 people in the whole game with that pair. Easier to just be able to consider all five at a time in my experience.
  21. The flag idea and anything else that rewards alliances is the only thing I can totally agree with. Rewarding only the best individuals doesn't seem very fair when it takes the teamwork and effort of an alliance to achieve a strong position.
  22. I'm an experienced dealer looking to sell tech at 100 for 3 million. http://www.cybernations.net/nation_drill_d...ation_ID=238694
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