-.-
Most of the alliances in TE have destroyed this game altogether. Admin couldn't give CN:s rounds because it would be the same thing as what TE is right now.
My opinion on how TE should be played:
NAAC was the first alliance to have a no-treaty policy in TE. It's how the game should be played. This is about war and nothing else. This is about wasting your 1mil the second you create your nation so you can try to destroy someone asap. This is about using the exact same nation to start an alliance so you can come together under one AA and use the remainder of the round to fight your way to the top. This is about not worrying who's your ally but worrying about who is your next victim. This is about destroying another nation so much, they have to reroll. This is about attacking another alliance without DoW so you can create the biggest blitz TE has ever witnessed.
This game is about having big balls and as far as I can see, all of you have a ball size no larger than the tip of my pinky.
You can argue this with "well you need treaties in a game of war, it's how you create allies"
And I'm simply going to say "you don't need a treaty to have an ally, you need a treaty so you can have a pact with someone who can't keep their word unless it's on e-paper" and the funny thing is, most of them use the cancellation option anyway. Learn to keep your word. If an alliance likes you enough to have a treaty with you, then they will back you up on their own.