TO BE FAIR, I STOLE THIS FROM VON DROZ
Trade Set 15 - Bonus Resource Bonanza
[Aluminum] [Coal] [Gold] [Gems] [iron] [Lead] [Marble] [Oil] [Rubber] [silver] [Lumber] [1x Wildcard]
Bonus Resources: [Fine Jewelry] [steel] [Construction] [Asphalt] [Automobiles] [Microchips] [Radiation Cleanup] [scholars] (Note: Scholars requires a literacy rate of 90% or greater)
This set up will provide you with 8 bonus resources. This set up will provide you with a good mix of infrastructure cost reduction and income boosters.
Infra Cost:-42%
Infra Upkeep:-23%
Happiness:+12
Income:+9.5
Land Area:+35%
Tech Cost:-13%
Environment: -1 (unless you start with Coal or Oil)
Soldier Cost:-$6
Soldier Count:+38%
Soldier Upkeep:-.5
Aircraft Cost: -16%
Aircraft
Upkeep Cost:-25%
Tank Cost:-8%
Tank Upkeep Cost:-13%
cruise missile cost -20%, nuclear cost -20%, cruise missile upkeep cost -20%, and lowers nuclear upkeep costs -20%, triples the value of land when selling (from $100 to $300), Removes 1 day of nuclear anarchy, Reduces global radiation effect on an individual nation -50% in CNT, aircraft limit +10, reduces environment penalties for owning nuclear weapons by 50%
Aluminum- Shermanaslovakia(The German Empire)
Coal-
Gold-Shermanaslovakia(The german empire)
Gems- Mao Tse Tung (The German Empire)
Iron-
Lead-Sickboy (The holy Roman Empire)
Marble-
Oil-
Rubber- Mao Tse Tung(The German Empire)
Silver- Sickboy (The Holy Roman Empire)
Lumber-Tyerial(The German Empire)
Sugar-Tyrial (The German Empire)
Send me a PM here: http://www.cybernations.net/nation_drill_d...ation_ID=232303
I'll wait until all trades are confirmed before cancelling mine, I suggest you do the same.