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dapetey

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Everything posted by dapetey

  1. Is this circle dead? No replies in 10 days...
  2. Need Iron Lumber Pigs Spices.
  3. We lost 1 trade member from deletion for inactivity. Stable long-term circle. (bold = confirmed) Aluminum: RobTheMighty of dragonslair Cattle: dapetey of Peteia Iron: Marble: ManofCloth of Talamasca Lumber: Pigs: Spices: Sugar: Marzhen of Fantasmagoria Wheat: ManofCloth of Talamasca Water:Marzhen of Fantasmagoria Uranium:RobTheMighty of dragonslair Gems: dapetey of Peteia Initial infrastructure cost: -33% Infrastructure upkeep: -21% Population increase: 19.5% Citizen income increase: $1.5 Population happiness increase: 12 Initial land cost: -10% Purchased land area increase: 8% Natural growth increase: x0 Technology cost decrease: 0% Environment: 1 Soldier increase: 35% Soldier cost decrease: $-3 Soldier upkeep cost: $-0.5 Tank cost decrease: 0% Tank upkeep cost: -5% Aircraft cost decrease: -8% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Water increases number of citizens per mile before population unhappiness by 50.
  4. We lost 1 trade member from deletion for inactivity. Stable long-term circle. (bold = confirmed) Aluminum: RobTheMighty of dragonslair Cattle: dapetey of Peteia Iron: Marble: ManofCloth of Talamasca Lumber: Pigs: Spices: Sugar: Marzhen of Fantasmagoria Wheat: ManofCloth of Talamasca Water:Marzhen of Fantasmagoria Uranium:RobTheMighty of dragonslair Gems: dapetey of Peteia Initial infrastructure cost: -33% Infrastructure upkeep: -21% Population increase: 19.5% Citizen income increase: $1.5 Population happiness increase: 12 Initial land cost: -10% Purchased land area increase: 8% Natural growth increase: x0 Technology cost decrease: 0% Environment: 1 Soldier increase: 35% Soldier cost decrease: $-3 Soldier upkeep cost: $-0.5 Tank cost decrease: 0% Tank upkeep cost: -5% Aircraft cost decrease: -8% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Water increases number of citizens per mile before population unhappiness by 50.
  5. Wikie is in for Lumber/Iron. Circle complete.
  6. Aluminum: RobTheMighty Cattle: dapetey Iron:Wikie Marble: ManofCloth Lumber:Wikie Pigs: Joe882 Spices: Joe882 Sugar: Marzhen Wheat: ManofCloth Water:Marzhen Uranium:RobTheMighty Gems: dapetey Bonus Resources: Fast Food, Beer, Construction Uranium for Nukes or cash. Initial infrastructure cost: -33% Infrastructure upkeep: -21% Population increase: 19.5% Citizen income increase: $1.5 Population happiness increase: 12 Initial land cost: -10% Purchased land area increase: 8% Natural growth increase: x0 Technology cost decrease: 0% Environment: 1 Soldier increase: 35% Soldier cost decrease: $-3 Soldier upkeep cost: $-0.5 Tank cost decrease: 0% Tank upkeep cost: -5% Aircraft cost decrease: -8% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Uranium allows nations to develop nuclear weapons only if that nations government preference supports nuclear weapons. If a nations government preference favors nuclear technology for the use of nuclear power plants but does not support nuclear weapons then the nation will receive +$3.00 per citizen and +$0.15 for every level of tech purchased up to level 30 but loses -1 population happienss. If a nation owns nuclear weapons but does not have uranium the cost to maintain nukes is doubled. Water increases number of citizens per mile before population unhappiness by 50.
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