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Kenadian

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Status Updates posted by Kenadian

  1. Wow. To my memory, I think you simply had to kill the Patulia with Garrod for the skill point. You just had to reduce the health to win.

  2. Sorry, Dawn of War has been gobbling up 99% of my time. The Tau are awesome.

  3. That's an After War X route. You'll be getting ALL of the Gundam pilots again by the end of that route and the route split just after it. Save up for some of them, or invest a bit in the GX and the DX when you get it. DX = Double x. You'll know what I mean soon enough.

  4. It's a staggeringly unique, touching and inspiring name. Prepare yourself for this.

    It's Dave.

  5. Turns out that I've actually already got you added on msn. :v:

  6. Bloody comments, what was your first route split? Did you go with the Lean Horse or Argama? Argama = Super.

  7. Depends on what routes you're going to take. If you're going Super Robots, you'll get very little use of Gundams outside unified routes. Though admittedly, in the second and third splits it's more evenly split between super and real robots. Being, one side is Turn A story the other is After War Gundam X. Personally I go After War for gameplay, Turn A did once for story. What was...

  8. Oh, easy enough. Got AIM or do you want to use MSN? I could walk you through it.

  9. Double also, it takes something like 700K to upgrade each and every mech's stats fully. That's not counting weapons. Weapons all upgrade at once though. It goes without saying, but for reals ignore health and focus on mobility and EN, and raise limit as you need. I'd keep limit a little higher on newtype mechs, the limit also takes into account the evade bonus from newtype level.

  10. Then with the money you get from newgame+ go for a hard route, the extra 1 million goes a LONG way in the beginning levels. Personally, I always splurge on Zeta, Wing Zero and Getter Robo early on. Wing Zero isn't ESPECIALLY strong for a Gundam, it's just my favourite.

  11. Do this then. You won't get any new game+ money till, obviously, after your first go. The amount you get depends on your skill level (easy, normal, hard). Easy gets 1 mil, normal 1.5 and hard 2 mil. If you wanna get the Sazabi, go for easy first time around. You'd also get the FAZZ and Zeta II (not especially good, but supposedly good for someone like Four).

  12. Indeed, it's going to 201 out of 200. >__>

  13. I got a PM saying you left a comment, so you should be able to.

  14. Double also, if you like Macross at all, you get the VF-11B on hard mode, which makes Fokker usable. The VF1's are !@#$, but the VF-11 brings him up to being just as good as Isamu or Guld.

  15. You get the FAZZ on easy, never bothered with it as I dislike ZZ in Gaiden. It's total crap compared to other gundams. I stick Judau in the Hyaku Shiki when I can. About the Nu though, you can only get Hi-Nu in hard mode but otherwise you will get the HWS in the same spot on the map you get Hi-Nu. So basically, 24 or less skill points gets you HWS, 25 or more gets you Hi-Nu.

  16. Then go play it for 100+ hours you whore. Note, you can only get the Sazabi on the easy route so $%&@ it. I always stick with the hard route so I can get the Hi-nu and then just stick Char in the Nu.

  17. They released that in December 08, they're probably not going to do a 1.0. It's listed under their "complete" projects already. And why would you use an unreliable and slow torrent? There's far better places to get an ISO and then just apply the patch to it.

  18. o_O Easy, download the patch. http://agtp.romhack.net/project.php?id=srwag

    Apparently, they're also fairly along in Alpha 1. SRWJ's translation is all but done and is only delayed because the translators are finishing some Tales game first.

  19. Well, I'd say that Alpha Gaiden has made me into more of a UC fan than 8th MS Team did. Zeta and CCA do want. ZZ can go die though.

  20. I do say, where you been?

  21. Ohh? How so?

    PS: You inflate egos.

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