Jump to content

Snow Dan

Members
  • Posts

    202
  • Joined

  • Last visited

Everything posted by Snow Dan

  1. I know that I'm late to the party this month, but... Thanks for the coordinates! URL segment: &lat=82&lon=-154
  2. If I can weigh in on that extra 0.00000001 ... I tried with just lat=-48 ... ... only gave me 99% Then I tried with lat=-48.00000001 ... ... that gave me 100% --- So, that's how it played out for me
  3. Confirmed: &lat=-27&lon=-27
  4. I just got an event that I haven't seen before. I'm guessing that it's been recently added. The description of Option 1 seems to have a typo: I think that's meant to be "privately" Thanks for your time
  5. I just got an event that I haven't seen before. I'm guessing that it's been recently added. I chose Option 1, but my population didn't change, still at 414,148
  6. It was worth it for me. I moved my three improvements to the Hotspot, costing $4,970,313.93 and my twenty-day Tax-Bills profit margin improved by $11,455,383.87
  7. Hi there, To quote the Cyber Nations Information Index at: https://www.cybernations.net/about_topics.asp#Moon_&_Mars_Wonders "One of the key concepts behind the Moon and Mars wonders is that of a position on the Moon and Mars that provides premium solar and resource utilization known as a hidden hotspot that affects the effectiveness of Moon or Mars facilities in the game. The closer in miles that a facility is to the hotspot the more effective that wonder becomes for your nation up to a maximum of 100% and a minimum of 50%." Basically, there's a hotspot, which is an ideal location for your Moon Wonders, and if your Wonders are too far from the hotspot, they lose up to half their effectiveness. Case in point, I just moved my Colony to the hotspot, and my colony population jumped from 8,813 to 17,627 so from 50% effectiveness to 100% effectiveness. The location of the hotspot changes each month. See the discussion thread at https://forums.cybernations.net/topic/64843-moon-hotspot/ to find the latest hotspot. To pinpoint the coordinates when you're moving your Wonder, try the steps listed at https://forums.cybernations.net/topic/64843-moon-hotspot/page/3/?tab=comments#comment-1806043 under How to set your exact coordinates...
  8. I think so, just enough. I'm about to settle 20 days of bills and taxes, but first I moved all three wonders to the new hotspot. The moves cost me a total of $4,393,215.99 and improved my forecast by about $3,024,108. I know that looks like a loss, but I'll get another 20-day collection out of this month, so it should all add up to profiting from the move.
  9. Obvious questions first: Could it have anything to do with the aid offers you've sent? Could it have anything to do with the war that you're in? Any such notifications in your Received Messages? I mean, 100 tech is the amount for a Tech Deal.
  10. It was for me. I'm at 20 days inactivity, and I just moved my Mars Wonders from last month's hotspot to this month's hotspot. Each move cost me $1,226,788.94 Moving my Mars Base reduced my bills by $1,768,800.00 Moving my Mars Mine increased my tax collection by $3,431,635.20 Moving my Mars Colony increased my tax collection by $4,616.097.40
  11. From the Purchase Land screen You need at least 100 miles from purchases, not just natural growth. You can only sell land that has been purchased.
  12. It depends on your priority. If you want to improve your financial situation, Barracks are better, because they don't hurt your income. If you want to maximise your effeciency for an upcoming ground battle, Guerilla Camps give you a better effeciency bonus, but they hurt your income, so you will probably want to destroy them before you collect taxes.
  13. This sounds like an issue with rounding up, instead of an Aid bug. If the nation sending the Aid has 49.999 tech, most in-game pages will show it rounded up to 50.00 tech. But it still only counts as 49.999, so an aid offer for 50 tech won't work. For example, my nation page show that I have 4,560.00 tech, but I really only have 4,559.995 tech. You can check how much tech a nation has by clicking on the Charts tab and scrolling down to the Nation Development Comparison chart. So my answer is: the seller needs a bit more tech.
  14. [quote name='Guardian Mason' timestamp='1326491352' post='2899042'] If I move my Mars Mine, can I choose to keep the resource I already have with it, or do I automatically have to pick a new one? I don't want to move it if it forces me to change my bonus resource. [/quote] [img]http://13n-rc.net23.net/Relocate%20Mars%20Mine.JPG[/img] Don't worry. As you can see, you can choose whether to just move the Mine (for the standard relocation cost), or move and get a new resource (for ten times the standard relocation cost).
  15. Well, I have been using it since I joined Cyber Nations five years ago, but not as a mod. I don't know if anyone else uses it.

    Also, it's a picture of Siberius, from Ratchet & Clank 2.

  16. What makes you say that? :S

  17. I found it worthwhile to move my Colony (the increased population covers the cost and then some), but not the Base or Mine (barely any difference).
  18. -65, -108 = 98% -65.5, -110 = 99% -67, -110 = 99%
  19. Snow Dan

    Event

    Not a bug: You have all the Improvements that "Increases population income +[x]%" (Banks, Schools, etc.) which ends up doubling your Income, as well as any changes to it. Thus, a +$5 event would give your Nation a +$10 change, and a -$5 event would give your Nation a -$10 change.
  20. I don't think that this is a bug.[quote name='Taxes screen'] 12% per day on available cash. [/quote]Interest for tax collection is based on you current funds. By waiting until you run out of funds, you are reducing the principle that your interest is based on.
  21. [quote name=Cyber Nations Information Index @ National Peace/War Preference]There is also an additional economic penalty on top of the population happiness penalty if your nation is in peace mode for more than 5 days.[/quote]The economic penalty is about 50%.
  22. Keep reading I estimate you'd need about 440M
  23. Actually, to avoid wars completely, you'd have to be in Peace Mode. Most people would stay out of Peace Mode, since it weakens your economy over time. However, for your first 7 days, you would be spared the economy penalty, so you should spend your first week in Peace Mode. My guess is that this is what your buddy was trying to remember.
  24. You need more than 5 tech. Do you have more than 5 tech?
×
×
  • Create New...