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EAKOP

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Everything posted by EAKOP

  1. Should I be doing that before the anniversary date, or after would work too?
  2. Thank you LJ Scott. Also can I maximize the bonus by not collecting for a number of days and just pay the bills. Would the bonus apply to the rest of the days too?
  3. Is there a topic somewhere in these forums that I can't find? Does anybody know all the anniversary bonuses by any chance?
  4. So it's 3999.99, I'm long ways off of that number, but good to know. Thank you.
  5. Thank you sir. I was wondering when it's important to build on tech instead of just infra.
  6. I was wondering when it actually is not worth it to do tech trading anymore for smaller nations?
  7. Thank you NeverSummer. You do know this is a black team trade circle right? One down, four more to go.
  8. Starting a new trade circle with great numbers to back it up. If you want your nation to flourish fast, join now! Main attraction is cheap infra! Which is your bread and butter in CN. Fur--EAKOP Oil--EAKOP Coal-- Iron-- Lumber-- Marble-- Aluminum-- Rubber-- Wheat-- Water-- Gems--NeverSummer Fish--NeverSummer Initial infrastructure cost: -42% Infrastructure upkeep: -23% Population increase: 16% Citizen income increase: $5 Population happiness increase: 11.5 Initial land cost: -15% Purchased land area increase: 40% Natural growth increase: 10% Technology cost decrease: 0% Environment increase: 10% Environment decrease: -1 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $0 Tank cost decrease: -5% Tank upkeep cost: -5% Aircraft cost decrease: -16% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0% Water increases number of citizens per mile before population unhappiness by 50. Construction requires technology level of 5 of greater.
  9. Thanks Zeke, I understand now exactly what you are saying.
  10. Thanks Zeke for the suggestions, I think your resource group would be good for me now, but later on when I get bigger, I'll probably need lesser infra bill. Does that make sense? I found the calc. and started to tweak with them and came up with this combo, what do you guys think? Fur, Coal, Oil, Iron, Lumber, Marble, Aluminum, Rubber, Wheat, Water, Gems, Fish Initial infrastructure cost: -42% Infrastructure upkeep: -23% Population increase: 16% Citizen income increase: $5 Population happiness increase: 11.5 Initial land cost: -15% Purchased land area increase: 40% Natural growth increase: 10% Technology cost decrease: 0% Environment increase: 10% Environment decrease: -1 Soldier increase: 38% Soldier cost decrease: $-6 Soldier upkeep cost: $0 Tank cost decrease: -5% Tank upkeep cost: -5% Aircraft cost decrease: -16% Aircraft upkeep: 0% Aircraft limit increase: 10 Cruise missle cost decrease: 0% Cruise missle upkeep: 0% Nuke cost decrease: 0% Nuke upkeep: 0%
  11. Thanks LJ. How were you able to calculate those numbers? Is there a calc. in this site that I'm missing?
  12. Ok I have been given fur and oil as my resources. Now I know that these are not really the best choices out there. So I was wondering if anyone could help me with the best possible trade combinations I need to grow more successfully. Visit My Website Thank you.
  13. I was wondering if you can sell your already purchased tanks back? And how, if you can.
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