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RevolutionaryRebel

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Blog Comments posted by RevolutionaryRebel

  1. Exploiting treaties is an old practise, nothing new. Such 'tactics' (including but not limited to those mentioned) have been exploited and shaped several coalition-based wars - not just this one.

    Is it reasonable to expect victims of such Realist/Cynical tactics to ignore a clear opportunity for wielding them against their foes? It's a very strong temptation, you'd have to admit. Especially when the enemies are more or less the same and the memories are still clear in their minds.

    Knowing this, both sides play the same game, fearing to be outwitted by those opposite, or performing 'damage control' to limit the losses on their side. Or, at least the members on their side they actually care about (don't worry Aftermath, I'm sure daddy polar loves you as deeply as their other BAEs).

    I look forward to you bucking the trend in the future, rather than stating what everyone knows.

  2. I've casually played King's Indian openings, alongside Benko's and Larsen's. I don't have the time/skill to focus on highly developed opening theory, so I deliberately focus on flexible strategies. Younger players seem to have a harder time defending against flanchetto bishops, which isn't surprising since most people are taught open game tactics first at a beginner level.

    I personally make too many mid-game blunders to fully exploit this approach, but it's fun to play, especially against people unprepared to face it. Best played conservatively, imo, to avoid overplaying and let opponents stretch themselves in the middle.

  3. lol, brilliant move. Rey will be ZI soon, which is the agreed upon end for the war with LPH. If the Alternian Empire wants to know what war feels like as we ZI Rey, so be it. That 2,000 infra you bought after declaring on me was very intimidating and all, but I'm going to enjoy hitting you guys around a bit. If I'm your first war, you have much to learn.

    My first real war was WotC. Invicta had a very soft lower tier back in 2008.

    Others will need training, though so I'll appreciate the workout.

  4. 'Morality When Convenient' is a better descriptor. That is well and truly alive & kicking. The number of people that are genuinely moralist is about as low as you'd expect.

    Moralism doesn't bother me, nor does honest scummery. It's the dishonest ones that parade their purported ideals which are worthy of derision.

    The teachings of Justitia can be heard within the walls of Polaris and many other alliances now.

    What use are ideals unless they are applied and tested through action?

  5. 10 lashes of what? A bullwhip? Riding Crop? Rattan Cane? Hippo Hide Whip?

    Bear in mind, a good plying of the whip or the cane can flay the meat from the bones. 10 lashes with or without immediate subsequent medical attention?

    This. Additionally, where would one receive the lashes? I for one would prefer to be lashed on the arse as opposed to say, the face or genitals.

    honestly don't see the point of this. Reminds me of how some states of the US still have castration as a punishment for certain sex offences.

  6. 'Not having the time for the game' is poppycock. People manage to find time for all sorts of games these days. Assuming you know how the game works and aren't in gov or whatever, it really only takes 5 minutes to play CN each day. Click a few buttons, bills, sledding and bam, done.

    I see the primary causal agents including the following;

    - Less attractive medium. As rebel mentioned, gamers these days expect shiny graphics and a streamlined gaming experience; CN has not aged well in that department and desperately needs a complete gui overhaul a least)

    - Learning curve. I know this by personal experience; playing cybernations as a completely new player is difficult unless provided comprehensive guidance in the process. Sure, large alliances can provide help with that, but help isn't always forthcoming. The game has an incredibly insular culture which also magnifies the difficulty of CN and dictates to new players how they should play the game. The lack of freedom for players in building up their nations their own way is a big minus versus newer games.

    - Disincentives for new nations. New nations have to compete in an environment where there are many low-NS nations with a well-developed spread of wonders and improvements. Many of these are also not above raiding for fun and profit. If a group of people try to play CN together, then it becomes even more difficult. The wonder gap keeps growing over time and barring a reset will never be resolved.

    I find that most discussions over improving mechanics to be hilariously myopic because their implementation will almost never happen. It took us YEARS to be able to change the name of our nation - and even then, you have to pay $20 for the privilege. Do you really see that happening, ever? Will changing aid mechanics really bring back the thousands of nations that delete every month?

    No, arguments over mechanics can only be resolved via a total overhaul; a 'Cyber Nations 2', if you will. Hire a team of competent coders and you can make all the changes needed to bring this game up to date.

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